mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-13 00:58:29 +02:00
fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey
This commit is contained in:
@ -181,14 +181,15 @@ bool PointGeometryShader::SetShader(u32 components, float pointSize,
|
||||
p = GenerateVSOutputStruct(p, components, API_D3D11);
|
||||
p += sprintf(p, "\n%s", POINT_GS_COMMON);
|
||||
|
||||
std::stringstream numTexCoordsStr;
|
||||
numTexCoordsStr << xfregs.numTexGen.numTexGens;
|
||||
std::stringstream numTexCoordsStream;
|
||||
numTexCoordsStream << xfregs.numTexGen.numTexGens;
|
||||
|
||||
INFO_LOG(VIDEO, "Compiling point geometry shader for components 0x%.08X (num texcoords %d)",
|
||||
components, xfregs.numTexGen.numTexGens);
|
||||
|
||||
const std::string& numTexCoordsStr = numTexCoordsStream.str();
|
||||
D3D_SHADER_MACRO macros[] = {
|
||||
{ "NUM_TEXCOORDS", numTexCoordsStr.str().c_str() },
|
||||
{ "NUM_TEXCOORDS", numTexCoordsStr.c_str() },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
ID3D11GeometryShader* newShader = D3D::CompileAndCreateGeometryShader(code, unsigned int(strlen(code)), macros);
|
||||
|
Reference in New Issue
Block a user