From dd1cb88e9af3f945e3c87a1527dd332a67d0a2a0 Mon Sep 17 00:00:00 2001 From: Pierre Bourdon Date: Sun, 9 Aug 2015 01:46:33 +0200 Subject: [PATCH] ZeldaHLE: Add new UCode version for Pikmin 1/2 New Play Control --- Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp | 1 + Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp | 3 ++- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp b/Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp index 517a6fe190..b840e1da10 100644 --- a/Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp +++ b/Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp @@ -62,6 +62,7 @@ UCodeInterface* UCodeFactory(u32 crc, DSPHLE* dsphle, bool wii) case 0x42f64ac4: // Luigi's Mansion - US case 0x56d36052: // Super Mario Sunshine - US case 0x6c3f6f94: // Zelda TP Wii - US + case 0xeaeb38cc: // Pikmin 1/2 New Play Control Wii - US return new ZeldaUCode(dsphle, crc); case 0x2ea36ce6: // Some Wii demos diff --git a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp index 69f75bbcb5..9016b76f18 100644 --- a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp +++ b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp @@ -84,12 +84,13 @@ static const std::map UCODE_FLAGS = { // Super Mario Galaxy. // Super Mario Galaxy 2. { 0xD643001F, NO_ARAM | MAKE_DOLBY_LOUDER }, + // Pikmin 1/2 New Play Control. + { 0xEAEB38CC, NO_ARAM | MAKE_DOLBY_LOUDER }, // TODO: Other games that use this UCode (exhaustive list): // * Link's Crossbow Training // * The Legend of Zelda: Collector's Edition // * The Legend of Zelda: Twilight Princess / Wii (type ????, CRC ????) - // * Pikmin 1/2 New Play Control! }; ZeldaUCode::ZeldaUCode(DSPHLE *dsphle, u32 crc)