mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-16 12:58:33 +02:00
TexCache: create a const Config struct
This commit is contained in:
@ -100,7 +100,12 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, u
|
||||
const HRESULT hr = D3D::device->CreateTexture2D(&texdesc, nullptr, &pTexture);
|
||||
CHECK(SUCCEEDED(hr), "Create texture of the TextureCache");
|
||||
|
||||
TCacheEntry* const entry = new TCacheEntry(new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));
|
||||
TCacheEntryConfig config;
|
||||
config.width = width;
|
||||
config.height = height;
|
||||
config.levels = tex_levels;
|
||||
|
||||
TCacheEntry* const entry = new TCacheEntry(config, new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));
|
||||
entry->usage = usage;
|
||||
|
||||
// TODO: better debug names
|
||||
@ -122,7 +127,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
||||
g_renderer->ResetAPIState();
|
||||
|
||||
// stretch picture with increased internal resolution
|
||||
const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)virtual_width, (float)virtual_height);
|
||||
const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)config.width, (float)config.height);
|
||||
D3D::context->RSSetViewports(1, &vp);
|
||||
|
||||
// set transformation
|
||||
@ -188,11 +193,17 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
||||
}
|
||||
|
||||
TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
|
||||
unsigned int scaled_tex_w, unsigned int scaled_tex_h)
|
||||
unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers)
|
||||
{
|
||||
return new TCacheEntry(D3DTexture2D::Create(scaled_tex_w, scaled_tex_h,
|
||||
TCacheEntryConfig config;
|
||||
config.width = scaled_tex_w;
|
||||
config.height = scaled_tex_h;
|
||||
config.layers = layers;
|
||||
config.rendertarget = true;
|
||||
|
||||
return new TCacheEntry(config, D3DTexture2D::Create(scaled_tex_w, scaled_tex_h,
|
||||
(D3D11_BIND_FLAG)((int)D3D11_BIND_RENDER_TARGET | (int)D3D11_BIND_SHADER_RESOURCE),
|
||||
D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, FramebufferManager::GetEFBLayers()));
|
||||
D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, layers));
|
||||
}
|
||||
|
||||
TextureCache::TextureCache()
|
||||
|
Reference in New Issue
Block a user