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FrameBufferManager: Fix typo in stereoscopic MSAA shader.
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@ -282,7 +282,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
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"vec4 sampleEFB(ivec3 pos) {\n"
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" vec4 color = vec4(0.0, 0.0, 0.0, 0.0);\n"
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" for(int i=0; i<" + samples.str() + "; i++)\n"
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" color += texelFetch(samp9, pos, 0), i);\n"
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" color += texelFetch(samp9, pos, i);\n"
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" return color / " + samples.str() + ";\n"
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"}\n";
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}
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