mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-10 16:19:28 +01:00
commit
da97d77e08
@ -138,10 +138,10 @@ void GCPad::LoadDefaults(const ControllerInterface& ciface)
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set_control(m_buttons, 3, "S"); // Y
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set_control(m_buttons, 4, "D"); // Z
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#ifdef _WIN32
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set_control(m_buttons, 5, "RETURN"); // Start
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set_control(m_buttons, 5, "!LMENU & RETURN"); // Start
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#else
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// OS X/Linux
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set_control(m_buttons, 5, "Return"); // Start
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set_control(m_buttons, 5, "!`Alt_L` & Return"); // Start
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#endif
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// stick modifiers to 50 %
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@ -895,9 +895,9 @@ void Wiimote::LoadDefaults(const ControllerInterface& ciface)
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set_control(m_buttons, 5, "E"); // +
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#ifdef _WIN32
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set_control(m_buttons, 6, "RETURN"); // Home
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set_control(m_buttons, 6, "!LMENU & RETURN"); // Home
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#else
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set_control(m_buttons, 6, "Return"); // Home
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set_control(m_buttons, 6, "!`Alt_L` & Return"); // Home
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#endif
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// Shake
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@ -10,9 +10,9 @@
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const std::string hotkey_labels[] =
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{
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(""), // Open
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(""), // Change Disc
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(""), // Refresh List
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_trans("Open"),
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_trans("Change Disc"),
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_trans("Refresh List"),
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_trans("Toggle Pause"),
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_trans("Stop"),
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@ -26,7 +26,7 @@ const std::string hotkey_labels[] =
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_trans("Toggle Fullscreen"),
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_trans("Take Screenshot"),
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(""), // Exit
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_trans("Exit"),
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_trans("Connect Wiimote 1"),
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_trans("Connect Wiimote 2"),
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@ -932,9 +932,6 @@ void CFrame::OnGameListCtrlItemActivated(wxListEvent& WXUNUSED(event))
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static bool IsHotkey(wxKeyEvent &event, int id, bool held = false)
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{
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if (Core::GetState() == Core::CORE_UNINITIALIZED)
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return false;
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// Input event hotkey
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if (event.GetKeyCode() == WXK_NONE)
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{
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@ -1085,7 +1082,14 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
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if (Core::GetState() != Core::CORE_UNINITIALIZED &&
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(RendererHasFocus() || TASInputHasFocus()))
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{
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ParseHotkeys(event);
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if (IsHotkey(event, HK_TOGGLE_THROTTLE))
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{
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Core::SetIsFramelimiterTempDisabled(true);
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}
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else
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{
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ParseHotkeys(event);
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}
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}
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else
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{
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@ -1297,216 +1301,208 @@ void CFrame::PollHotkeys(wxTimerEvent& event)
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{
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HotkeyManagerEmu::GetStatus();
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wxKeyEvent keyevent = 0;
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if (IsHotkey(keyevent, HK_TOGGLE_THROTTLE))
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{
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Core::SetIsFramelimiterTempDisabled(false);
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}
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else
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{
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ParseHotkeys(keyevent);
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}
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ParseHotkeys(keyevent);
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}
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}
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void CFrame::ParseHotkeys(wxKeyEvent &event)
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{
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if (IsHotkey(event, HK_TOGGLE_THROTTLE, false))
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{
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Core::SetIsFramelimiterTempDisabled(false);
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}
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else if (IsHotkey(event, HK_TOGGLE_THROTTLE, true))
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{
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Core::SetIsFramelimiterTempDisabled(true);
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}
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unsigned int i = 0;
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for (i = 0; i < NUM_HOTKEYS; i++)
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{
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bool held = false;
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if (i == HK_FRAME_ADVANCE)
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held = true;
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if (IsHotkey(event, i, held))
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{
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int cmd = GetCmdForHotkey(i);
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if (cmd >= 0)
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{
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wxCommandEvent evt(wxEVT_MENU, cmd);
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wxMenuItem* item = GetMenuBar()->FindItem(cmd);
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if (item && item->IsCheckable())
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{
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item->wxMenuItemBase::Toggle();
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evt.SetInt(item->IsChecked());
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}
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GetEventHandler()->AddPendingEvent(evt);
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break;
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}
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}
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}
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// On OS X, we claim all keyboard events while
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// emulation is running to avoid wxWidgets sounding
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// the system beep for unhandled key events when
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// receiving pad/Wiimote keypresses which take an
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// entirely different path through the HID subsystem.
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#ifndef __APPLE__
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// On other platforms, we leave the key event alone
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// so it can be passed on to the windowing system.
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if (i == NUM_HOTKEYS)
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event.Skip();
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#endif
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if (Core::GetState() == Core::CORE_UNINITIALIZED)
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{
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event.Skip();
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return;
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}
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int WiimoteId = -1;
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// Toggle fullscreen
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if (IsHotkey(event, HK_FULLSCREEN))
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DoFullscreen(!RendererIsFullscreen());
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// Send Debugger keys to CodeWindow
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else if (g_pCodeWindow && (event.GetKeyCode() >= WXK_F9 && event.GetKeyCode() <= WXK_F11))
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event.Skip();
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// Pause and Unpause
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else if (IsHotkey(event, HK_PLAY_PAUSE))
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if (IsHotkey(event, HK_PLAY_PAUSE))
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DoPause();
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// Stop
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else if (IsHotkey(event, HK_STOP))
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if (IsHotkey(event, HK_STOP))
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DoStop();
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// Screenshot hotkey
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else if (IsHotkey(event, HK_SCREENSHOT))
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if (IsHotkey(event, HK_SCREENSHOT))
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Core::SaveScreenShot();
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else if (IsHotkey(event, HK_EXIT))
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if (IsHotkey(event, HK_EXIT))
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wxPostEvent(this, wxCommandEvent(wxID_EXIT));
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else if (IsHotkey(event, HK_VOLUME_DOWN))
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if (IsHotkey(event, HK_VOLUME_DOWN))
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AudioCommon::DecreaseVolume(3);
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else if (IsHotkey(event, HK_VOLUME_UP))
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if (IsHotkey(event, HK_VOLUME_UP))
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AudioCommon::IncreaseVolume(3);
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else if (IsHotkey(event, HK_VOLUME_TOGGLE_MUTE))
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if (IsHotkey(event, HK_VOLUME_TOGGLE_MUTE))
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AudioCommon::ToggleMuteVolume();
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// Wiimote connect and disconnect hotkeys
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else if (IsHotkey(event, HK_WIIMOTE1_CONNECT))
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if (IsHotkey(event, HK_WIIMOTE1_CONNECT))
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WiimoteId = 0;
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else if (IsHotkey(event, HK_WIIMOTE2_CONNECT))
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if (IsHotkey(event, HK_WIIMOTE2_CONNECT))
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WiimoteId = 1;
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else if (IsHotkey(event, HK_WIIMOTE3_CONNECT))
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if (IsHotkey(event, HK_WIIMOTE3_CONNECT))
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WiimoteId = 2;
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else if (IsHotkey(event, HK_WIIMOTE4_CONNECT))
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if (IsHotkey(event, HK_WIIMOTE4_CONNECT))
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WiimoteId = 3;
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else if (IsHotkey(event, HK_BALANCEBOARD_CONNECT))
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if (IsHotkey(event, HK_BALANCEBOARD_CONNECT))
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WiimoteId = 4;
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else if (IsHotkey(event, HK_TOGGLE_IR))
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if (IsHotkey(event, HK_TOGGLE_IR))
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{
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OSDChoice = 1;
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// Toggle native resolution
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if (++g_Config.iEFBScale > SCALE_4X)
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g_Config.iEFBScale = SCALE_AUTO;
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}
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else if (IsHotkey(event, HK_INCREASE_IR))
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if (IsHotkey(event, HK_INCREASE_IR))
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{
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OSDChoice = 1;
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if (++g_Config.iEFBScale > SCALE_4X)
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g_Config.iEFBScale = SCALE_4X;
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++g_Config.iEFBScale;
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}
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else if (IsHotkey(event, HK_DECREASE_IR))
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if (IsHotkey(event, HK_DECREASE_IR))
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{
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OSDChoice = 1;
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if (--g_Config.iEFBScale < SCALE_1X)
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g_Config.iEFBScale = SCALE_1X;
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}
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else if (IsHotkey(event, HK_TOGGLE_AR))
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if (IsHotkey(event, HK_TOGGLE_AR))
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{
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OSDChoice = 2;
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// Toggle aspect ratio
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g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
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}
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else if (IsHotkey(event, HK_TOGGLE_EFBCOPIES))
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if (IsHotkey(event, HK_TOGGLE_EFBCOPIES))
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{
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OSDChoice = 3;
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// Toggle EFB copies between EFB2RAM and EFB2Texture
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g_Config.bSkipEFBCopyToRam = !g_Config.bSkipEFBCopyToRam;
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}
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else if (IsHotkey(event, HK_TOGGLE_FOG))
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if (IsHotkey(event, HK_TOGGLE_FOG))
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{
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OSDChoice = 4;
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g_Config.bDisableFog = !g_Config.bDisableFog;
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}
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else if (IsHotkey(event, HK_TOGGLE_THROTTLE, true))
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{
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Core::SetIsFramelimiterTempDisabled(true);
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}
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else if (IsHotkey(event, HK_DECREASE_FRAME_LIMIT))
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if (IsHotkey(event, HK_DECREASE_FRAME_LIMIT))
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{
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if (--SConfig::GetInstance().m_Framelimit > 0x19)
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SConfig::GetInstance().m_Framelimit = 0x19;
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}
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else if (IsHotkey(event, HK_INCREASE_FRAME_LIMIT))
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if (IsHotkey(event, HK_INCREASE_FRAME_LIMIT))
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{
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if (++SConfig::GetInstance().m_Framelimit > 0x19)
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SConfig::GetInstance().m_Framelimit = 0;
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}
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else if (IsHotkey(event, HK_SAVE_STATE_SLOT_SELECTED))
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if (IsHotkey(event, HK_SAVE_STATE_SLOT_SELECTED))
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{
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State::Save(g_saveSlot);
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}
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else if (IsHotkey(event, HK_LOAD_STATE_SLOT_SELECTED))
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if (IsHotkey(event, HK_LOAD_STATE_SLOT_SELECTED))
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{
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State::Load(g_saveSlot);
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}
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else if (IsHotkey(event, HK_DECREASE_DEPTH, true))
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if (IsHotkey(event, HK_DECREASE_DEPTH, true))
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{
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if (--g_Config.iStereoDepth < 0)
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g_Config.iStereoDepth = 0;
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}
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else if (IsHotkey(event, HK_INCREASE_DEPTH, true))
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if (IsHotkey(event, HK_INCREASE_DEPTH, true))
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{
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if (++g_Config.iStereoDepth > 100)
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g_Config.iStereoDepth = 100;
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}
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else if (IsHotkey(event, HK_DECREASE_CONVERGENCE, true))
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if (IsHotkey(event, HK_DECREASE_CONVERGENCE, true))
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{
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g_Config.iStereoConvergence -= 5;
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if (g_Config.iStereoConvergence < 0)
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g_Config.iStereoConvergence = 0;
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}
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else if (IsHotkey(event, HK_INCREASE_CONVERGENCE, true))
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if (IsHotkey(event, HK_INCREASE_CONVERGENCE, true))
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{
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g_Config.iStereoConvergence += 5;
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if (g_Config.iStereoConvergence > 500)
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g_Config.iStereoConvergence = 500;
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}
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else
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for (int i = HK_SELECT_STATE_SLOT_1; i < HK_SELECT_STATE_SLOT_10; ++i)
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{
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for (int i = HK_SELECT_STATE_SLOT_1; i < HK_SELECT_STATE_SLOT_10; ++i)
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if (IsHotkey(event, i))
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{
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if (IsHotkey(event, i))
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{
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wxCommandEvent slot_event;
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slot_event.SetId(i + IDM_SELECT_SLOT_1 - HK_SELECT_STATE_SLOT_1);
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CFrame::OnSelectSlot(slot_event);
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}
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wxCommandEvent slot_event;
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slot_event.SetId(i + IDM_SELECT_SLOT_1 - HK_SELECT_STATE_SLOT_1);
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CFrame::OnSelectSlot(slot_event);
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}
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unsigned int i = NUM_HOTKEYS;
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for (i = 0; i < NUM_HOTKEYS; i++)
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{
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bool held = false;
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if (i == HK_FRAME_ADVANCE)
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held = true;
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if (IsHotkey(event, i, held))
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{
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int cmd = GetCmdForHotkey(i);
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if (cmd >= 0)
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{
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wxCommandEvent evt(wxEVT_MENU, cmd);
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wxMenuItem* item = GetMenuBar()->FindItem(cmd);
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if (item && item->IsCheckable())
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{
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item->wxMenuItemBase::Toggle();
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evt.SetInt(item->IsChecked());
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}
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GetEventHandler()->AddPendingEvent(evt);
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break;
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}
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}
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}
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// On OS X, we claim all keyboard events while
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// emulation is running to avoid wxWidgets sounding
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// the system beep for unhandled key events when
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// receiving pad/Wiimote keypresses which take an
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// entirely different path through the HID subsystem.
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#ifndef __APPLE__
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// On other platforms, we leave the key event alone
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// so it can be passed on to the windowing system.
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if (i == NUM_HOTKEYS)
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event.Skip();
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#endif
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}
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// Actually perform the Wiimote connection or disconnection
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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if (WiimoteId >= 0 && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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{
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if (WiimoteId >= 0 && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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{
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wxCommandEvent evt;
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evt.SetId(IDM_CONNECT_WIIMOTE1 + WiimoteId);
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OnConnectWiimote(evt);
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}
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static float debugSpeed = 1.0f;
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if (IsHotkey(event, HK_FREELOOK_DECREASE_SPEED, true))
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debugSpeed /= 1.1f;
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else if (IsHotkey(event, HK_FREELOOK_INCREASE_SPEED, true))
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debugSpeed *= 1.1f;
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else if (IsHotkey(event, HK_FREELOOK_RESET_SPEED, true))
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debugSpeed = 1.0f;
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else if (IsHotkey(event, HK_FREELOOK_UP, true))
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VertexShaderManager::TranslateView(0.0f, 0.0f, -debugSpeed);
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else if (IsHotkey(event, HK_FREELOOK_DOWN, true))
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VertexShaderManager::TranslateView(0.0f, 0.0f, debugSpeed);
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else if (IsHotkey(event, HK_FREELOOK_LEFT, true))
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VertexShaderManager::TranslateView(debugSpeed, 0.0f);
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else if (IsHotkey(event, HK_FREELOOK_RIGHT, true))
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VertexShaderManager::TranslateView(-debugSpeed, 0.0f);
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else if (IsHotkey(event, HK_FREELOOK_ZOOM_IN, true))
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VertexShaderManager::TranslateView(0.0f, debugSpeed);
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else if (IsHotkey(event, HK_FREELOOK_ZOOM_OUT, true))
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VertexShaderManager::TranslateView(0.0f, -debugSpeed);
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else if (IsHotkey(event, HK_FREELOOK_RESET, true))
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VertexShaderManager::ResetView();
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wxCommandEvent evt;
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evt.SetId(IDM_CONNECT_WIIMOTE1 + WiimoteId);
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OnConnectWiimote(evt);
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}
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static float debugSpeed = 1.0f;
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if (IsHotkey(event, HK_FREELOOK_DECREASE_SPEED, true))
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debugSpeed /= 1.1f;
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if (IsHotkey(event, HK_FREELOOK_INCREASE_SPEED, true))
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debugSpeed *= 1.1f;
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if (IsHotkey(event, HK_FREELOOK_RESET_SPEED, true))
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debugSpeed = 1.0f;
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if (IsHotkey(event, HK_FREELOOK_UP, true))
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VertexShaderManager::TranslateView(0.0f, 0.0f, -debugSpeed);
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if (IsHotkey(event, HK_FREELOOK_DOWN, true))
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VertexShaderManager::TranslateView(0.0f, 0.0f, debugSpeed);
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if (IsHotkey(event, HK_FREELOOK_LEFT, true))
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VertexShaderManager::TranslateView(debugSpeed, 0.0f);
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if (IsHotkey(event, HK_FREELOOK_RIGHT, true))
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VertexShaderManager::TranslateView(-debugSpeed, 0.0f);
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if (IsHotkey(event, HK_FREELOOK_ZOOM_IN, true))
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VertexShaderManager::TranslateView(0.0f, debugSpeed);
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if (IsHotkey(event, HK_FREELOOK_ZOOM_OUT, true))
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VertexShaderManager::TranslateView(0.0f, -debugSpeed);
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if (IsHotkey(event, HK_FREELOOK_RESET, true))
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VertexShaderManager::ResetView();
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}
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