Remove HaveFocus, and put that code into IsFocus. Thanks ayuanx.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5058 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-02-14 14:48:19 +00:00
parent a8793cbe52
commit dc7029e7f4
5 changed files with 18 additions and 32 deletions

View File

@ -196,17 +196,6 @@ void LoadRecordedMovements()
}
}
#if defined(HAVE_X11) && HAVE_X11
bool HaveFocus (void)
{
Window GLWin = *(Window *)g_WiimoteInitialize.pXWindow;
Window FocusWin;
int Revert;
XGetInputFocus(WMdisplay, &FocusWin, &Revert);
return (GLWin != 0 && GLWin == FocusWin);
}
#endif
/* Calibrate the mouse position to the emulation window. g_WiimoteInitialize.hWnd is the rendering window handle. */
void GetMousePos(float& x, float& y)
{
@ -231,7 +220,7 @@ void GetMousePos(float& x, float& y)
float WinWidth = 0, WinHeight = 0;
float XOffset = 0, YOffset = 0;
int root_x, root_y, win_x, win_y;
if (HaveFocus())
if (IsFocus())
{
Window GLWin = *(Window *)g_WiimoteInitialize.pXWindow;
XWindowAttributes WinAttribs;