implement 4xSSAA for OGL

I don't think it's needed, but its requested often
This commit is contained in:
degasus
2013-03-25 15:45:10 +01:00
parent 3d5e0a6d3d
commit d4fadf4b6f
4 changed files with 38 additions and 16 deletions

View File

@ -141,7 +141,7 @@ void InitBackendInfo()
g_Config.backend_info.bSupportsPixelLighting = true;
// aamodes
const char* caamodes[] = {"None", "2x", "4x", "8x", "8x CSAA", "8xQ CSAA", "16x CSAA", "16xQ CSAA"};
const char* caamodes[] = {"None", "2x", "4x", "8x", "8x CSAA", "8xQ CSAA", "16x CSAA", "16xQ CSAA", "4x SSAA"};
g_Config.backend_info.AAModes.assign(caamodes, caamodes + sizeof(caamodes)/sizeof(*caamodes));
// pp shaders