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https://github.com/dolphin-emu/dolphin.git
synced 2025-02-13 07:49:19 +01:00
Log: Rename IOS_FILEIO to IOS_FS
Let's use the actual name of the system module. Also, the FS code is not all about files.
This commit is contained in:
parent
5a7b966b6d
commit
de15e09a4f
@ -31,7 +31,6 @@ enum LOG_TYPE
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IOS,
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IOS_DI,
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IOS_ES,
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IOS_FILEIO,
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IOS_FS,
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IOS_NET,
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IOS_SD,
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@ -99,7 +99,6 @@ LogManager::LogManager()
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m_log[LogTypes::IOS] = {"IOS", "IOS"};
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m_log[LogTypes::IOS_DI] = {"IOS_DI", "IOS - Drive Interface"};
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m_log[LogTypes::IOS_ES] = {"IOS_ES", "IOS - ETicket Services"};
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m_log[LogTypes::IOS_FILEIO] = {"IOS_FILEIO", "IOS - FileIO"};
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m_log[LogTypes::IOS_FS] = {"IOS_FS", "IOS - Filesystem Services"};
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m_log[LogTypes::IOS_SD] = {"IOS_SD", "IOS - SDIO"};
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m_log[LogTypes::IOS_SSL] = {"IOS_SSL", "IOS - SSL"};
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@ -173,7 +173,7 @@ ResultCode HostFileSystem::CreateFile(Uid, Gid, const std::string& path, FileAtt
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// check if the file already exist
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if (File::Exists(file_name))
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{
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INFO_LOG(IOS_FILEIO, "\tresult = FS_EEXIST");
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INFO_LOG(IOS_FS, "\tresult = FS_EEXIST");
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return ResultCode::AlreadyExists;
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}
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@ -181,11 +181,11 @@ ResultCode HostFileSystem::CreateFile(Uid, Gid, const std::string& path, FileAtt
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File::CreateFullPath(file_name); // just to be sure
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if (!File::CreateEmptyFile(file_name))
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{
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ERROR_LOG(IOS_FILEIO, "couldn't create new file");
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ERROR_LOG(IOS_FS, "couldn't create new file");
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return ResultCode::Invalid;
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}
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INFO_LOG(IOS_FILEIO, "\tresult = IPC_SUCCESS");
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INFO_LOG(IOS_FS, "\tresult = IPC_SUCCESS");
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return ResultCode::Success;
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}
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@ -195,7 +195,7 @@ ResultCode HostFileSystem::CreateDirectory(Uid, Gid, const std::string& path,
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{
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if (!IsValidWiiPath(path))
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{
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WARN_LOG(IOS_FILEIO, "Not a valid path: %s", path.c_str());
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WARN_LOG(IOS_FS, "Not a valid path: %s", path.c_str());
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return ResultCode::Invalid;
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}
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@ -203,7 +203,7 @@ ResultCode HostFileSystem::CreateDirectory(Uid, Gid, const std::string& path,
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name += "/";
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File::CreateFullPath(name);
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DEBUG_ASSERT_MSG(IOS_FILEIO, File::IsDirectory(name), "CREATE_DIR %s failed", name.c_str());
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DEBUG_ASSERT_MSG(IOS_FS, File::IsDirectory(name), "CREATE_DIR %s failed", name.c_str());
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return ResultCode::Success;
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}
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@ -212,17 +212,17 @@ ResultCode HostFileSystem::Delete(Uid, Gid, const std::string& path)
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{
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if (!IsValidWiiPath(path))
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{
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WARN_LOG(IOS_FILEIO, "Not a valid path: %s", path.c_str());
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WARN_LOG(IOS_FS, "Not a valid path: %s", path.c_str());
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return ResultCode::Invalid;
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}
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const std::string file_name = BuildFilename(path);
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if (File::Delete(file_name))
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INFO_LOG(IOS_FILEIO, "DeleteFile %s", file_name.c_str());
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INFO_LOG(IOS_FS, "DeleteFile %s", file_name.c_str());
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else if (File::DeleteDirRecursively(file_name))
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INFO_LOG(IOS_FILEIO, "DeleteDir %s", file_name.c_str());
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INFO_LOG(IOS_FS, "DeleteDir %s", file_name.c_str());
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else
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WARN_LOG(IOS_FILEIO, "DeleteFile %s - failed!!!", file_name.c_str());
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WARN_LOG(IOS_FS, "DeleteFile %s - failed!!!", file_name.c_str());
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return ResultCode::Success;
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}
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@ -232,14 +232,14 @@ ResultCode HostFileSystem::Rename(Uid, Gid, const std::string& old_path,
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{
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if (!IsValidWiiPath(old_path))
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{
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WARN_LOG(IOS_FILEIO, "Not a valid path: %s", old_path.c_str());
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WARN_LOG(IOS_FS, "Not a valid path: %s", old_path.c_str());
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return ResultCode::Invalid;
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}
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std::string old_name = BuildFilename(old_path);
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if (!IsValidWiiPath(new_path))
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{
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WARN_LOG(IOS_FILEIO, "Not a valid path: %s", new_path.c_str());
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WARN_LOG(IOS_FS, "Not a valid path: %s", new_path.c_str());
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return ResultCode::Invalid;
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}
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@ -257,11 +257,11 @@ ResultCode HostFileSystem::Rename(Uid, Gid, const std::string& old_path,
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// finally try to rename the file
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if (File::Rename(old_name, new_name))
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{
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INFO_LOG(IOS_FILEIO, "Rename %s to %s", old_name.c_str(), new_name.c_str());
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INFO_LOG(IOS_FS, "Rename %s to %s", old_name.c_str(), new_name.c_str());
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}
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else
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{
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ERROR_LOG(IOS_FILEIO, "Rename %s to %s - failed", old_name.c_str(), new_name.c_str());
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ERROR_LOG(IOS_FS, "Rename %s to %s - failed", old_name.c_str(), new_name.c_str());
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return ResultCode::NotFound;
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}
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@ -272,20 +272,20 @@ Result<std::vector<std::string>> HostFileSystem::ReadDirectory(Uid, Gid, const s
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{
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if (!IsValidWiiPath(path))
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{
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WARN_LOG(IOS_FILEIO, "Not a valid path: %s", path.c_str());
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WARN_LOG(IOS_FS, "Not a valid path: %s", path.c_str());
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return ResultCode::Invalid;
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}
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// the Wii uses this function to define the type (dir or file)
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const std::string dir_name(BuildFilename(path));
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INFO_LOG(IOS_FILEIO, "IOCTL_READ_DIR %s", dir_name.c_str());
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INFO_LOG(IOS_FS, "IOCTL_READ_DIR %s", dir_name.c_str());
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const File::FileInfo file_info(dir_name);
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if (!file_info.Exists())
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{
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WARN_LOG(IOS_FILEIO, "Search not found: %s", dir_name.c_str());
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WARN_LOG(IOS_FS, "Search not found: %s", dir_name.c_str());
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return ResultCode::NotFound;
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}
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@ -294,7 +294,7 @@ Result<std::vector<std::string>> HostFileSystem::ReadDirectory(Uid, Gid, const s
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// It's not a directory, so error.
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// Games don't usually seem to care WHICH error they get, as long as it's <
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// Well the system menu CARES!
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WARN_LOG(IOS_FILEIO, "\tNot a directory - return FS_EINVAL");
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WARN_LOG(IOS_FS, "\tNot a directory - return FS_EINVAL");
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return ResultCode::Invalid;
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}
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@ -318,7 +318,7 @@ Result<std::vector<std::string>> HostFileSystem::ReadDirectory(Uid, Gid, const s
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for (File::FSTEntry& child : entry.children)
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{
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output.emplace_back(child.virtualName);
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INFO_LOG(IOS_FILEIO, "\tFound: %s", child.virtualName.c_str());
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INFO_LOG(IOS_FS, "\tFound: %s", child.virtualName.c_str());
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}
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return output;
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}
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@ -332,7 +332,7 @@ Result<Metadata> HostFileSystem::GetMetadata(Uid, Gid, const std::string& path)
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if (!IsValidWiiPath(path))
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{
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WARN_LOG(IOS_FILEIO, "Not a valid path: %s", path.c_str());
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WARN_LOG(IOS_FS, "Not a valid path: %s", path.c_str());
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return ResultCode::Invalid;
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}
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@ -357,17 +357,17 @@ Result<Metadata> HostFileSystem::GetMetadata(Uid, Gid, const std::string& path)
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metadata.size = info.GetSize();
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if (info.IsDirectory())
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{
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INFO_LOG(IOS_FILEIO, "GET_ATTR Directory %s - all permission flags are set", file_name.c_str());
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INFO_LOG(IOS_FS, "GET_ATTR Directory %s - all permission flags are set", file_name.c_str());
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}
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else
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{
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if (info.Exists())
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{
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INFO_LOG(IOS_FILEIO, "GET_ATTR %s - all permission flags are set", file_name.c_str());
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INFO_LOG(IOS_FS, "GET_ATTR %s - all permission flags are set", file_name.c_str());
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}
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else
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{
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INFO_LOG(IOS_FILEIO, "GET_ATTR unknown %s", file_name.c_str());
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INFO_LOG(IOS_FS, "GET_ATTR unknown %s", file_name.c_str());
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return ResultCode::NotFound;
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}
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}
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@ -380,7 +380,7 @@ ResultCode HostFileSystem::SetMetadata(Uid caller_uid, const std::string& path,
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{
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if (!IsValidWiiPath(path))
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{
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WARN_LOG(IOS_FILEIO, "Not a valid path: %s", path.c_str());
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WARN_LOG(IOS_FS, "Not a valid path: %s", path.c_str());
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return ResultCode::Invalid;
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}
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return ResultCode::Success;
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@ -388,7 +388,7 @@ ResultCode HostFileSystem::SetMetadata(Uid caller_uid, const std::string& path,
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Result<NandStats> HostFileSystem::GetNandStats()
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{
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WARN_LOG(IOS_FILEIO, "GET STATS - returning static values for now");
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WARN_LOG(IOS_FS, "GET STATS - returning static values for now");
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// TODO: scrape the real amounts from somewhere...
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NandStats stats{};
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@ -407,13 +407,13 @@ Result<DirectoryStats> HostFileSystem::GetDirectoryStats(const std::string& wii_
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{
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if (!IsValidWiiPath(wii_path))
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{
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WARN_LOG(IOS_FILEIO, "Not a valid path: %s", wii_path.c_str());
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WARN_LOG(IOS_FS, "Not a valid path: %s", wii_path.c_str());
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return ResultCode::Invalid;
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}
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DirectoryStats stats{};
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std::string path(BuildFilename(wii_path));
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INFO_LOG(IOS_FILEIO, "IOCTL_GETUSAGE %s", path.c_str());
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INFO_LOG(IOS_FS, "IOCTL_GETUSAGE %s", path.c_str());
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if (File::IsDirectory(path))
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{
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File::FSTEntry parent_dir = File::ScanDirectoryTree(path, true);
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@ -424,11 +424,11 @@ Result<DirectoryStats> HostFileSystem::GetDirectoryStats(const std::string& wii_
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stats.used_clusters = (u32)(total_size / (16 * 1024)); // one block is 16kb
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INFO_LOG(IOS_FILEIO, "fsBlock: %i, inodes: %i", stats.used_clusters, stats.used_inodes);
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INFO_LOG(IOS_FS, "fsBlock: %i, inodes: %i", stats.used_clusters, stats.used_inodes);
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}
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else
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{
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WARN_LOG(IOS_FILEIO, "fsBlock failed, cannot find directory: %s", path.c_str());
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WARN_LOG(IOS_FS, "fsBlock failed, cannot find directory: %s", path.c_str());
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}
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return stats;
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}
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@ -57,12 +57,11 @@ void InitializeWiiRoot(bool use_temporary)
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s_temp_wii_root = File::CreateTempDir();
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if (s_temp_wii_root.empty())
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{
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ERROR_LOG(IOS_FILEIO, "Could not create temporary directory");
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ERROR_LOG(IOS_FS, "Could not create temporary directory");
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return;
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}
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File::CopyDir(File::GetSysDirectory() + WII_USER_DIR, s_temp_wii_root);
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WARN_LOG(IOS_FILEIO, "Using temporary directory %s for minimal Wii FS",
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s_temp_wii_root.c_str());
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WARN_LOG(IOS_FS, "Using temporary directory %s for minimal Wii FS", s_temp_wii_root.c_str());
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File::SetUserPath(D_SESSION_WIIROOT_IDX, s_temp_wii_root);
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// Generate a SYSCONF with default settings for the temporary Wii NAND.
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SysConf sysconf{Common::FromWhichRoot::FROM_SESSION_ROOT};
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