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WiimoteReal: Make functions internally linked where applicable
These functions are only used within this translation unit, so they can be made internally linked.
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@ -34,9 +34,9 @@ unsigned int g_wiimote_sources[MAX_BBMOTES];
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namespace WiimoteReal
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namespace WiimoteReal
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{
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{
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void TryToConnectBalanceBoard(Wiimote*);
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static void TryToConnectBalanceBoard(Wiimote*);
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void TryToConnectWiimote(Wiimote*);
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static void TryToConnectWiimote(Wiimote*);
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void HandleWiimoteDisconnect(int index);
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static void HandleWiimoteDisconnect(int index);
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static bool g_real_wiimotes_initialized = false;
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static bool g_real_wiimotes_initialized = false;
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@ -813,7 +813,7 @@ static bool TryToConnectWiimoteToSlot(Wiimote* wm, unsigned int i)
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return false;
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return false;
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}
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}
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void TryToConnectWiimote(Wiimote* wm)
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static void TryToConnectWiimote(Wiimote* wm)
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{
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{
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for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
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for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
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{
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{
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@ -826,7 +826,7 @@ void TryToConnectWiimote(Wiimote* wm)
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delete wm;
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delete wm;
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}
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}
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void TryToConnectBalanceBoard(Wiimote* wm)
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static void TryToConnectBalanceBoard(Wiimote* wm)
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{
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{
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if (TryToConnectWiimoteToSlot(wm, WIIMOTE_BALANCE_BOARD))
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if (TryToConnectWiimoteToSlot(wm, WIIMOTE_BALANCE_BOARD))
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{
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{
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@ -835,7 +835,7 @@ void TryToConnectBalanceBoard(Wiimote* wm)
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delete wm;
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delete wm;
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}
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}
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void HandleWiimoteDisconnect(int index)
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static void HandleWiimoteDisconnect(int index)
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{
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{
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Wiimote* wm = nullptr;
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Wiimote* wm = nullptr;
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std::swap(wm, g_wiimotes[index]);
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std::swap(wm, g_wiimotes[index]);
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