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DolphinAnalytics: Remove ICACHE_MATTERS
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@ -135,8 +135,7 @@ void DolphinAnalytics::ReportGameStart()
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}
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// Keep in sync with enum class GameQuirk definition.
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constexpr std::array<const char*, 28> GAME_QUIRKS_NAMES{
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"icache-matters",
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constexpr std::array<const char*, 27> GAME_QUIRKS_NAMES{
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"directly-reads-wiimote-input",
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"uses-DVDLowStopLaser",
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"uses-DVDLowOffset",
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@ -21,12 +21,9 @@
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enum class GameQuirk
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{
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// Sometimes code run from ICache is different from its mirror in RAM.
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ICACHE_MATTERS = 0,
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// The Wii remote hardware makes it possible to bypass normal data reporting and directly
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// "read" extension or IR data. This would break our current TAS/NetPlay implementation.
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DIRECTLY_READS_WIIMOTE_INPUT,
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DIRECTLY_READS_WIIMOTE_INPUT = 0,
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// Several Wii DI commands that are rarely/never used and not implemented by Dolphin
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USES_DVD_LOW_STOP_LASER,
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