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get rid of HAS_STD_FILESYSTEM
just use std::filesystem
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@ -18,13 +18,7 @@ namespace DiscIO
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{
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static std::string MakeAbsolute(const std::string& directory, const std::string& path)
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{
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#ifdef _WIN32
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return PathToString(StringToPath(directory) / StringToPath(path));
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#else
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if (StringBeginsWith(path, "/"))
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return path;
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return directory + "/" + path;
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#endif
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}
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std::optional<GameModDescriptor> ParseGameModDescriptorFile(const std::string& filename)
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