DSPLLE - tons of bugs fixed... try Zelda ucode games under LLE now (like Luigi Mansion :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5211 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Marko Pusljar
2010-03-18 00:18:36 +00:00
parent 02edaf3db8
commit d9714c3c9d
5 changed files with 242 additions and 54 deletions

View File

@ -79,10 +79,15 @@ void nr(const UDSPInstruction& opc) {
// Move value of $acS.l to the $axD.l.
void mv(const UDSPInstruction& opc)
{
u8 sreg = opc.hex & 0x3;
u8 sreg = (opc.hex & 0x3) + DSP_REG_ACL0;
u8 dreg = ((opc.hex >> 2) & 0x3);
writeToBackLog(0, dreg + DSP_REG_AXL0, g_dsp.r[sreg + DSP_REG_ACL0]);
#if 0 //more tests
if ((sreg >= DSP_REG_ACM0) && (g_dsp.r[DSP_REG_SR] & SR_40_MODE_BIT))
writeToBackLog(0, dreg + DSP_REG_AXL0, ((u16)dsp_get_acc_h(sreg-DSP_REG_ACM0) & 0x0080) ? 0x8000 : 0x7fff);
else
#endif
writeToBackLog(0, dreg + DSP_REG_AXL0, g_dsp.r[sreg]);
}
// S @$D, $acD.l
@ -331,12 +336,12 @@ void ld(const UDSPInstruction& opc)
writeToBackLog(2, sreg, dsp_increment_addr_reg(sreg));
} else {
writeToBackLog(0, rreg + DSP_REG_AXL0, dsp_dmem_read(g_dsp.r[dreg]));
writeToBackLog(0, rreg + DSP_REG_AXH0, dsp_dmem_read(g_dsp.r[dreg]));
if (IsSameMemArea(g_dsp.r[dreg], g_dsp.r[DSP_REG_AR3]))
writeToBackLog(1, rreg + DSP_REG_AXH0, dsp_dmem_read(g_dsp.r[dreg]));
writeToBackLog(1, rreg + DSP_REG_AXL0, dsp_dmem_read(g_dsp.r[dreg]));
else
writeToBackLog(1, rreg + DSP_REG_AXH0, dsp_dmem_read(g_dsp.r[DSP_REG_AR3]));
writeToBackLog(1, rreg + DSP_REG_AXL0, dsp_dmem_read(g_dsp.r[DSP_REG_AR3]));
writeToBackLog(2, dreg, dsp_increment_addr_reg(dreg));
}
@ -363,12 +368,12 @@ void ldn(const UDSPInstruction& opc)
writeToBackLog(2, sreg, dsp_increase_addr_reg(sreg, (s16)g_dsp.r[DSP_REG_IX0 + sreg]));
} else {
writeToBackLog(0, rreg + DSP_REG_AXL0, dsp_dmem_read(g_dsp.r[dreg]));
writeToBackLog(0, rreg + DSP_REG_AXH0, dsp_dmem_read(g_dsp.r[dreg]));
if (IsSameMemArea(g_dsp.r[dreg], g_dsp.r[DSP_REG_AR3]))
writeToBackLog(1, rreg + DSP_REG_AXH0, dsp_dmem_read(g_dsp.r[dreg]));
writeToBackLog(1, rreg + DSP_REG_AXL0, dsp_dmem_read(g_dsp.r[dreg]));
else
writeToBackLog(1, rreg + DSP_REG_AXH0, dsp_dmem_read(g_dsp.r[DSP_REG_AR3]));
writeToBackLog(1, rreg + DSP_REG_AXL0, dsp_dmem_read(g_dsp.r[DSP_REG_AR3]));
writeToBackLog(2, dreg, dsp_increase_addr_reg(dreg, (s16)g_dsp.r[DSP_REG_IX0 + dreg]));
}
@ -396,12 +401,12 @@ void ldm(const UDSPInstruction& opc)
writeToBackLog(2, sreg, dsp_increment_addr_reg(sreg));
} else {
writeToBackLog(0, rreg + DSP_REG_AXL0, dsp_dmem_read(g_dsp.r[dreg]));
writeToBackLog(0, rreg + DSP_REG_AXH0, dsp_dmem_read(g_dsp.r[dreg]));
if (IsSameMemArea(g_dsp.r[dreg], g_dsp.r[DSP_REG_AR3]))
writeToBackLog(1, rreg + DSP_REG_AXH0, dsp_dmem_read(g_dsp.r[dreg]));
writeToBackLog(1, rreg + DSP_REG_AXL0, dsp_dmem_read(g_dsp.r[dreg]));
else
writeToBackLog(1, rreg + DSP_REG_AXH0, dsp_dmem_read(g_dsp.r[DSP_REG_AR3]));
writeToBackLog(1, rreg + DSP_REG_AXL0, dsp_dmem_read(g_dsp.r[DSP_REG_AR3]));
writeToBackLog(2, dreg, dsp_increment_addr_reg(dreg));
}
@ -429,12 +434,12 @@ void ldnm(const UDSPInstruction& opc)
writeToBackLog(2, sreg, dsp_increase_addr_reg(sreg, (s16)g_dsp.r[DSP_REG_IX0 + sreg]));
} else {
writeToBackLog(0, rreg + DSP_REG_AXL0, dsp_dmem_read(g_dsp.r[dreg]));
writeToBackLog(0, rreg + DSP_REG_AXH0, dsp_dmem_read(g_dsp.r[dreg]));
if (IsSameMemArea(g_dsp.r[dreg], g_dsp.r[DSP_REG_AR3]))
writeToBackLog(1, rreg + DSP_REG_AXH0, dsp_dmem_read(g_dsp.r[dreg]));
writeToBackLog(1, rreg + DSP_REG_AXL0, dsp_dmem_read(g_dsp.r[dreg]));
else
writeToBackLog(1, rreg + DSP_REG_AXH0, dsp_dmem_read(g_dsp.r[DSP_REG_AR3]));
writeToBackLog(1, rreg + DSP_REG_AXL0, dsp_dmem_read(g_dsp.r[DSP_REG_AR3]));
writeToBackLog(2, dreg, dsp_increase_addr_reg(dreg, (s16)g_dsp.r[DSP_REG_IX0 + dreg]));
}