FrameBufferManager: Fix typo in stereoscopic MSAA shader.

This commit is contained in:
Jules Blok 2016-01-07 20:01:31 +01:00
parent dd1192b709
commit db551c55a2

View File

@ -282,7 +282,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
"vec4 sampleEFB(ivec3 pos) {\n"
" vec4 color = vec4(0.0, 0.0, 0.0, 0.0);\n"
" for(int i=0; i<" + samples.str() + "; i++)\n"
" color += texelFetch(samp9, pos, 0), i);\n"
" color += texelFetch(samp9, pos, i);\n"
" return color / " + samples.str() + ";\n"
"}\n";
}