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@ -74,6 +74,20 @@ Core::GetWindowHandle().
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#include <wx/datetime.h> // wxWidgets
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#ifdef _WIN32
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#ifndef SM_YVIRTUALSCREEN
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#define SM_YVIRTUALSCREEN 77
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#endif
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#ifndef SM_XVIRTUALSCREEN
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#define SM_XVIRTUALSCREEN 76
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#endif
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#ifndef SM_CXVIRTUALSCREEN
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#define SM_CXVIRTUALSCREEN 78
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#endif
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#ifndef SM_CYVIRTUALSCREEN
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#define SM_CYVIRTUALSCREEN 79
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#endif
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#endif
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// Resources
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extern "C" {
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@ -865,10 +879,10 @@ void CFrame::StartGame(const std::string& filename)
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SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight);
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#ifdef _WIN32
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// Out of desktop check
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int height = GetSystemMetrics(79);
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int width = GetSystemMetrics(78);
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int leftPos = GetSystemMetrics(76);
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int topPos = GetSystemMetrics(77);
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int height = GetSystemMetrics(SM_CYVIRTUALSCREEN);
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int width = GetSystemMetrics(SM_CXVIRTUALSCREEN);
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int leftPos = GetSystemMetrics(SM_XVIRTUALSCREEN);
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int topPos = GetSystemMetrics(SM_YVIRTUALSCREEN);
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if ((leftPos + width) < (position.x + size.GetWidth()) || leftPos > position.x || (topPos + height) < (position.y + size.GetHeight()) || topPos > position.y)
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position.x = position.y = wxDefaultCoord;
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#endif
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@ -48,6 +48,20 @@
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#ifdef _WIN32
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#include <shellapi.h>
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#ifndef SM_YVIRTUALSCREEN
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#define SM_YVIRTUALSCREEN 77
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#endif
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#ifndef SM_XVIRTUALSCREEN
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#define SM_XVIRTUALSCREEN 76
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#endif
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#ifndef SM_CXVIRTUALSCREEN
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#define SM_CXVIRTUALSCREEN 78
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#endif
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#ifndef SM_CYVIRTUALSCREEN
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#define SM_CYVIRTUALSCREEN 79
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#endif
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#endif
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// Nvidia drivers >= v302 will check if the application exports a global
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@ -294,10 +308,10 @@ bool DolphinApp::OnInit()
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// do not allow windows to be created off the desktop.
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#ifdef _WIN32
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// Out of desktop check
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int height = GetSystemMetrics(79);
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int width = GetSystemMetrics(78);
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int leftPos = GetSystemMetrics(76);
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int topPos = GetSystemMetrics(77);
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int height = GetSystemMetrics(SM_CYVIRTUALSCREEN);
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int width = GetSystemMetrics(SM_CXVIRTUALSCREEN);
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int leftPos = GetSystemMetrics(SM_XVIRTUALSCREEN);
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int topPos = GetSystemMetrics(SM_YVIRTUALSCREEN);
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if ((leftPos + width) < (x + w) || leftPos > x || (topPos + height) < (y + h) || topPos > y)
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x = y = wxDefaultCoord;
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#elif defined __APPLE__
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