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Only delete this buffer if we support it.
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@ -186,11 +186,14 @@ namespace OGL
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iter->second.Destroy();
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pshaders.clear();
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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glBindBuffer(GL_UNIFORM_BUFFER, 0);
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glDeleteBuffers(1, &s_ps_vs_ubo);
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s_ps_vs_ubo = 0;
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}
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}
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}
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void GetProgramShaderId(PROGRAMUID *uid, GLuint _v, GLuint _p)
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{
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