diff --git a/Source/Core/VideoBackends/Software/Tev.cpp b/Source/Core/VideoBackends/Software/Tev.cpp index 54dd305206..5cd4491cc9 100644 --- a/Source/Core/VideoBackends/Software/Tev.cpp +++ b/Source/Core/VideoBackends/Software/Tev.cpp @@ -769,7 +769,8 @@ void Tev::Draw() // - scaling of the "k" coefficient isn't clear either. // First, calculate the offset from the viewport center (normalized to 0..1) - float offset = (Position[0] - (bpmem.fogRange.Base.Center - 342)) / (float)xfmem.viewport.wd; + float offset = (Position[0] - (static_cast(bpmem.fogRange.Base.Center) - 342)) / + static_cast(xfmem.viewport.wd); // Based on that, choose the index such that points which are far away from the z-axis use the // 10th "k" value and such that central points use the first value.