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@ -555,6 +555,13 @@ void GCMemcardDirectory::FlushToFile()
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if (BE32(m_saves[i].m_gci_header.Gamecode) != 0xFFFFFFFF)
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{
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m_saves[i].m_dirty = false;
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if (m_saves[i].m_save_data.size() == 0)
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{
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// The save's header has been changed but the actual save blocks haven't been read/written to
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// skip flushing this file until actual save data is modified
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ERROR_LOG(EXPANSIONINTERFACE, "GCI header modified without corresponding save data changes");
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continue;
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}
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if (m_saves[i].m_filename.empty())
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{
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std::string defaultSaveName = m_SaveDirectory + m_saves[i].m_gci_header.GCI_FileName();
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