mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-02-13 15:59:23 +01:00
VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods
Also allows the work previously done in Prepare to return a failure status.
This commit is contained in:
parent
04027a7da7
commit
d96e8c9d76
@ -464,11 +464,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
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PanicAlert("Failed to initialize video backend!");
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return;
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}
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g_video_backend->Video_Prepare();
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Common::ScopeGuard video_guard{[] {
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g_video_backend->Video_Cleanup();
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g_video_backend->Shutdown();
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}};
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Common::ScopeGuard video_guard{[] { g_video_backend->Shutdown(); }};
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if (cpu_info.HTT)
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SConfig::GetInstance().bDSPThread = cpu_info.num_cores > 4;
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@ -17,13 +17,8 @@ class VideoBackend : public VideoBackendBase
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std::string GetName() const override;
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std::string GetDisplayName() const override;
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void Video_Prepare() override;
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void Video_Cleanup() override;
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void InitBackendInfo() override;
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unsigned int PeekMessages() override;
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void* m_window_handle;
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};
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}
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@ -145,32 +145,30 @@ bool VideoBackend::Initialize(void* window_handle)
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InitBackendInfo();
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InitializeShared();
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m_window_handle = window_handle;
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return true;
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}
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void VideoBackend::Video_Prepare()
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{
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if (FAILED(D3D::Create(reinterpret_cast<HWND>(m_window_handle))))
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if (FAILED(D3D::Create(reinterpret_cast<HWND>(window_handle))))
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{
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PanicAlert("Failed to create D3D device.");
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return false;
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}
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// internal interfaces
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g_renderer = std::make_unique<Renderer>();
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g_texture_cache = std::make_unique<TextureCache>();
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g_vertex_manager = std::make_unique<VertexManager>();
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g_perf_query = std::make_unique<PerfQuery>();
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VertexShaderCache::Init();
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PixelShaderCache::Init();
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GeometryShaderCache::Init();
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VertexShaderCache::WaitForBackgroundCompilesToComplete();
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D3D::InitUtils();
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BBox::Init();
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return true;
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}
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void VideoBackend::Shutdown()
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{
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// TODO: should be in Video_Cleanup
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g_renderer->Shutdown();
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D3D::ShutdownUtils();
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PixelShaderCache::Shutdown();
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VertexShaderCache::Shutdown();
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@ -182,13 +180,8 @@ void VideoBackend::Shutdown()
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g_texture_cache.reset();
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g_renderer.reset();
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D3D::Close();
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ShutdownShared();
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}
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void VideoBackend::Video_Cleanup()
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{
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CleanupShared();
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D3D::Close();
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}
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}
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@ -58,38 +58,32 @@ bool VideoBackend::Initialize(void* window_handle)
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InitializeShared();
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InitBackendInfo();
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return true;
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}
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// This is called after Initialize() from the Core
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// Run from the graphics thread
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void VideoBackend::Video_Prepare()
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{
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g_renderer = std::make_unique<Renderer>();
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g_vertex_manager = std::make_unique<VertexManager>();
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g_perf_query = std::make_unique<PerfQuery>();
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g_framebuffer_manager = std::make_unique<FramebufferManagerBase>();
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g_texture_cache = std::make_unique<TextureCache>();
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VertexShaderCache::s_instance = std::make_unique<VertexShaderCache>();
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GeometryShaderCache::s_instance = std::make_unique<GeometryShaderCache>();
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PixelShaderCache::s_instance = std::make_unique<PixelShaderCache>();
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return true;
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}
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void VideoBackend::Shutdown()
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{
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ShutdownShared();
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}
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g_renderer->Shutdown();
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void VideoBackend::Video_Cleanup()
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{
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CleanupShared();
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PixelShaderCache::s_instance.reset();
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VertexShaderCache::s_instance.reset();
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GeometryShaderCache::s_instance.reset();
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g_texture_cache.reset();
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g_perf_query.reset();
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g_vertex_manager.reset();
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g_framebuffer_manager.reset();
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g_renderer.reset();
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ShutdownShared();
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}
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}
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@ -15,9 +15,6 @@ class VideoBackend : public VideoBackendBase
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std::string GetName() const override { return "Null"; }
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std::string GetDisplayName() const override { return "Null"; }
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void Video_Prepare() override;
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void Video_Cleanup() override;
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void InitBackendInfo() override;
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unsigned int PeekMessages() override { return 0; }
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@ -809,6 +809,7 @@ Renderer::~Renderer() = default;
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void Renderer::Shutdown()
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{
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::Renderer::Shutdown();
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g_framebuffer_manager.reset();
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UpdateActiveConfig();
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@ -84,7 +84,7 @@ public:
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~Renderer() override;
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void Init();
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void Shutdown();
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void Shutdown() override;
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std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
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std::unique_ptr<AbstractStagingTexture>
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@ -17,9 +17,6 @@ class VideoBackend : public VideoBackendBase
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std::string GetName() const override;
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std::string GetDisplayName() const override;
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void Video_Prepare() override;
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void Video_Cleanup() override;
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void InitBackendInfo() override;
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unsigned int PeekMessages() override;
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@ -172,23 +172,11 @@ bool VideoBackend::Initialize(void* window_handle)
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if (!GLInterface->Create(window_handle, g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer))
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return false;
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return true;
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}
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// This is called after Initialize() from the Core
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// Run from the graphics thread
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void VideoBackend::Video_Prepare()
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{
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GLInterface->MakeCurrent();
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if (!InitializeGLExtensions() || !FillBackendInfo())
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{
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// TODO: Handle this better. We'll likely end up crashing anyway, but this method doesn't
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// return anything, so we can't inform the caller that startup failed.
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return;
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}
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return false;
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g_renderer = std::make_unique<Renderer>();
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g_vertex_manager = std::make_unique<VertexManager>();
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g_perf_query = GetPerfQuery();
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ProgramShaderCache::Init();
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@ -197,21 +185,12 @@ void VideoBackend::Video_Prepare()
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static_cast<Renderer*>(g_renderer.get())->Init();
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TextureConverter::Init();
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BoundingBox::Init(g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight());
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return true;
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}
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void VideoBackend::Shutdown()
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{
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GLInterface->Shutdown();
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GLInterface.reset();
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ShutdownShared();
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}
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void VideoBackend::Video_Cleanup()
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{
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// The following calls are NOT Thread Safe
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// And need to be called from the video thread
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CleanupShared();
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static_cast<Renderer*>(g_renderer.get())->Shutdown();
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g_renderer->Shutdown();
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BoundingBox::Shutdown();
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TextureConverter::Shutdown();
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g_sampler_cache.reset();
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@ -221,5 +200,8 @@ void VideoBackend::Video_Cleanup()
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g_vertex_manager.reset();
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g_renderer.reset();
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GLInterface->ClearCurrent();
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GLInterface->Shutdown();
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GLInterface.reset();
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ShutdownShared();
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}
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}
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@ -26,15 +26,6 @@ SWRenderer::SWRenderer()
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{
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}
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void SWRenderer::Init()
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{
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}
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void SWRenderer::Shutdown()
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{
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UpdateActiveConfig();
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}
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std::unique_ptr<AbstractTexture> SWRenderer::CreateTexture(const TextureConfig& config)
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{
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return std::make_unique<SW::SWTexture>(config);
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@ -13,9 +13,6 @@ class SWRenderer : public Renderer
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public:
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SWRenderer();
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static void Init();
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static void Shutdown();
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std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
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std::unique_ptr<AbstractStagingTexture>
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CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
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@ -88,38 +88,8 @@ bool VideoSoftware::Initialize(void* window_handle)
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Clipper::Init();
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Rasterizer::Init();
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SWRenderer::Init();
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DebugUtil::Init();
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return true;
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}
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void VideoSoftware::Shutdown()
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{
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SWOGLWindow::Shutdown();
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ShutdownShared();
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}
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void VideoSoftware::Video_Cleanup()
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{
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CleanupShared();
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SWRenderer::Shutdown();
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DebugUtil::Shutdown();
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// The following calls are NOT Thread Safe
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// And need to be called from the video thread
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SWRenderer::Shutdown();
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g_framebuffer_manager.reset();
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g_texture_cache.reset();
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g_perf_query.reset();
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g_vertex_manager.reset();
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g_renderer.reset();
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}
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// This is called after Video_Initialize() from the Core
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void VideoSoftware::Video_Prepare()
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{
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GLInterface->MakeCurrent();
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SWOGLWindow::s_instance->Prepare();
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@ -127,7 +97,22 @@ void VideoSoftware::Video_Prepare()
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g_vertex_manager = std::make_unique<SWVertexLoader>();
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g_perf_query = std::make_unique<PerfQuery>();
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g_texture_cache = std::make_unique<TextureCache>();
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SWRenderer::Init();
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return true;
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}
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void VideoSoftware::Shutdown()
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{
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if (g_renderer)
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g_renderer->Shutdown();
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DebugUtil::Shutdown();
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SWOGLWindow::Shutdown();
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g_framebuffer_manager.reset();
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g_texture_cache.reset();
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g_perf_query.reset();
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g_vertex_manager.reset();
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g_renderer.reset();
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ShutdownShared();
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}
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unsigned int VideoSoftware::PeekMessages()
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@ -17,9 +17,6 @@ class VideoSoftware : public VideoBackendBase
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std::string GetName() const override;
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std::string GetDisplayName() const override;
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void Video_Prepare() override;
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void Video_Cleanup() override;
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void InitBackendInfo() override;
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unsigned int PeekMessages() override;
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@ -76,6 +76,9 @@ void ShaderCache::Shutdown()
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m_async_shader_compiler->StopWorkerThreads();
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m_async_shader_compiler->RetrieveWorkItems();
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}
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if (g_ActiveConfig.bShaderCache && m_pipeline_cache != VK_NULL_HANDLE)
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SavePipelineCache();
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}
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static bool IsStripPrimitiveTopology(VkPrimitiveTopology topology)
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@ -16,9 +16,6 @@ public:
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std::string GetName() const override { return "Vulkan"; }
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std::string GetDisplayName() const override { return "Vulkan (experimental)"; }
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void Video_Prepare() override;
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void Video_Cleanup() override;
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void InitBackendInfo() override;
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unsigned int PeekMessages() override { return 0; }
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@ -245,22 +245,16 @@ bool VideoBackend::Initialize(void* window_handle)
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if (g_ActiveConfig.CanPrecompileUberShaders())
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g_shader_cache->PrecompileUberShaders();
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// Display the name so the user knows which device was actually created.
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INFO_LOG(VIDEO, "Vulkan Device: %s", g_vulkan_context->GetDeviceProperties().deviceName);
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return true;
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}
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// This is called after Initialize() from the Core
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// Run from the graphics thread
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void VideoBackend::Video_Prepare()
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{
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// Display the name so the user knows which device was actually created
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OSD::AddMessage(StringFromFormat("Using physical adapter %s",
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g_vulkan_context->GetDeviceProperties().deviceName)
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.c_str(),
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5000);
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}
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void VideoBackend::Shutdown()
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{
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if (g_renderer)
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g_renderer->Shutdown();
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if (g_command_buffer_mgr)
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g_command_buffer_mgr->WaitForGPUIdle();
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@ -279,15 +273,4 @@ void VideoBackend::Shutdown()
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ShutdownShared();
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UnloadVulkanLibrary();
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}
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void VideoBackend::Video_Cleanup()
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{
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g_command_buffer_mgr->WaitForGPUIdle();
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// Save all cached pipelines out to disk for next time.
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if (g_ActiveConfig.bShaderCache)
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g_shader_cache->SavePipelineCache();
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CleanupShared();
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}
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}
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@ -45,15 +45,6 @@ void VideoBackendBase::Video_ExitLoop()
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s_FifoShuttingDown.Set();
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}
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void VideoBackendBase::Video_CleanupShared()
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{
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// First stop any framedumping, which might need to dump the last xfb frame. This process
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// can require additional graphics sub-systems so it needs to be done first
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g_renderer->ShutdownFrameDumping();
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Video_Cleanup();
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoBackendBase::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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u64 ticks)
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@ -211,12 +202,8 @@ void VideoBackendBase::ShutdownShared()
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m_initialized = false;
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Fifo::Shutdown();
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}
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void VideoBackendBase::CleanupShared()
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{
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VertexLoaderManager::Clear();
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Fifo::Shutdown();
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}
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// Run from the CPU thread
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@ -101,6 +101,13 @@ Renderer::Renderer(int backbuffer_width, int backbuffer_height)
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Renderer::~Renderer() = default;
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void Renderer::Shutdown()
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{
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// First stop any framedumping, which might need to dump the last xfb frame. This process
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// can require additional graphics sub-systems so it needs to be done first
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ShutdownFrameDumping();
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}
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void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight,
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float Gamma)
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{
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@ -154,7 +154,7 @@ public:
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virtual void ChangeSurface(void* new_surface_handle) {}
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bool UseVertexDepthRange() const;
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void ShutdownFrameDumping();
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virtual void Shutdown();
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protected:
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std::tuple<int, int> CalculateTargetScale(int x, int y) const;
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@ -243,6 +243,7 @@ private:
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std::string GetFrameDumpNextImageFileName() const;
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bool StartFrameDumpToImage(const FrameDumpConfig& config);
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void DumpFrameToImage(const FrameDumpConfig& config);
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void ShutdownFrameDumping();
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bool IsFrameDumping();
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@ -45,12 +45,8 @@ public:
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void ShowConfig(void*);
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virtual void InitBackendInfo() = 0;
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virtual void Video_Prepare() = 0;
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void Video_ExitLoop();
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void Video_CleanupShared(); // called from gl/d3d thread
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virtual void Video_Cleanup() = 0;
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void Video_BeginField(u32, u32, u32, u32, u64);
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u32 Video_AccessEFB(EFBAccessType, u32, u32, u32);
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@ -70,7 +66,6 @@ public:
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protected:
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void InitializeShared();
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void ShutdownShared();
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void CleanupShared();
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bool m_initialized = false;
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bool m_invalid = false;
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