Log: Rename IOS_FILEIO to IOS_FS

Let's use the actual name of the system module.

Also, the FS code is not all about files.
This commit is contained in:
Léo Lam 2018-03-05 22:47:53 +01:00
parent 5a7b966b6d
commit de15e09a4f
4 changed files with 30 additions and 33 deletions

View File

@ -31,7 +31,6 @@ enum LOG_TYPE
IOS,
IOS_DI,
IOS_ES,
IOS_FILEIO,
IOS_FS,
IOS_NET,
IOS_SD,

View File

@ -99,7 +99,6 @@ LogManager::LogManager()
m_log[LogTypes::IOS] = {"IOS", "IOS"};
m_log[LogTypes::IOS_DI] = {"IOS_DI", "IOS - Drive Interface"};
m_log[LogTypes::IOS_ES] = {"IOS_ES", "IOS - ETicket Services"};
m_log[LogTypes::IOS_FILEIO] = {"IOS_FILEIO", "IOS - FileIO"};
m_log[LogTypes::IOS_FS] = {"IOS_FS", "IOS - Filesystem Services"};
m_log[LogTypes::IOS_SD] = {"IOS_SD", "IOS - SDIO"};
m_log[LogTypes::IOS_SSL] = {"IOS_SSL", "IOS - SSL"};

View File

@ -173,7 +173,7 @@ ResultCode HostFileSystem::CreateFile(Uid, Gid, const std::string& path, FileAtt
// check if the file already exist
if (File::Exists(file_name))
{
INFO_LOG(IOS_FILEIO, "\tresult = FS_EEXIST");
INFO_LOG(IOS_FS, "\tresult = FS_EEXIST");
return ResultCode::AlreadyExists;
}
@ -181,11 +181,11 @@ ResultCode HostFileSystem::CreateFile(Uid, Gid, const std::string& path, FileAtt
File::CreateFullPath(file_name); // just to be sure
if (!File::CreateEmptyFile(file_name))
{
ERROR_LOG(IOS_FILEIO, "couldn't create new file");
ERROR_LOG(IOS_FS, "couldn't create new file");
return ResultCode::Invalid;
}
INFO_LOG(IOS_FILEIO, "\tresult = IPC_SUCCESS");
INFO_LOG(IOS_FS, "\tresult = IPC_SUCCESS");
return ResultCode::Success;
}
@ -195,7 +195,7 @@ ResultCode HostFileSystem::CreateDirectory(Uid, Gid, const std::string& path,
{
if (!IsValidWiiPath(path))
{
WARN_LOG(IOS_FILEIO, "Not a valid path: %s", path.c_str());
WARN_LOG(IOS_FS, "Not a valid path: %s", path.c_str());
return ResultCode::Invalid;
}
@ -203,7 +203,7 @@ ResultCode HostFileSystem::CreateDirectory(Uid, Gid, const std::string& path,
name += "/";
File::CreateFullPath(name);
DEBUG_ASSERT_MSG(IOS_FILEIO, File::IsDirectory(name), "CREATE_DIR %s failed", name.c_str());
DEBUG_ASSERT_MSG(IOS_FS, File::IsDirectory(name), "CREATE_DIR %s failed", name.c_str());
return ResultCode::Success;
}
@ -212,17 +212,17 @@ ResultCode HostFileSystem::Delete(Uid, Gid, const std::string& path)
{
if (!IsValidWiiPath(path))
{
WARN_LOG(IOS_FILEIO, "Not a valid path: %s", path.c_str());
WARN_LOG(IOS_FS, "Not a valid path: %s", path.c_str());
return ResultCode::Invalid;
}
const std::string file_name = BuildFilename(path);
if (File::Delete(file_name))
INFO_LOG(IOS_FILEIO, "DeleteFile %s", file_name.c_str());
INFO_LOG(IOS_FS, "DeleteFile %s", file_name.c_str());
else if (File::DeleteDirRecursively(file_name))
INFO_LOG(IOS_FILEIO, "DeleteDir %s", file_name.c_str());
INFO_LOG(IOS_FS, "DeleteDir %s", file_name.c_str());
else
WARN_LOG(IOS_FILEIO, "DeleteFile %s - failed!!!", file_name.c_str());
WARN_LOG(IOS_FS, "DeleteFile %s - failed!!!", file_name.c_str());
return ResultCode::Success;
}
@ -232,14 +232,14 @@ ResultCode HostFileSystem::Rename(Uid, Gid, const std::string& old_path,
{
if (!IsValidWiiPath(old_path))
{
WARN_LOG(IOS_FILEIO, "Not a valid path: %s", old_path.c_str());
WARN_LOG(IOS_FS, "Not a valid path: %s", old_path.c_str());
return ResultCode::Invalid;
}
std::string old_name = BuildFilename(old_path);
if (!IsValidWiiPath(new_path))
{
WARN_LOG(IOS_FILEIO, "Not a valid path: %s", new_path.c_str());
WARN_LOG(IOS_FS, "Not a valid path: %s", new_path.c_str());
return ResultCode::Invalid;
}
@ -257,11 +257,11 @@ ResultCode HostFileSystem::Rename(Uid, Gid, const std::string& old_path,
// finally try to rename the file
if (File::Rename(old_name, new_name))
{
INFO_LOG(IOS_FILEIO, "Rename %s to %s", old_name.c_str(), new_name.c_str());
INFO_LOG(IOS_FS, "Rename %s to %s", old_name.c_str(), new_name.c_str());
}
else
{
ERROR_LOG(IOS_FILEIO, "Rename %s to %s - failed", old_name.c_str(), new_name.c_str());
ERROR_LOG(IOS_FS, "Rename %s to %s - failed", old_name.c_str(), new_name.c_str());
return ResultCode::NotFound;
}
@ -272,20 +272,20 @@ Result<std::vector<std::string>> HostFileSystem::ReadDirectory(Uid, Gid, const s
{
if (!IsValidWiiPath(path))
{
WARN_LOG(IOS_FILEIO, "Not a valid path: %s", path.c_str());
WARN_LOG(IOS_FS, "Not a valid path: %s", path.c_str());
return ResultCode::Invalid;
}
// the Wii uses this function to define the type (dir or file)
const std::string dir_name(BuildFilename(path));
INFO_LOG(IOS_FILEIO, "IOCTL_READ_DIR %s", dir_name.c_str());
INFO_LOG(IOS_FS, "IOCTL_READ_DIR %s", dir_name.c_str());
const File::FileInfo file_info(dir_name);
if (!file_info.Exists())
{
WARN_LOG(IOS_FILEIO, "Search not found: %s", dir_name.c_str());
WARN_LOG(IOS_FS, "Search not found: %s", dir_name.c_str());
return ResultCode::NotFound;
}
@ -294,7 +294,7 @@ Result<std::vector<std::string>> HostFileSystem::ReadDirectory(Uid, Gid, const s
// It's not a directory, so error.
// Games don't usually seem to care WHICH error they get, as long as it's <
// Well the system menu CARES!
WARN_LOG(IOS_FILEIO, "\tNot a directory - return FS_EINVAL");
WARN_LOG(IOS_FS, "\tNot a directory - return FS_EINVAL");
return ResultCode::Invalid;
}
@ -318,7 +318,7 @@ Result<std::vector<std::string>> HostFileSystem::ReadDirectory(Uid, Gid, const s
for (File::FSTEntry& child : entry.children)
{
output.emplace_back(child.virtualName);
INFO_LOG(IOS_FILEIO, "\tFound: %s", child.virtualName.c_str());
INFO_LOG(IOS_FS, "\tFound: %s", child.virtualName.c_str());
}
return output;
}
@ -332,7 +332,7 @@ Result<Metadata> HostFileSystem::GetMetadata(Uid, Gid, const std::string& path)
if (!IsValidWiiPath(path))
{
WARN_LOG(IOS_FILEIO, "Not a valid path: %s", path.c_str());
WARN_LOG(IOS_FS, "Not a valid path: %s", path.c_str());
return ResultCode::Invalid;
}
@ -357,17 +357,17 @@ Result<Metadata> HostFileSystem::GetMetadata(Uid, Gid, const std::string& path)
metadata.size = info.GetSize();
if (info.IsDirectory())
{
INFO_LOG(IOS_FILEIO, "GET_ATTR Directory %s - all permission flags are set", file_name.c_str());
INFO_LOG(IOS_FS, "GET_ATTR Directory %s - all permission flags are set", file_name.c_str());
}
else
{
if (info.Exists())
{
INFO_LOG(IOS_FILEIO, "GET_ATTR %s - all permission flags are set", file_name.c_str());
INFO_LOG(IOS_FS, "GET_ATTR %s - all permission flags are set", file_name.c_str());
}
else
{
INFO_LOG(IOS_FILEIO, "GET_ATTR unknown %s", file_name.c_str());
INFO_LOG(IOS_FS, "GET_ATTR unknown %s", file_name.c_str());
return ResultCode::NotFound;
}
}
@ -380,7 +380,7 @@ ResultCode HostFileSystem::SetMetadata(Uid caller_uid, const std::string& path,
{
if (!IsValidWiiPath(path))
{
WARN_LOG(IOS_FILEIO, "Not a valid path: %s", path.c_str());
WARN_LOG(IOS_FS, "Not a valid path: %s", path.c_str());
return ResultCode::Invalid;
}
return ResultCode::Success;
@ -388,7 +388,7 @@ ResultCode HostFileSystem::SetMetadata(Uid caller_uid, const std::string& path,
Result<NandStats> HostFileSystem::GetNandStats()
{
WARN_LOG(IOS_FILEIO, "GET STATS - returning static values for now");
WARN_LOG(IOS_FS, "GET STATS - returning static values for now");
// TODO: scrape the real amounts from somewhere...
NandStats stats{};
@ -407,13 +407,13 @@ Result<DirectoryStats> HostFileSystem::GetDirectoryStats(const std::string& wii_
{
if (!IsValidWiiPath(wii_path))
{
WARN_LOG(IOS_FILEIO, "Not a valid path: %s", wii_path.c_str());
WARN_LOG(IOS_FS, "Not a valid path: %s", wii_path.c_str());
return ResultCode::Invalid;
}
DirectoryStats stats{};
std::string path(BuildFilename(wii_path));
INFO_LOG(IOS_FILEIO, "IOCTL_GETUSAGE %s", path.c_str());
INFO_LOG(IOS_FS, "IOCTL_GETUSAGE %s", path.c_str());
if (File::IsDirectory(path))
{
File::FSTEntry parent_dir = File::ScanDirectoryTree(path, true);
@ -424,11 +424,11 @@ Result<DirectoryStats> HostFileSystem::GetDirectoryStats(const std::string& wii_
stats.used_clusters = (u32)(total_size / (16 * 1024)); // one block is 16kb
INFO_LOG(IOS_FILEIO, "fsBlock: %i, inodes: %i", stats.used_clusters, stats.used_inodes);
INFO_LOG(IOS_FS, "fsBlock: %i, inodes: %i", stats.used_clusters, stats.used_inodes);
}
else
{
WARN_LOG(IOS_FILEIO, "fsBlock failed, cannot find directory: %s", path.c_str());
WARN_LOG(IOS_FS, "fsBlock failed, cannot find directory: %s", path.c_str());
}
return stats;
}

View File

@ -57,12 +57,11 @@ void InitializeWiiRoot(bool use_temporary)
s_temp_wii_root = File::CreateTempDir();
if (s_temp_wii_root.empty())
{
ERROR_LOG(IOS_FILEIO, "Could not create temporary directory");
ERROR_LOG(IOS_FS, "Could not create temporary directory");
return;
}
File::CopyDir(File::GetSysDirectory() + WII_USER_DIR, s_temp_wii_root);
WARN_LOG(IOS_FILEIO, "Using temporary directory %s for minimal Wii FS",
s_temp_wii_root.c_str());
WARN_LOG(IOS_FS, "Using temporary directory %s for minimal Wii FS", s_temp_wii_root.c_str());
File::SetUserPath(D_SESSION_WIIROOT_IDX, s_temp_wii_root);
// Generate a SYSCONF with default settings for the temporary Wii NAND.
SysConf sysconf{Common::FromWhichRoot::FROM_SESSION_ROOT};