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https://github.com/dolphin-emu/dolphin.git
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Merge pull request #1463 from phire/cleanup_ELFloader
Cleanup ElfLoader and BootElf
This commit is contained in:
commit
d544cc3c68
@ -324,58 +324,34 @@ bool CBoot::BootUp()
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// ELF
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case SCoreStartupParameter::BOOT_ELF:
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{
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if (!File::Exists(_StartupPara.m_strFilename))
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{
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PanicAlertT("The file you specified (%s) does not exist",
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_StartupPara.m_strFilename.c_str());
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return false;
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}
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// Check if we have gotten a Wii file or not
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bool elfWii = IsElfWii(_StartupPara.m_strFilename);
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if (elfWii != _StartupPara.bWii)
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{
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PanicAlertT("Warning - starting ELF in wrong console mode!");
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}
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bool BS2Success = false;
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if (elfWii)
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{
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BS2Success = EmulatedBS2(elfWii);
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}
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else if (!VolumeHandler::IsWiiDisc() && !_StartupPara.m_strDefaultISO.empty())
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{
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VolumeHandler::SetVolumeName(_StartupPara.m_strDefaultISO);
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BS2Success = EmulatedBS2(elfWii);
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}
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// load image or create virtual drive from directory
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if (!_StartupPara.m_strDVDRoot.empty())
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{
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NOTICE_LOG(BOOT, "Setting DVDRoot %s", _StartupPara.m_strDVDRoot.c_str());
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// TODO: auto-convert elf to dol, so we can load them :)
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VolumeHandler::SetVolumeDirectory(_StartupPara.m_strDVDRoot, elfWii);
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BS2Success = EmulatedBS2(elfWii);
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VolumeHandler::SetVolumeDirectory(_StartupPara.m_strDVDRoot, _StartupPara.bWii);
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}
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else if (!_StartupPara.m_strDefaultISO.empty())
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{
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NOTICE_LOG(BOOT, "Loading default ISO %s", _StartupPara.m_strDefaultISO.c_str());
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VolumeHandler::SetVolumeName(_StartupPara.m_strDefaultISO);
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}
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else VolumeHandler::SetVolumeDirectory(_StartupPara.m_strFilename, elfWii);
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else
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{
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VolumeHandler::SetVolumeDirectory(_StartupPara.m_strFilename, _StartupPara.bWii);
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}
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DVDInterface::SetDiscInside(VolumeHandler::IsValid());
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if (BS2Success)
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{
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HLE::PatchFunctions();
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}
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else // Poor man's bootup
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{
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Load_FST(elfWii);
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Boot_ELF(_StartupPara.m_strFilename);
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}
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// Poor man's bootup
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if(_StartupPara.bWii)
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SetupWiiMemory(DiscIO::IVolume::COUNTRY_UNKNOWN);
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else
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EmulatedBS2_GC(true);
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Load_FST(_StartupPara.bWii);
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if(!Boot_ELF(_StartupPara.m_strFilename))
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return false;
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UpdateDebugger_MapLoaded();
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Dolphin_Debugger::AddAutoBreakpoints();
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break;
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@ -52,7 +52,7 @@ private:
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static bool Boot_ELF(const std::string& filename);
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static bool Boot_WiiWAD(const std::string& filename);
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static bool EmulatedBS2_GC();
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static bool EmulatedBS2_GC(bool skipAppLoader = false);
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static bool EmulatedBS2_Wii();
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static bool EmulatedBS2(bool _bIsWii);
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static bool Load_BS2(const std::string& _rBootROMFilename);
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@ -34,7 +34,7 @@ void CBoot::RunFunction(u32 _iAddr)
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// GameCube Bootstrap 2 HLE:
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// copy the apploader to 0x81200000
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// execute the apploader, function by function, using the above utility.
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bool CBoot::EmulatedBS2_GC()
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bool CBoot::EmulatedBS2_GC(bool skipAppLoader)
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{
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INFO_LOG(BOOT, "Faking GC BS2...");
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@ -84,7 +84,7 @@ bool CBoot::EmulatedBS2_GC()
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u32 iAppLoaderOffset = 0x2440;
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u32 iAppLoaderEntry = VolumeHandler::Read32(iAppLoaderOffset + 0x10, false);
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u32 iAppLoaderSize = VolumeHandler::Read32(iAppLoaderOffset + 0x14, false) + VolumeHandler::Read32(iAppLoaderOffset + 0x18, false);
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if ((iAppLoaderEntry == (u32)-1) || (iAppLoaderSize == (u32)-1))
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if ((iAppLoaderEntry == (u32)-1) || (iAppLoaderSize == (u32)-1) || skipAppLoader)
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{
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INFO_LOG(BOOT, "GC BS2: Not running apploader!");
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return false;
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include "Common/FileUtil.h"
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#include "Common/StdMakeUnique.h"
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#include "Core/Boot/Boot.h"
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#include "Core/Boot/ElfReader.h"
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@ -14,12 +15,12 @@ bool CBoot::IsElfWii(const std::string& filename)
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/* We already check if filename existed before we called this function, so
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there is no need for another check, just read the file right away */
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const u64 filesize = File::GetSize(filename);
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std::vector<u8> mem((size_t)filesize);
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size_t filesize = File::GetSize(filename);
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auto elf = std::make_unique<u8 []>(filesize);
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{
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File::IOFile f(filename, "rb");
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f.ReadBytes(mem.data(), (size_t)filesize);
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f.ReadBytes(elf.get(), filesize);
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}
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// Use the same method as the DOL loader uses: search for mfspr from HID4,
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@ -28,24 +29,23 @@ bool CBoot::IsElfWii(const std::string& filename)
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// Likely to have some false positives/negatives, patches implementing a
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// better heuristic are welcome.
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u32 HID4_pattern = 0x7c13fba6;
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u32 HID4_mask = 0xfc1fffff;
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ElfReader reader(mem.data());
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// Swap these once, instead of swapping every word in the file.
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u32 HID4_pattern = Common::swap32(0x7c13fba6);
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u32 HID4_mask = Common::swap32(0xfc1fffff);
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ElfReader reader(elf.get());
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for (int i = 0; i < reader.GetNumSections(); ++i)
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{
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if (reader.IsCodeSection(i))
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{
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for (unsigned int j = 0; j < reader.GetSectionSize(i) / sizeof (u32); ++j)
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{
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u32 word = Common::swap32(((u32*)reader.GetSectionDataPtr(i))[j]);
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if ((word & HID4_mask) == HID4_pattern)
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u32* code = (u32*)reader.GetSectionDataPtr(i);
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for (u32 j = 0; j < reader.GetSectionSize(i) / sizeof(u32); ++j)
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{
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if ((code[j] & HID4_mask) == HID4_pattern)
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return true;
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}
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}
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}
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}
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return false;
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}
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@ -53,16 +53,20 @@ bool CBoot::IsElfWii(const std::string& filename)
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bool CBoot::Boot_ELF(const std::string& filename)
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{
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const u64 filesize = File::GetSize(filename);
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std::vector<u8> mem((size_t)filesize);
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// Read ELF from file
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size_t filesize = File::GetSize(filename);
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auto elf = std::make_unique<u8 []>(filesize);
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{
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File::IOFile f(filename, "rb");
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f.ReadBytes(mem.data(), (size_t)filesize);
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f.ReadBytes(elf.get(), filesize);
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}
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ElfReader reader(mem.data());
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reader.LoadInto(0x80000000);
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// Load ELF into GameCube Memory
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ElfReader reader(elf.get());
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if(!reader.LoadIntoMemory())
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return false;
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if (!reader.LoadSymbols())
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{
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if (LoadMapFromFilename())
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@ -94,84 +94,45 @@ const char *ElfReader::GetSectionName(int section) const
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return nullptr;
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}
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bool ElfReader::LoadInto(u32 vaddr)
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// This is just a simple elf loader, good enough to load elfs generated by devkitPPC
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bool ElfReader::LoadIntoMemory()
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{
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DEBUG_LOG(MASTER_LOG,"String section: %i", header->e_shstrndx);
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// sectionOffsets = new u32[GetNumSections()];
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// sectionAddrs = new u32[GetNumSections()];
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// Should we relocate?
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bRelocate = (header->e_type != ET_EXEC);
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if (bRelocate)
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{
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DEBUG_LOG(MASTER_LOG,"Relocatable module");
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entryPoint += vaddr;
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}
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else
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{
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DEBUG_LOG(MASTER_LOG,"Prerelocated executable");
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PanicAlert("Error: Dolphin doesn't know how to load a relocatable elf.");
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return false;
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}
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INFO_LOG(MASTER_LOG,"%i segments:", header->e_phnum);
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// First pass : Get the bits into RAM
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u32 segmentVAddr[32];
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u32 baseAddress = bRelocate?vaddr:0;
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// Copy segments into ram.
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for (int i = 0; i < header->e_phnum; i++)
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{
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Elf32_Phdr* p = segments + i;
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INFO_LOG(MASTER_LOG, "Type: %i Vaddr: %08x Filesz: %i Memsz: %i ", p->p_type, p->p_vaddr, p->p_filesz, p->p_memsz);
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INFO_LOG(MASTER_LOG, "Type: %i Vaddr: %08x Filesz: %i Memsz: %i ",
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p->p_type, p->p_vaddr, p->p_filesz, p->p_memsz);
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if (p->p_type == PT_LOAD)
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{
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segmentVAddr[i] = baseAddress + p->p_vaddr;
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u32 writeAddr = segmentVAddr[i];
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u32 writeAddr = p->p_vaddr;
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const u8* src = GetSegmentPtr(i);
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u8 *dst = Memory::GetPointer(writeAddr);
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u32 srcSize = p->p_filesz;
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u32 dstSize = p->p_memsz;
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u32 *s = (u32*)src;
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u32 *d = (u32*)dst;
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for (int j = 0; j < (int)(srcSize + 3) / 4; j++)
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{
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*d++ = /*_byteswap_ulong*/(*s++);
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}
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Memory::CopyToEmu(writeAddr, src, srcSize);
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if (srcSize < dstSize)
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{
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//memset(dst + srcSize, 0, dstSize-srcSize); //zero out bss
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}
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Memory::Memset(writeAddr + srcSize, 0, dstSize-srcSize); //zero out bss
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INFO_LOG(MASTER_LOG,"Loadable Segment Copied to %08x, size %08x", writeAddr, p->p_memsz);
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}
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}
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/*
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LOG(MASTER_LOG,"%i sections:", header->e_shnum);
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for (int i=0; i<GetNumSections(); i++)
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{
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Elf32_Shdr *s = §ions[i];
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const char *name = GetSectionName(i);
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u32 writeAddr = s->sh_addr + baseAddress;
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sectionOffsets[i] = writeAddr - vaddr;
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sectionAddrs[i] = writeAddr;
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if (s->sh_flags & SHF_ALLOC)
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{
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LOG(MASTER_LOG,"Data Section found: %s Sitting at %08x, size %08x", name, writeAddr, s->sh_size);
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}
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else
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{
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LOG(MASTER_LOG,"NonData Section found: %s Ignoring (size=%08x) (flags=%08x)", name, s->sh_size, s->sh_flags);
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}
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}
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*/
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INFO_LOG(MASTER_LOG,"Done loading.");
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return true;
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}
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@ -41,7 +41,7 @@ public:
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ElfMachine GetMachine() const { return (ElfMachine)(header->e_machine); }
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u32 GetEntryPoint() const { return entryPoint; }
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u32 GetFlags() const { return (u32)(header->e_flags); }
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bool LoadInto(u32 vaddr);
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bool LoadIntoMemory();
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bool LoadSymbols();
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int GetNumSegments() const { return (int)(header->e_phnum); }
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