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VideoCommon: update NetplayChatUI's chat message input to use a hidden label. This avoids an error thrown by imgui
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@ -57,7 +57,7 @@ void NetPlayChatUI::Display()
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ImGui::PushItemWidth(-50.0f * scale);
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if (ImGui::InputText("", m_message_buf, IM_ARRAYSIZE(m_message_buf),
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if (ImGui::InputText("##NetplayMessageBuffer", m_message_buf, IM_ARRAYSIZE(m_message_buf),
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ImGuiInputTextFlags_EnterReturnsTrue))
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{
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SendMessage();
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