mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-13 00:58:29 +02:00
Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@899 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -16,16 +16,19 @@
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#include <fstream>
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#include <assert.h>
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#include "Common.h"
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#include "ImageWrite.h"
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#include "x64Emitter.h"
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#include "ABI.h"
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#include "Profiler.h"
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#include "StringUtil.h"
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#include "Render.h"
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#include "VertexManager.h"
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#include "VertexLoader.h"
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#include "BPStructs.h"
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#include "DataReader.h"
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@ -38,17 +41,7 @@
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#include <fstream>
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#define MAX_BUFFER_SIZE 0x4000
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// internal state for loading vertices
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static u32 s_prevvbstride, s_prevcomponents; // previous state set
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static u8 *s_pBaseBufferPointer = NULL;
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static GLuint s_vboBuffers[0x40] = {0};
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static int s_nCurVBOIndex = 0; // current free buffer
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static GLenum s_prevprimitive = 0; // current primitive type
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static vector< pair<int, int> > s_vStoredPrimitives; // every element, mode and count to be passed to glDrawArrays
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static void (*fnSetupVertexPointers)() = NULL;
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extern void (*fnSetupVertexPointers)();
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//these don't need to be saved
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static float posScale;
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@ -62,11 +55,18 @@ static int colIndex;
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#define inline
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#endif
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TVtxDesc VertexManager::s_GlobalVtxDesc;
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float VertexManager::shiftLookup[32];
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// ==============================================================================
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// Direct
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// ==============================================================================
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static u8 s_curposmtx, s_curtexmtx[8];
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static int s_texmtxwrite = 0, s_texmtxread = 0;
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static u8 s_curposmtx;
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static u8 s_curtexmtx[8];
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static int s_texmtxwrite = 0;
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static int s_texmtxread = 0;
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void LOADERDECL PosMtx_ReadDirect_UByte(void* _p)
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{
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@ -150,7 +150,7 @@ int VertexLoader::ComputeVertexSize()
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m_VtxDesc.Hex = VertexManager::GetVtxDesc().Hex;
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}
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if( fnSetupVertexPointers != NULL && fnSetupVertexPointers == (void (*)())(void*)m_compiledCode )
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if (fnSetupVertexPointers != NULL && fnSetupVertexPointers == (void (*)())(void*)m_compiledCode)
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VertexManager::Flush();
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m_AttrDirty = 1;
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@ -258,7 +258,6 @@ int VertexLoader::ComputeVertexSize()
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return m_VertexSize;
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}
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// Note the use of CallCdeclFunction3I etc.
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// This is a horrible hack that is necessary because Opengl32.dll is based way, way above the 32-bit address space
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// that is within reach of a CALL, and just doing &fn gives us these high uncallable addresses. So we want to grab
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@ -519,8 +518,8 @@ void VertexLoader::ProcessFormat()
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ABI_RestoreStack(1 * 4);
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#endif
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#endif
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if( m_components&(VB_HAS_TEXMTXIDX0<<i) ) {
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if( tc[i] != NOT_PRESENT ) {
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if (m_components & (VB_HAS_TEXMTXIDX0 << i)) {
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if (tc[i] != NOT_PRESENT) {
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CallCdeclFunction4_I(glTexCoordPointer, 3, GL_FLOAT, m_VBVertexStride, offset);
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offset += 12;
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}
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@ -668,32 +667,31 @@ void VertexLoader::WriteCall(void (LOADERDECL *func)(void *))
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void VertexLoader::RunVertices(int primitive, int count)
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{
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ComputeVertexSize(); // HACK for underruns in Super Monkey Ball etc. !!!!
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DVSTARTPROFILE();
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if( count <= 0 )
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ComputeVertexSize(); // HACK for underruns in Super Monkey Ball etc. !!!! dirty handling must be wrong.
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if (count <= 0)
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return;
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if( fnSetupVertexPointers != NULL && fnSetupVertexPointers != (void (*)())(void*)m_compiledCode )
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if (fnSetupVertexPointers != NULL && fnSetupVertexPointers != (void (*)())(void*)m_compiledCode)
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VertexManager::Flush();
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if( bpmem.genMode.cullmode == 3 && primitive < 5)
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if (bpmem.genMode.cullmode == 3 && primitive < 5)
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{
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// if cull mode is none, ignore triangles and quads
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DataSkip(count*m_VertexSize);
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return;
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}
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DVSTARTPROFILE();
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ProcessFormat();
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fnSetupVertexPointers = (void (*)())(void*)m_compiledCode;
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if (s_prevcomponents != m_components) {
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// Move this code into VertexManager?
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if (VertexManager::s_prevcomponents != m_components) {
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VertexManager::Flush();
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// matrices
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if ((m_components & VB_HAS_POSMTXIDX) != (s_prevcomponents&VB_HAS_POSMTXIDX)) {
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if ((m_components & VB_HAS_POSMTXIDX) != (VertexManager::s_prevcomponents & VB_HAS_POSMTXIDX)) {
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if (m_components & VB_HAS_POSMTXIDX)
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glEnableVertexAttribArray(SHADER_POSMTX_ATTRIB);
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else
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@ -701,13 +699,13 @@ void VertexLoader::RunVertices(int primitive, int count)
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}
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// normals
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if ((m_components & VB_HAS_NRM0) != (s_prevcomponents&VB_HAS_NRM0)) {
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if ((m_components & VB_HAS_NRM0) != (VertexManager::s_prevcomponents & VB_HAS_NRM0)) {
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if (m_components & VB_HAS_NRM0)
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glEnableClientState(GL_NORMAL_ARRAY);
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else
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glDisableClientState(GL_NORMAL_ARRAY);
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}
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if ((m_components & VB_HAS_NRM1) != (s_prevcomponents&VB_HAS_NRM1)) {
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if ((m_components & VB_HAS_NRM1) != (VertexManager::s_prevcomponents & VB_HAS_NRM1)) {
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if (m_components & VB_HAS_NRM1) {
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glEnableVertexAttribArray(SHADER_NORM1_ATTRIB);
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glEnableVertexAttribArray(SHADER_NORM2_ATTRIB);
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@ -719,29 +717,28 @@ void VertexLoader::RunVertices(int primitive, int count)
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}
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// color
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for(int i = 0; i < 2; ++i) {
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if ( (m_components & (VB_HAS_COL0 << i)) != (s_prevcomponents & (VB_HAS_COL0 << i)) ) {
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for (int i = 0; i < 2; ++i) {
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if ((m_components & (VB_HAS_COL0 << i)) != (VertexManager::s_prevcomponents & (VB_HAS_COL0 << i))) {
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if (m_components & (VB_HAS_COL0 << 0))
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glEnableClientState(i?GL_SECONDARY_COLOR_ARRAY:GL_COLOR_ARRAY);
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glEnableClientState(i ? GL_SECONDARY_COLOR_ARRAY : GL_COLOR_ARRAY);
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else
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glDisableClientState(i?GL_SECONDARY_COLOR_ARRAY:GL_COLOR_ARRAY);
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glDisableClientState(i ? GL_SECONDARY_COLOR_ARRAY : GL_COLOR_ARRAY);
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}
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}
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// tex
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for (int i = 0; i < 8; ++i) {
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if ((m_components&(VB_HAS_UV0<<i)) != (s_prevcomponents&(VB_HAS_UV0<<i))) {
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glClientActiveTexture(GL_TEXTURE0+i);
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if (m_components&(VB_HAS_UV0<<i))
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if ((m_components & (VB_HAS_UV0 << i)) != (VertexManager::s_prevcomponents & (VB_HAS_UV0 << i))) {
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glClientActiveTexture(GL_TEXTURE0 + i);
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if (m_components & (VB_HAS_UV0 << i))
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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else
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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}
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s_prevcomponents = m_components;
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s_prevvbstride = m_VBVertexStride;
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VertexManager::s_prevcomponents = m_components;
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VertexManager::s_prevvbstride = m_VBVertexStride;
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}
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PrepareRun();
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@ -771,20 +768,20 @@ void VertexLoader::RunVertices(int primitive, int count)
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}
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int startv = 0, extraverts = 0;
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for (int v = 0; v < count; v++) {
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if( (v % granularity) == 0 ) {
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for (int v = 0; v < count; v++)
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{
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if ((v % granularity) == 0)
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{
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if (VertexManager::GetRemainingSize() < granularity*m_VBVertexStride) {
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u8* plastptr = VertexManager::s_pCurBufferPointer;
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if( v-startv > 0 )
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if (v-startv > 0)
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VertexManager::AddVertices(primitive, v-startv+extraverts);
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VertexManager::Flush();
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switch( primitive ) {
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// Why does this need to be so complicated?
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switch (primitive) {
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case 3: // triangle strip, copy last two vertices
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// a little trick since we have to keep track of signs
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if( v & 1 ) {
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if (v & 1) {
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memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-2*m_VBVertexStride, m_VBVertexStride);
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memcpy_gc(VertexManager::s_pCurBufferPointer+m_VBVertexStride, plastptr-m_VBVertexStride*2, 2*m_VBVertexStride);
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VertexManager::s_pCurBufferPointer += m_VBVertexStride*3;
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@ -812,339 +809,19 @@ void VertexLoader::RunVertices(int primitive, int count)
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extraverts = 0;
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break;
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}
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startv = v;
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}
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}
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tcIndex = 0;
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colIndex = 0;
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s_texmtxwrite = s_texmtxread = 0;
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// int pred_size = m_VertexSize;
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//int start = GetBufferPosition();
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//if (!m_numPipelineStates)
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// PanicAlert("trying to draw with no pipeline");
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for (int i = 0; i < m_numPipelineStates; i++)
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m_PipelineStates[i](&m_VtxAttr);
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//int end = GetBufferPosition();
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//if (end - start != pred_size) {
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// std::string vtx_summary;
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// vtx_summary += StringFromFormat("Nrm d:%i f:%i e:%i 3:%i", m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
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// PanicAlert((vtx_summary + "\nWTF %i %i").c_str(), end - start, pred_size);
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//}
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VertexManager::s_pCurBufferPointer += m_VBStridePad;
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PRIM_LOG("\n");
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}
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if( startv < count )
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if (startv < count)
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VertexManager::AddVertices(primitive, count-startv+extraverts);
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}
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///////////////////
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// VertexManager //
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///////////////////
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TVtxDesc VertexManager::s_GlobalVtxDesc;
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u8* VertexManager::s_pCurBufferPointer=NULL;
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float VertexManager::shiftLookup[32];
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const GLenum c_primitiveType[8] =
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{
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GL_QUADS,
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0, //nothing
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GL_TRIANGLES,
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GL_TRIANGLE_STRIP,
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GL_TRIANGLE_FAN,
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GL_LINES,
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GL_LINE_STRIP,
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GL_POINTS
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};
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bool VertexManager::Init()
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{
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Destroy();
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s_GlobalVtxDesc.Hex = 0;
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s_prevcomponents = 0;
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s_prevvbstride = 12; // just pos
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s_prevprimitive = 0;
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s_pBaseBufferPointer = (u8*)AllocateMemoryPages(MAX_BUFFER_SIZE);
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s_pCurBufferPointer = s_pBaseBufferPointer;
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for (u32 i = 0; i < ARRAYSIZE(shiftLookup); i++)
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shiftLookup[i] = 1.0f / float(1 << i);
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s_nCurVBOIndex = 0;
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glGenBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
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for (u32 i = 0; i < ARRAYSIZE(s_vboBuffers); ++i) {
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glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[i]);
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glBufferData(GL_ARRAY_BUFFER, MAX_BUFFER_SIZE, NULL, GL_STREAM_DRAW);
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}
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glEnableClientState(GL_VERTEX_ARRAY);
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fnSetupVertexPointers = NULL;
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GL_REPORT_ERRORD();
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return true;
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}
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void VertexManager::Destroy()
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{
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FreeMemoryPages(s_pBaseBufferPointer, MAX_BUFFER_SIZE); s_pBaseBufferPointer = s_pCurBufferPointer = NULL;
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glDeleteBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
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memset(s_vboBuffers, 0, sizeof(s_vboBuffers));
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s_vStoredPrimitives.resize(0);
|
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s_nCurVBOIndex = 0;
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ResetBuffer();
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}
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void VertexManager::ResetBuffer()
|
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{
|
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s_nCurVBOIndex = (s_nCurVBOIndex+1)%ARRAYSIZE(s_vboBuffers);
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s_pCurBufferPointer = s_pBaseBufferPointer;
|
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s_vStoredPrimitives.resize(0);
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}
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|
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void VertexManager::ResetComponents()
|
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{
|
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s_prevcomponents = 0;
|
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s_prevvbstride = 12; // just pos
|
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s_prevprimitive = 0;
|
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glDisableVertexAttribArray(SHADER_POSMTX_ATTRIB);
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glDisableClientState(GL_NORMAL_ARRAY);
|
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glDisableVertexAttribArray(SHADER_NORM1_ATTRIB);
|
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glDisableVertexAttribArray(SHADER_NORM2_ATTRIB);
|
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glDisableClientState(GL_COLOR_ARRAY);
|
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glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
|
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for (int i = 0; i < 8; ++i) glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
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}
|
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|
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int VertexManager::GetRemainingSize()
|
||||
{
|
||||
return MAX_BUFFER_SIZE - (int)(s_pCurBufferPointer-s_pBaseBufferPointer);
|
||||
}
|
||||
|
||||
void VertexManager::AddVertices(int primitive, int numvertices)
|
||||
{
|
||||
_assert_( numvertices > 0 );
|
||||
|
||||
ADDSTAT(stats.thisFrame.numPrims, numvertices);
|
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s_vStoredPrimitives.push_back(pair<int, int>(c_primitiveType[primitive], numvertices));
|
||||
|
||||
#ifdef _DEBUG
|
||||
static const char *sprims[8] = {"quads", "nothing", "tris", "tstrip", "tfan", "lines", "lstrip", "points"};
|
||||
PRIM_LOG("prim: %s, c=%d\n", sprims[primitive], numvertices);
|
||||
#endif
|
||||
}
|
||||
|
||||
void VertexManager::Flush()
|
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{
|
||||
if (s_vStoredPrimitives.size() == 0)
|
||||
return;
|
||||
|
||||
_assert_( fnSetupVertexPointers != NULL );
|
||||
_assert_( s_pCurBufferPointer != s_pBaseBufferPointer );
|
||||
|
||||
#ifdef _DEBUG
|
||||
PRIM_LOG("frame%d:\ncomps=0x%x, texgen=%d, numchan=%d, dualtex=%d, ztex=%d, proj=%d, cole=%d, alpe=%d, ze=%d\n", g_Config.iSaveTargetId, s_prevcomponents, xfregs.numTexGens,
|
||||
xfregs.nNumChans, (int)xfregs.bEnableDualTexTransform, bpmem.ztex2.op, VertexShaderMngr::rawProjection[6]==0,
|
||||
bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, bpmem.zmode.updateenable);
|
||||
for(int i = 0; i < xfregs.nNumChans; ++i) {
|
||||
LitChannel* ch = &xfregs.colChans[i].color;
|
||||
PRIM_LOG("colchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d\n", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
|
||||
ch = &xfregs.colChans[i].alpha;
|
||||
PRIM_LOG("alpchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d\n", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
|
||||
}
|
||||
for(int i = 0; i < xfregs.numTexGens; ++i) {
|
||||
TexMtxInfo tinfo = xfregs.texcoords[i].texmtxinfo;
|
||||
if( tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP ) tinfo.hex &= 0x7ff;
|
||||
if( tinfo.texgentype != XF_TEXGEN_REGULAR ) tinfo.projection = 0;
|
||||
|
||||
PRIM_LOG("txgen%d: proj=%d, input=%d, gentype=%d, srcrow=%d, embsrc=%d, emblght=%d, postmtx=%d, postnorm=%d\n",
|
||||
i, tinfo.projection, tinfo.inputform, tinfo.texgentype, tinfo.sourcerow, tinfo.embosssourceshift, tinfo.embosslightshift,
|
||||
xfregs.texcoords[i].postmtxinfo.index, xfregs.texcoords[i].postmtxinfo.normalize);
|
||||
}
|
||||
|
||||
PRIM_LOG("pixel: tev=%d, ind=%d, texgen=%d, dstalpha=%d, alphafunc=0x%x\n", bpmem.genMode.numtevstages+1, bpmem.genMode.numindstages,
|
||||
bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alphaFunc.hex>>16)&0xff);
|
||||
#endif
|
||||
|
||||
DVSTARTPROFILE();
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[s_nCurVBOIndex]);
|
||||
glBufferData(GL_ARRAY_BUFFER, s_pCurBufferPointer-s_pBaseBufferPointer, s_pBaseBufferPointer, GL_STREAM_DRAW);
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
// setup the pointers
|
||||
fnSetupVertexPointers();
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
// set the textures
|
||||
{
|
||||
DVProfileFunc _pf("VertexManager::Flush:textures");
|
||||
|
||||
u32 usedtextures = 0;
|
||||
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages+1; ++i) {
|
||||
if( bpmem.tevorders[i/2].getEnable(i&1) )
|
||||
usedtextures |= 1<<bpmem.tevorders[i/2].getTexMap(i&1);
|
||||
}
|
||||
|
||||
if( bpmem.genMode.numindstages > 0 ) {
|
||||
for(u32 i = 0; i < (u32)bpmem.genMode.numtevstages+1; ++i) {
|
||||
if( bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages ) {
|
||||
usedtextures |= 1<<bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
u32 nonpow2tex = 0;
|
||||
for (int i = 0; i < 8; i++) {
|
||||
|
||||
if (usedtextures&(1<<i)) {
|
||||
glActiveTexture(GL_TEXTURE0+i);
|
||||
|
||||
FourTexUnits &tex = bpmem.tex[i>>2];
|
||||
TextureMngr::TCacheEntry* tentry = TextureMngr::Load(i, (tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
|
||||
tex.texImage0[i&3].width+1, tex.texImage0[i&3].height+1,
|
||||
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, tex.texTlut[i&3].tlut_format);
|
||||
|
||||
if( tentry != NULL ) {
|
||||
// texture loaded fine, set dims for pixel shader
|
||||
if( tentry->isNonPow2 ) {
|
||||
PixelShaderMngr::SetTexDims(i, tentry->w, tentry->h, tentry->mode.wrap_s, tentry->mode.wrap_t);
|
||||
nonpow2tex |= 1<<i;
|
||||
if( tentry->mode.wrap_s > 0 ) nonpow2tex |= 1<<(8+i);
|
||||
if( tentry->mode.wrap_t > 0 ) nonpow2tex |= 1<<(16+i);
|
||||
TextureMngr::EnableTexRECT(i);
|
||||
}
|
||||
// if texture is power of two, set to ones (since don't need scaling)
|
||||
else
|
||||
{
|
||||
PixelShaderMngr::SetTexDims(i, tentry->w, tentry->h, 0, 0);
|
||||
TextureMngr::EnableTex2D(i);
|
||||
}
|
||||
|
||||
if( g_Config.iLog & CONF_PRIMLOG ) {
|
||||
// save the textures
|
||||
char strfile[255];
|
||||
sprintf(strfile, "frames/tex%.3d_%d.tga", g_Config.iSaveTargetId, i);
|
||||
SaveTexture(strfile, tentry->isNonPow2?GL_TEXTURE_RECTANGLE_ARB:GL_TEXTURE_2D, tentry->texture, tentry->w, tentry->h);
|
||||
}
|
||||
}
|
||||
else {
|
||||
ERROR_LOG("error loading tex\n");
|
||||
TextureMngr::DisableStage(i); // disable since won't be used
|
||||
}
|
||||
}
|
||||
else {
|
||||
TextureMngr::DisableStage(i); // disable since won't be used
|
||||
}
|
||||
}
|
||||
|
||||
PixelShaderMngr::SetTexturesUsed(nonpow2tex);
|
||||
}
|
||||
|
||||
FRAGMENTSHADER* ps = PixelShaderMngr::GetShader();
|
||||
VERTEXSHADER* vs = VertexShaderMngr::GetShader(s_prevcomponents);
|
||||
_assert_( ps != NULL && vs != NULL );
|
||||
|
||||
bool bRestoreBuffers = false;
|
||||
if( Renderer::GetZBufferTarget() ) {
|
||||
if( bpmem.zmode.updateenable ) {
|
||||
if( !bpmem.blendmode.colorupdate ) {
|
||||
Renderer::SetRenderMode(bpmem.blendmode.alphaupdate?Renderer::RM_ZBufferAlpha:Renderer::RM_ZBufferOnly);
|
||||
}
|
||||
}
|
||||
else {
|
||||
Renderer::SetRenderMode(Renderer::RM_Normal);
|
||||
// remove temporarily
|
||||
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
|
||||
bRestoreBuffers = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
Renderer::SetRenderMode(Renderer::RM_Normal);
|
||||
|
||||
// set global constants
|
||||
VertexShaderMngr::SetConstants(*vs);
|
||||
PixelShaderMngr::SetConstants(*ps);
|
||||
|
||||
// finally bind
|
||||
glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vs->glprogid);
|
||||
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, ps->glprogid);
|
||||
|
||||
PRIM_LOG("\n");
|
||||
|
||||
int offset = 0;
|
||||
vector< pair<int, int> >::iterator it;
|
||||
for (it = s_vStoredPrimitives.begin(); it != s_vStoredPrimitives.end(); ++it) {
|
||||
glDrawArrays(it->first, offset, it->second);
|
||||
offset += it->second;
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
if( g_Config.iLog & CONF_PRIMLOG ) {
|
||||
// save the shaders
|
||||
char strfile[255];
|
||||
sprintf(strfile, "frames/ps%.3d.txt", g_Config.iSaveTargetId);
|
||||
std::ofstream fps(strfile);
|
||||
fps << ps->strprog.c_str();
|
||||
sprintf(strfile, "frames/vs%.3d.txt", g_Config.iSaveTargetId);
|
||||
ofstream fvs(strfile);
|
||||
fvs << vs->strprog.c_str();
|
||||
}
|
||||
|
||||
if( g_Config.iLog & CONF_SAVETARGETS ) {
|
||||
char str[128];
|
||||
sprintf(str, "frames/targ%.3d.tga", g_Config.iSaveTargetId);
|
||||
Renderer::SaveRenderTarget(str, 0);
|
||||
}
|
||||
#endif
|
||||
g_Config.iSaveTargetId++;
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
if( bRestoreBuffers ) {
|
||||
GLenum s_drawbuffers[2] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT};
|
||||
glDrawBuffers(2, s_drawbuffers);
|
||||
SetColorMask();
|
||||
}
|
||||
|
||||
ResetBuffer();
|
||||
}
|
||||
|
||||
void VertexManager::LoadCPReg(u32 SubCmd, u32 Value)
|
||||
{
|
||||
switch (SubCmd & 0xF0)
|
||||
{
|
||||
case 0x30:
|
||||
VertexShaderMngr::SetTexMatrixChangedA(Value);
|
||||
break;
|
||||
case 0x40:
|
||||
VertexShaderMngr::SetTexMatrixChangedB(Value);
|
||||
break;
|
||||
|
||||
case 0x50:
|
||||
s_GlobalVtxDesc.Hex &= ~0x1FFFF; // keep the Upper bits
|
||||
s_GlobalVtxDesc.Hex |= Value;
|
||||
break;
|
||||
case 0x60:
|
||||
s_GlobalVtxDesc.Hex &= 0x1FFFF; // keep the lower 17Bits
|
||||
s_GlobalVtxDesc.Hex |= (u64)Value << 17;
|
||||
break;
|
||||
|
||||
case 0x70: g_VertexLoaders[SubCmd & 7].SetVAT_group0(Value); _assert_((SubCmd & 0x0F) < 8); break;
|
||||
case 0x80: g_VertexLoaders[SubCmd & 7].SetVAT_group1(Value); _assert_((SubCmd & 0x0F) < 8); break;
|
||||
case 0x90: g_VertexLoaders[SubCmd & 7].SetVAT_group2(Value); _assert_((SubCmd & 0x0F) < 8); break;
|
||||
|
||||
case 0xA0: arraybases[SubCmd & 0xF] = Value & 0xFFFFFFFF; break;
|
||||
case 0xB0: arraystrides[SubCmd & 0xF] = Value & 0xFF; break;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user