normalize common filenames in VideoBackends/Vulkan

This commit is contained in:
Shawn Hoffman 2020-09-15 05:43:41 -07:00
parent ef70fe05bf
commit d7fd892fde
21 changed files with 62 additions and 62 deletions

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@ -1,36 +1,36 @@
add_library(videovulkan
BoundingBox.cpp
BoundingBox.h
CommandBufferManager.cpp
CommandBufferManager.h
Constants.h
main.cpp
ObjectCache.cpp
ObjectCache.h
PerfQuery.cpp
PerfQuery.h
Renderer.cpp
Renderer.h
ShaderCompiler.cpp
ShaderCompiler.h
StateTracker.cpp
StateTracker.h
StagingBuffer.cpp
StagingBuffer.h
StreamBuffer.cpp
StreamBuffer.h
SwapChain.cpp
SwapChain.h
VertexFormat.cpp
VertexFormat.h
VertexManager.cpp
VertexManager.h
StateTracker.cpp
StateTracker.h
VKBoundingBox.cpp
VKBoundingBox.h
VKMain.cpp
VKPerfQuery.cpp
VKPerfQuery.h
VKPipeline.cpp
VKPipeline.h
VKRenderer.cpp
VKRenderer.h
VKShader.cpp
VKShader.h
VKStreamBuffer.cpp
VKStreamBuffer.h
VKSwapChain.cpp
VKSwapChain.h
VKTexture.cpp
VKTexture.h
VKVertexFormat.cpp
VKVertexFormat.h
VKVertexManager.cpp
VKVertexManager.h
VulkanContext.cpp
VulkanContext.h
VulkanLoader.cpp

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@ -18,9 +18,9 @@
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/ShaderCompiler.h"
#include "VideoBackends/Vulkan/StreamBuffer.h"
#include "VideoBackends/Vulkan/VKStreamBuffer.h"
#include "VideoBackends/Vulkan/VKTexture.h"
#include "VideoBackends/Vulkan/VertexFormat.h"
#include "VideoBackends/Vulkan/VKVertexFormat.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
#include "VideoCommon/VideoCommon.h"

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@ -8,11 +8,11 @@
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/ObjectCache.h"
#include "VideoBackends/Vulkan/Renderer.h"
#include "VideoBackends/Vulkan/VKPipeline.h"
#include "VideoBackends/Vulkan/VKRenderer.h"
#include "VideoBackends/Vulkan/VKShader.h"
#include "VideoBackends/Vulkan/VKTexture.h"
#include "VideoBackends/Vulkan/VertexFormat.h"
#include "VideoBackends/Vulkan/VKVertexFormat.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
namespace Vulkan

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@ -7,12 +7,12 @@
#include "Common/Assert.h"
#include "Common/Logging/Log.h"
#include "VideoBackends/Vulkan/BoundingBox.h"
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/ObjectCache.h"
#include "VideoBackends/Vulkan/Renderer.h"
#include "VideoBackends/Vulkan/StagingBuffer.h"
#include "VideoBackends/Vulkan/StateTracker.h"
#include "VideoBackends/Vulkan/VKBoundingBox.h"
#include "VideoBackends/Vulkan/VKRenderer.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
namespace Vulkan

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@ -10,11 +10,11 @@
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/Constants.h"
#include "VideoBackends/Vulkan/ObjectCache.h"
#include "VideoBackends/Vulkan/PerfQuery.h"
#include "VideoBackends/Vulkan/Renderer.h"
#include "VideoBackends/Vulkan/StateTracker.h"
#include "VideoBackends/Vulkan/SwapChain.h"
#include "VideoBackends/Vulkan/VertexManager.h"
#include "VideoBackends/Vulkan/VKPerfQuery.h"
#include "VideoBackends/Vulkan/VKRenderer.h"
#include "VideoBackends/Vulkan/VKSwapChain.h"
#include "VideoBackends/Vulkan/VKVertexManager.h"
#include "VideoBackends/Vulkan/VideoBackend.h"
#include "VideoBackends/Vulkan/VulkanContext.h"

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@ -2,7 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/Vulkan/PerfQuery.h"
#include "VideoBackends/Vulkan/VKPerfQuery.h"
#include <algorithm>
#include <cstring>
@ -13,8 +13,8 @@
#include "Common/MsgHandler.h"
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/Renderer.h"
#include "VideoBackends/Vulkan/StateTracker.h"
#include "VideoBackends/Vulkan/VKRenderer.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
#include "VideoCommon/VideoCommon.h"

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@ -12,7 +12,7 @@
#include "VideoBackends/Vulkan/ObjectCache.h"
#include "VideoBackends/Vulkan/VKShader.h"
#include "VideoBackends/Vulkan/VKTexture.h"
#include "VideoBackends/Vulkan/VertexFormat.h"
#include "VideoBackends/Vulkan/VKVertexFormat.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
namespace Vulkan

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@ -16,18 +16,18 @@
#include "Core/Core.h"
#include "VideoBackends/Vulkan/BoundingBox.h"
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/ObjectCache.h"
#include "VideoBackends/Vulkan/PerfQuery.h"
#include "VideoBackends/Vulkan/Renderer.h"
#include "VideoBackends/Vulkan/StateTracker.h"
#include "VideoBackends/Vulkan/StreamBuffer.h"
#include "VideoBackends/Vulkan/SwapChain.h"
#include "VideoBackends/Vulkan/VKBoundingBox.h"
#include "VideoBackends/Vulkan/VKPerfQuery.h"
#include "VideoBackends/Vulkan/VKPipeline.h"
#include "VideoBackends/Vulkan/VKRenderer.h"
#include "VideoBackends/Vulkan/VKShader.h"
#include "VideoBackends/Vulkan/VKStreamBuffer.h"
#include "VideoBackends/Vulkan/VKSwapChain.h"
#include "VideoBackends/Vulkan/VKTexture.h"
#include "VideoBackends/Vulkan/VertexFormat.h"
#include "VideoBackends/Vulkan/VKVertexFormat.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
#include "VideoCommon/DriverDetails.h"

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@ -2,7 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/Vulkan/StreamBuffer.h"
#include "VideoBackends/Vulkan/VKStreamBuffer.h"
#include <algorithm>
#include <cstdint>

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@ -2,7 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/Vulkan/SwapChain.h"
#include "VideoBackends/Vulkan/VKSwapChain.h"
#include <algorithm>
#include <cstdint>

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@ -14,10 +14,10 @@
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/ObjectCache.h"
#include "VideoBackends/Vulkan/Renderer.h"
#include "VideoBackends/Vulkan/StagingBuffer.h"
#include "VideoBackends/Vulkan/StateTracker.h"
#include "VideoBackends/Vulkan/StreamBuffer.h"
#include "VideoBackends/Vulkan/VKRenderer.h"
#include "VideoBackends/Vulkan/VKStreamBuffer.h"
#include "VideoBackends/Vulkan/VKTexture.h"
#include "VideoBackends/Vulkan/VulkanContext.h"

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@ -2,7 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/Vulkan/VertexFormat.h"
#include "VideoBackends/Vulkan/VKVertexFormat.h"
#include "Common/Assert.h"

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@ -2,7 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/Vulkan/VertexManager.h"
#include "VideoBackends/Vulkan/VKVertexManager.h"
#include "Common/Align.h"
#include "Common/CommonTypes.h"
@ -10,10 +10,10 @@
#include "Common/MsgHandler.h"
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/Renderer.h"
#include "VideoBackends/Vulkan/StateTracker.h"
#include "VideoBackends/Vulkan/StreamBuffer.h"
#include "VideoBackends/Vulkan/VertexFormat.h"
#include "VideoBackends/Vulkan/VKRenderer.h"
#include "VideoBackends/Vulkan/VKStreamBuffer.h"
#include "VideoBackends/Vulkan/VKVertexFormat.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
#include "VideoCommon/GeometryShaderManager.h"

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@ -16,43 +16,43 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="BoundingBox.cpp" />
<ClCompile Include="CommandBufferManager.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="PerfQuery.cpp" />
<ClCompile Include="StagingBuffer.cpp" />
<ClCompile Include="VertexFormat.cpp" />
<ClCompile Include="ObjectCache.cpp" />
<ClCompile Include="Renderer.cpp" />
<ClCompile Include="ShaderCompiler.cpp" />
<ClCompile Include="StagingBuffer.cpp" />
<ClCompile Include="StateTracker.cpp" />
<ClCompile Include="StreamBuffer.cpp" />
<ClCompile Include="SwapChain.cpp" />
<ClCompile Include="VertexManager.cpp" />
<ClCompile Include="VKBoundingBox.cpp" />
<ClCompile Include="VKMain.cpp" />
<ClCompile Include="VKPerfQuery.cpp" />
<ClCompile Include="VKPipeline.cpp" />
<ClCompile Include="VKRenderer.cpp" />
<ClCompile Include="VKShader.cpp" />
<ClCompile Include="VKStreamBuffer.cpp" />
<ClCompile Include="VKSwapChain.cpp" />
<ClCompile Include="VKTexture.cpp" />
<ClCompile Include="VKVertexFormat.cpp" />
<ClCompile Include="VKVertexManager.cpp" />
<ClCompile Include="VulkanContext.cpp" />
<ClCompile Include="VulkanLoader.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="BoundingBox.h" />
<ClInclude Include="CommandBufferManager.h" />
<ClInclude Include="Constants.h" />
<ClInclude Include="StagingBuffer.h" />
<ClInclude Include="VertexFormat.h" />
<ClInclude Include="PerfQuery.h" />
<ClInclude Include="ObjectCache.h" />
<ClInclude Include="Renderer.h" />
<ClInclude Include="ShaderCompiler.h" />
<ClInclude Include="StagingBuffer.h" />
<ClInclude Include="StateTracker.h" />
<ClInclude Include="StreamBuffer.h" />
<ClInclude Include="SwapChain.h" />
<ClInclude Include="VertexManager.h" />
<ClInclude Include="VideoBackend.h" />
<ClInclude Include="VKBoundingBox.h" />
<ClInclude Include="VKPerfQuery.h" />
<ClInclude Include="VKPipeline.h" />
<ClInclude Include="VKRenderer.h" />
<ClInclude Include="VKShader.h" />
<ClInclude Include="VKStreamBuffer.h" />
<ClInclude Include="VKSwapChain.h" />
<ClInclude Include="VKTexture.h" />
<ClInclude Include="VKVertexFormat.h" />
<ClInclude Include="VKVertexManager.h" />
<ClInclude Include="VulkanContext.h" />
<ClInclude Include="VulkanLoader.h" />
</ItemGroup>