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normalize common filenames in VideoBackends/Vulkan
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commit
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@ -1,36 +1,36 @@
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add_library(videovulkan
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BoundingBox.cpp
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BoundingBox.h
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CommandBufferManager.cpp
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CommandBufferManager.h
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Constants.h
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main.cpp
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ObjectCache.cpp
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ObjectCache.h
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PerfQuery.cpp
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PerfQuery.h
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Renderer.cpp
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Renderer.h
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ShaderCompiler.cpp
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ShaderCompiler.h
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StateTracker.cpp
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StateTracker.h
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StagingBuffer.cpp
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StagingBuffer.h
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StreamBuffer.cpp
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StreamBuffer.h
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SwapChain.cpp
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SwapChain.h
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VertexFormat.cpp
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VertexFormat.h
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VertexManager.cpp
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VertexManager.h
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StateTracker.cpp
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StateTracker.h
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VKBoundingBox.cpp
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VKBoundingBox.h
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VKMain.cpp
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VKPerfQuery.cpp
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VKPerfQuery.h
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VKPipeline.cpp
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VKPipeline.h
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VKRenderer.cpp
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VKRenderer.h
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VKShader.cpp
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VKShader.h
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VKStreamBuffer.cpp
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VKStreamBuffer.h
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VKSwapChain.cpp
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VKSwapChain.h
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VKTexture.cpp
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VKTexture.h
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VKVertexFormat.cpp
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VKVertexFormat.h
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VKVertexManager.cpp
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VKVertexManager.h
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VulkanContext.cpp
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VulkanContext.h
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VulkanLoader.cpp
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@ -18,9 +18,9 @@
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#include "VideoBackends/Vulkan/CommandBufferManager.h"
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#include "VideoBackends/Vulkan/ShaderCompiler.h"
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#include "VideoBackends/Vulkan/StreamBuffer.h"
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#include "VideoBackends/Vulkan/VKStreamBuffer.h"
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#include "VideoBackends/Vulkan/VKTexture.h"
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#include "VideoBackends/Vulkan/VertexFormat.h"
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#include "VideoBackends/Vulkan/VKVertexFormat.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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#include "VideoCommon/VideoCommon.h"
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@ -8,11 +8,11 @@
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#include "VideoBackends/Vulkan/CommandBufferManager.h"
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#include "VideoBackends/Vulkan/ObjectCache.h"
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#include "VideoBackends/Vulkan/Renderer.h"
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#include "VideoBackends/Vulkan/VKPipeline.h"
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#include "VideoBackends/Vulkan/VKRenderer.h"
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#include "VideoBackends/Vulkan/VKShader.h"
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#include "VideoBackends/Vulkan/VKTexture.h"
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#include "VideoBackends/Vulkan/VertexFormat.h"
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#include "VideoBackends/Vulkan/VKVertexFormat.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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namespace Vulkan
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@ -7,12 +7,12 @@
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#include "Common/Assert.h"
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#include "Common/Logging/Log.h"
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#include "VideoBackends/Vulkan/BoundingBox.h"
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#include "VideoBackends/Vulkan/CommandBufferManager.h"
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#include "VideoBackends/Vulkan/ObjectCache.h"
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#include "VideoBackends/Vulkan/Renderer.h"
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#include "VideoBackends/Vulkan/StagingBuffer.h"
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#include "VideoBackends/Vulkan/StateTracker.h"
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#include "VideoBackends/Vulkan/VKBoundingBox.h"
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#include "VideoBackends/Vulkan/VKRenderer.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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namespace Vulkan
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@ -10,11 +10,11 @@
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#include "VideoBackends/Vulkan/CommandBufferManager.h"
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#include "VideoBackends/Vulkan/Constants.h"
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#include "VideoBackends/Vulkan/ObjectCache.h"
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#include "VideoBackends/Vulkan/PerfQuery.h"
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#include "VideoBackends/Vulkan/Renderer.h"
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#include "VideoBackends/Vulkan/StateTracker.h"
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#include "VideoBackends/Vulkan/SwapChain.h"
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#include "VideoBackends/Vulkan/VertexManager.h"
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#include "VideoBackends/Vulkan/VKPerfQuery.h"
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#include "VideoBackends/Vulkan/VKRenderer.h"
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#include "VideoBackends/Vulkan/VKSwapChain.h"
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#include "VideoBackends/Vulkan/VKVertexManager.h"
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#include "VideoBackends/Vulkan/VideoBackend.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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@ -2,7 +2,7 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Vulkan/PerfQuery.h"
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#include "VideoBackends/Vulkan/VKPerfQuery.h"
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#include <algorithm>
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#include <cstring>
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@ -13,8 +13,8 @@
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#include "Common/MsgHandler.h"
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#include "VideoBackends/Vulkan/CommandBufferManager.h"
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#include "VideoBackends/Vulkan/Renderer.h"
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#include "VideoBackends/Vulkan/StateTracker.h"
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#include "VideoBackends/Vulkan/VKRenderer.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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#include "VideoCommon/VideoCommon.h"
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@ -12,7 +12,7 @@
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#include "VideoBackends/Vulkan/ObjectCache.h"
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#include "VideoBackends/Vulkan/VKShader.h"
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#include "VideoBackends/Vulkan/VKTexture.h"
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#include "VideoBackends/Vulkan/VertexFormat.h"
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#include "VideoBackends/Vulkan/VKVertexFormat.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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namespace Vulkan
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@ -16,18 +16,18 @@
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#include "Core/Core.h"
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#include "VideoBackends/Vulkan/BoundingBox.h"
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#include "VideoBackends/Vulkan/CommandBufferManager.h"
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#include "VideoBackends/Vulkan/ObjectCache.h"
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#include "VideoBackends/Vulkan/PerfQuery.h"
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#include "VideoBackends/Vulkan/Renderer.h"
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#include "VideoBackends/Vulkan/StateTracker.h"
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#include "VideoBackends/Vulkan/StreamBuffer.h"
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#include "VideoBackends/Vulkan/SwapChain.h"
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#include "VideoBackends/Vulkan/VKBoundingBox.h"
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#include "VideoBackends/Vulkan/VKPerfQuery.h"
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#include "VideoBackends/Vulkan/VKPipeline.h"
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#include "VideoBackends/Vulkan/VKRenderer.h"
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#include "VideoBackends/Vulkan/VKShader.h"
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#include "VideoBackends/Vulkan/VKStreamBuffer.h"
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#include "VideoBackends/Vulkan/VKSwapChain.h"
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#include "VideoBackends/Vulkan/VKTexture.h"
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#include "VideoBackends/Vulkan/VertexFormat.h"
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#include "VideoBackends/Vulkan/VKVertexFormat.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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#include "VideoCommon/DriverDetails.h"
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@ -2,7 +2,7 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Vulkan/StreamBuffer.h"
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#include "VideoBackends/Vulkan/VKStreamBuffer.h"
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#include <algorithm>
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#include <cstdint>
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Vulkan/SwapChain.h"
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#include "VideoBackends/Vulkan/VKSwapChain.h"
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#include <algorithm>
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#include <cstdint>
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@ -14,10 +14,10 @@
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#include "VideoBackends/Vulkan/CommandBufferManager.h"
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#include "VideoBackends/Vulkan/ObjectCache.h"
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#include "VideoBackends/Vulkan/Renderer.h"
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#include "VideoBackends/Vulkan/StagingBuffer.h"
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#include "VideoBackends/Vulkan/StateTracker.h"
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#include "VideoBackends/Vulkan/StreamBuffer.h"
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#include "VideoBackends/Vulkan/VKRenderer.h"
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#include "VideoBackends/Vulkan/VKStreamBuffer.h"
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#include "VideoBackends/Vulkan/VKTexture.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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@ -2,7 +2,7 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Vulkan/VertexFormat.h"
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#include "VideoBackends/Vulkan/VKVertexFormat.h"
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#include "Common/Assert.h"
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@ -2,7 +2,7 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Vulkan/VertexManager.h"
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#include "VideoBackends/Vulkan/VKVertexManager.h"
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#include "Common/Align.h"
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#include "Common/CommonTypes.h"
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@ -10,10 +10,10 @@
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#include "Common/MsgHandler.h"
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#include "VideoBackends/Vulkan/CommandBufferManager.h"
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#include "VideoBackends/Vulkan/Renderer.h"
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#include "VideoBackends/Vulkan/StateTracker.h"
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#include "VideoBackends/Vulkan/StreamBuffer.h"
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#include "VideoBackends/Vulkan/VertexFormat.h"
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#include "VideoBackends/Vulkan/VKRenderer.h"
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#include "VideoBackends/Vulkan/VKStreamBuffer.h"
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#include "VideoBackends/Vulkan/VKVertexFormat.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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#include "VideoCommon/GeometryShaderManager.h"
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@ -16,43 +16,43 @@
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemGroup>
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<ClCompile Include="BoundingBox.cpp" />
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<ClCompile Include="CommandBufferManager.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="PerfQuery.cpp" />
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<ClCompile Include="StagingBuffer.cpp" />
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<ClCompile Include="VertexFormat.cpp" />
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<ClCompile Include="ObjectCache.cpp" />
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<ClCompile Include="Renderer.cpp" />
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<ClCompile Include="ShaderCompiler.cpp" />
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<ClCompile Include="StagingBuffer.cpp" />
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<ClCompile Include="StateTracker.cpp" />
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<ClCompile Include="StreamBuffer.cpp" />
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<ClCompile Include="SwapChain.cpp" />
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<ClCompile Include="VertexManager.cpp" />
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<ClCompile Include="VKBoundingBox.cpp" />
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<ClCompile Include="VKMain.cpp" />
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<ClCompile Include="VKPerfQuery.cpp" />
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<ClCompile Include="VKPipeline.cpp" />
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<ClCompile Include="VKRenderer.cpp" />
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<ClCompile Include="VKShader.cpp" />
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<ClCompile Include="VKStreamBuffer.cpp" />
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<ClCompile Include="VKSwapChain.cpp" />
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<ClCompile Include="VKTexture.cpp" />
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<ClCompile Include="VKVertexFormat.cpp" />
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<ClCompile Include="VKVertexManager.cpp" />
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<ClCompile Include="VulkanContext.cpp" />
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<ClCompile Include="VulkanLoader.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="BoundingBox.h" />
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<ClInclude Include="CommandBufferManager.h" />
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<ClInclude Include="Constants.h" />
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<ClInclude Include="StagingBuffer.h" />
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<ClInclude Include="VertexFormat.h" />
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<ClInclude Include="PerfQuery.h" />
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<ClInclude Include="ObjectCache.h" />
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<ClInclude Include="Renderer.h" />
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<ClInclude Include="ShaderCompiler.h" />
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<ClInclude Include="StagingBuffer.h" />
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<ClInclude Include="StateTracker.h" />
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<ClInclude Include="StreamBuffer.h" />
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<ClInclude Include="SwapChain.h" />
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<ClInclude Include="VertexManager.h" />
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<ClInclude Include="VideoBackend.h" />
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<ClInclude Include="VKBoundingBox.h" />
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<ClInclude Include="VKPerfQuery.h" />
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<ClInclude Include="VKPipeline.h" />
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<ClInclude Include="VKRenderer.h" />
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<ClInclude Include="VKShader.h" />
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<ClInclude Include="VKStreamBuffer.h" />
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<ClInclude Include="VKSwapChain.h" />
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<ClInclude Include="VKTexture.h" />
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<ClInclude Include="VKVertexFormat.h" />
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<ClInclude Include="VKVertexManager.h" />
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<ClInclude Include="VulkanContext.h" />
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<ClInclude Include="VulkanLoader.h" />
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</ItemGroup>
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