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https://github.com/dolphin-emu/dolphin.git
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clang-modernize -use-nullptr
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
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@ -15,7 +15,7 @@
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//void UpdateFPSDisplay(const char *text);
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extern NativeVertexFormat *g_nativeVertexFmt;
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GFXDebuggerBase *g_pdebugger = NULL;
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GFXDebuggerBase *g_pdebugger = nullptr;
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volatile bool GFXDebuggerPauseFlag = false; // if true, the GFX thread will be spin locked until it's false again
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volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE; // Event which will trigger spin locking the GFX thread
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volatile int GFXDebuggerEventToPauseCount = 0; // Number of events to wait for until GFX thread will be paused
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@ -27,14 +27,14 @@ void GFXDebuggerUpdateScreen()
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if (D3D::bFrameInProgress)
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{
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D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
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D3D::dev->SetDepthStencilSurface(NULL);
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D3D::dev->SetDepthStencilSurface(nullptr);
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D3D::dev->StretchRect(FramebufferManager::GetEFBColorRTSurface(), NULL,
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D3D::GetBackBufferSurface(), NULL,
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D3D::dev->StretchRect(FramebufferManager::GetEFBColorRTSurface(), nullptr,
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D3D::GetBackBufferSurface(), nullptr,
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D3DTEXF_LINEAR);
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D3D::dev->EndScene();
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D3D::dev->Present(NULL, NULL, NULL, NULL);
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D3D::dev->Present(nullptr, nullptr, nullptr, nullptr);
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D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface());
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D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface());
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@ -43,7 +43,7 @@ void GFXDebuggerUpdateScreen()
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else
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{
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D3D::dev->EndScene();
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D3D::dev->Present(NULL, NULL, NULL, NULL);
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D3D::dev->Present(nullptr, nullptr, nullptr, nullptr);
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D3D::dev->BeginScene();
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}*/
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}
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