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Work around for compiler bug on Debian and FreeBSD
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@ -440,7 +440,7 @@ ConnectionError NetPlayServer::OnConnect(ENetPeer* incoming_connection, sf::Pack
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existing_player.second.name, existing_player.second.revision);
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SendResponseToPlayer(new_player, MessageID::GameStatus, existing_player.second.pid,
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existing_player.second.game_status);
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static_cast<u8>(existing_player.second.game_status));
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}
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if (Config::Get(Config::NETPLAY_ENABLE_QOS))
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