InputCommon / DolphinQt / Core: Add a "RelativeMouse" input which provides the raw delta mouse input

Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com>
This commit is contained in:
iwubcode
2020-04-20 23:16:07 -05:00
parent 679d51c289
commit db4b4e40cb
10 changed files with 165 additions and 5 deletions

View File

@ -2,11 +2,14 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.h"
#include <algorithm>
#include <fmt/format.h>
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/DInput/DInput.h"
#include "InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.h"
// (lower would be more sensitive) user can lower sensitivity by setting range
// seems decent here ( at 8 ), I don't think anyone would need more sensitive than this
@ -19,6 +22,30 @@
namespace ciface::DInput
{
class RelativeMouseAxis final : public Core::Device::RelativeInput
{
public:
std::string GetName() const override
{
return fmt::format("RelativeMouse {}{}", char('X' + m_index), (m_scale > 0) ? '+' : '-');
}
RelativeMouseAxis(u8 index, bool positive, const RelativeMouseState* state)
: m_state(*state), m_index(index), m_scale(positive * 2 - 1)
{
}
ControlState GetState() const override
{
return ControlState(m_state.GetValue().data[m_index] * m_scale);
}
private:
const RelativeMouseState& m_state;
const u8 m_index;
const s8 m_scale;
};
static const struct
{
const BYTE code;
@ -108,9 +135,17 @@ KeyboardMouse::KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device,
AddInput(new Axis(i, ax, (2 == i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
AddInput(new Axis(i, ax, -(2 == i) ? 1 : MOUSE_AXIS_SENSITIVITY));
}
// cursor, with a hax for-loop
for (unsigned int i = 0; i < 4; ++i)
AddInput(new Cursor(!!(i & 2), (&m_state_in.cursor.x)[i / 2], !!(i & 1)));
// Raw relative mouse movement.
for (unsigned int i = 0; i != mouse_caps.dwAxes; ++i)
{
AddInput(new RelativeMouseAxis(i, false, &m_state_in.relative_mouse));
AddInput(new RelativeMouseAxis(i, true, &m_state_in.relative_mouse));
}
}
void KeyboardMouse::UpdateCursorInput()
@ -147,6 +182,8 @@ void KeyboardMouse::UpdateInput()
{
// set axes to zero
m_state_in.mouse = {};
m_state_in.relative_mouse = {};
// skip this input state
m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
}
@ -162,14 +199,17 @@ void KeyboardMouse::UpdateInput()
if (DIERR_INPUTLOST == mo_hr || DIERR_NOTACQUIRED == mo_hr)
m_mo_device->Acquire();
if (SUCCEEDED(kb_hr) && SUCCEEDED(mo_hr))
if (SUCCEEDED(mo_hr))
{
m_state_in.relative_mouse.Move({tmp_mouse.lX, tmp_mouse.lY, tmp_mouse.lZ});
m_state_in.relative_mouse.Update();
// need to smooth out the axes, otherwise it doesn't work for shit
for (unsigned int i = 0; i < 3; ++i)
((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
// copy over the buttons
memcpy(m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons));
std::copy_n(tmp_mouse.rgbButtons, std::size(tmp_mouse.rgbButtons), m_state_in.mouse.rgbButtons);
UpdateCursorInput();
}