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Fix vertical squishing in Real-XFB mode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3548 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -950,7 +950,13 @@ void Renderer::Swap()
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float u_max;
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float u_max;
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float v_min = 0.f;
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float v_min = 0.f;
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float v_max;
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float v_max;
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if (g_Config.bAutoScale)
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if (g_Config.bUseXFB)
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{
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u_max = XFB_WIDTH;
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v_min = 0;
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v_max = XFB_HEIGHT;
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}
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else if (g_Config.bAutoScale)
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{
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{
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u_max = (s_efbSourceRc.right - s_efbSourceRc.left);
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u_max = (s_efbSourceRc.right - s_efbSourceRc.left);
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v_min = (float)GetTargetHeight() - (s_efbSourceRc.bottom - s_efbSourceRc.top);
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v_min = (float)GetTargetHeight() - (s_efbSourceRc.bottom - s_efbSourceRc.top);
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