mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-13 00:58:29 +02:00
clang-modernize -use-nullptr
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
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@ -584,7 +584,7 @@ void CFrame::InitBitmaps()
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m_Bitmaps[Toolbar_FullScreen].LoadFile(dir + "fullscreen.png", wxBITMAP_TYPE_PNG);
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// Update in case the bitmap has been updated
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if (m_ToolBar != NULL)
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if (m_ToolBar != nullptr)
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RecreateToolbar();
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}
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@ -608,7 +608,7 @@ void CFrame::BootGame(const std::string& filename)
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// If all that fails, ask to add a dir and don't boot
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if (bootfile.empty())
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{
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if (m_GameListCtrl->GetSelectedISO() != NULL)
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if (m_GameListCtrl->GetSelectedISO() != nullptr)
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{
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if (m_GameListCtrl->GetSelectedISO()->IsValid())
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bootfile = m_GameListCtrl->GetSelectedISO()->GetFileName();
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@ -872,7 +872,7 @@ void CFrame::ToggleDisplayMode(bool bFullscreen)
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else
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{
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// Change to default resolution
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ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
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ChangeDisplaySettings(nullptr, CDS_FULLSCREEN);
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}
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#elif defined(HAVE_XRANDR) && HAVE_XRANDR
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution != "Auto")
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@ -967,7 +967,7 @@ void CFrame::StartGame(const std::string& filename)
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// Destroy the renderer frame when not rendering to main
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if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
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m_RenderFrame->Destroy();
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m_RenderParent = NULL;
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m_RenderParent = nullptr;
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m_bGameLoading = false;
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UpdateGUI();
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}
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@ -1060,7 +1060,7 @@ void CFrame::DoStop()
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m_bGameLoading = false;
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if (Core::GetState() != Core::CORE_UNINITIALIZED ||
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m_RenderParent != NULL)
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m_RenderParent != nullptr)
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{
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#if defined __WXGTK__
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wxMutexGuiLeave();
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@ -1140,7 +1140,7 @@ void CFrame::DoStop()
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// Make sure the window is not longer set to stay on top
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m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
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}
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m_RenderParent = NULL;
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m_RenderParent = nullptr;
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// Clean framerate indications from the status bar.
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GetStatusBar()->SetStatusText(wxT(" "), 0);
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@ -1339,7 +1339,7 @@ void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
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{
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if (!g_NetPlaySetupDiag)
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{
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if (NetPlayDiag::GetInstance() != NULL)
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if (NetPlayDiag::GetInstance() != nullptr)
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NetPlayDiag::GetInstance()->Raise();
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else
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g_NetPlaySetupDiag = new NetPlaySetupDiag(this, m_GameListCtrl);
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@ -1736,7 +1736,7 @@ void CFrame::UpdateGUI()
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m_GameListCtrl->Show();
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}
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// Game has been selected but not started, enable play button
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if (m_GameListCtrl->GetSelectedISO() != NULL && m_GameListCtrl->IsEnabled())
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if (m_GameListCtrl->GetSelectedISO() != nullptr && m_GameListCtrl->IsEnabled())
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{
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if (m_ToolBar)
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m_ToolBar->EnableTool(IDM_PLAY, true);
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