diff --git a/Source/Core/DolphinWX/Src/GameListCtrl.cpp b/Source/Core/DolphinWX/Src/GameListCtrl.cpp index 354e627b69..7d27e83675 100644 --- a/Source/Core/DolphinWX/Src/GameListCtrl.cpp +++ b/Source/Core/DolphinWX/Src/GameListCtrl.cpp @@ -407,7 +407,10 @@ void CGameListCtrl::InsertItemInReportView(long _Index) { SJISConv = wxCSConv(wxFontMapper::GetEncodingName(wxFONTENCODING_SHIFT_JIS)); } - WARN_LOG(COMMON, "Cannot Convert from Charset Windows Japanese cp 932"); + else + { + WARN_LOG(COMMON, "Cannot Convert from Charset Windows Japanese cp 932"); + } #else wxCSConv SJISConv(wxFontMapper::GetEncodingName(wxFONTENCODING_EUC_JP)); #endif diff --git a/Source/Core/DolphinWX/Src/ISOProperties.cpp b/Source/Core/DolphinWX/Src/ISOProperties.cpp index 4c629cc58b..39fcd01ecc 100644 --- a/Source/Core/DolphinWX/Src/ISOProperties.cpp +++ b/Source/Core/DolphinWX/Src/ISOProperties.cpp @@ -1414,7 +1414,10 @@ void CISOProperties::ChangeBannerDetails(int lang) { SJISConv = wxCSConv(wxFontMapper::GetEncodingName(wxFONTENCODING_SHIFT_JIS)); } - WARN_LOG(COMMON, "Cannot Convert from Charset Windows Japanese cp 932"); + else + { + WARN_LOG(COMMON, "Cannot Convert from Charset Windows Japanese cp 932"); + } #else wxCSConv SJISConv(wxFontMapper::GetEncodingName(wxFONTENCODING_EUC_JP)); #endif diff --git a/Source/Core/DolphinWX/Src/LogWindow.cpp b/Source/Core/DolphinWX/Src/LogWindow.cpp index b7dee1376e..e0181ea3ff 100644 --- a/Source/Core/DolphinWX/Src/LogWindow.cpp +++ b/Source/Core/DolphinWX/Src/LogWindow.cpp @@ -57,7 +57,10 @@ CLogWindow::CLogWindow(CFrame *parent, wxWindowID id, const wxPoint& pos, { m_SJISConv = wxCSConv(wxFontMapper::GetEncodingName(wxFONTENCODING_SHIFT_JIS)); } - WARN_LOG(COMMON, "Cannot Convert from Charset Windows Japanese cp 932"); + else + { + WARN_LOG(COMMON, "Cannot Convert from Charset Windows Japanese cp 932"); + } #else m_SJISConv = wxCSConv(wxFontMapper::GetEncodingName(wxFONTENCODING_EUC_JP)); #endif