Improve VideoSoftware save states. They are fairly stable, but not perfect. OpcodeDecoder::DoState() needs to be fixed.

This commit is contained in:
Rachel Bryk
2013-02-25 23:49:24 -05:00
parent 415a2f17c9
commit db838e759b
14 changed files with 138 additions and 14 deletions

View File

@ -57,11 +57,15 @@ CPReg cpreg; // shared between gfx and emulator thread
void DoState(PointerWrap &p)
{
p.Do(cpreg);
p.DoArray(commandBuffer, commandBufferSize);
p.Do(readPos);
p.Do(writePos);
p.Do(et_UpdateInterrupts);
p.Do(interruptSet);
p.Do(interruptWaiting);
// Is this right?
p.DoArray(g_pVideoData,writePos);
}
// does it matter that there is no synchronization between threads during writes?