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clang-modernize -use-nullptr
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
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@ -60,17 +60,17 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
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{
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// Non-uid template parameters will write to the dummy data (=> gets optimized out)
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vertex_shader_uid_data dummy_data;
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vertex_shader_uid_data& uid_data = (&out.template GetUidData<vertex_shader_uid_data>() != NULL)
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vertex_shader_uid_data& uid_data = (&out.template GetUidData<vertex_shader_uid_data>() != nullptr)
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? out.template GetUidData<vertex_shader_uid_data>() : dummy_data;
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out.SetBuffer(text);
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const bool is_writing_shadercode = (out.GetBuffer() != NULL);
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const bool is_writing_shadercode = (out.GetBuffer() != nullptr);
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#ifndef ANDROID
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locale_t locale;
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locale_t old_locale;
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if (is_writing_shadercode)
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{
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locale = newlocale(LC_NUMERIC_MASK, "C", NULL); // New locale for compilation
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locale = newlocale(LC_NUMERIC_MASK, "C", nullptr); // New locale for compilation
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old_locale = uselocale(locale); // Apply the locale for this thread
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}
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#endif
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