mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-10 08:09:26 +01:00
Merge pull request #37 from degasus/VideoCommonApiFixes
VideoCommon API cleanups
This commit is contained in:
commit
de5bfd0bce
@ -29,9 +29,6 @@ PerfQuery::~PerfQuery()
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void PerfQuery::EnableQuery(PerfQueryGroup type)
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{
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if (!ShouldEmulate())
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return;
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// Is this sane?
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if (m_query_count > m_query_buffer.size() / 2)
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WeakFlush();
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@ -57,9 +54,6 @@ void PerfQuery::EnableQuery(PerfQueryGroup type)
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void PerfQuery::DisableQuery(PerfQueryGroup type)
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{
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if (!ShouldEmulate())
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return;
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// stop query
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if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
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{
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@ -76,9 +70,6 @@ void PerfQuery::ResetQuery()
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u32 PerfQuery::GetQueryResult(PerfQueryType type)
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{
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if (!ShouldEmulate())
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return 0;
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u32 result = 0;
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if (type == PQ_ZCOMP_INPUT_ZCOMPLOC || type == PQ_ZCOMP_OUTPUT_ZCOMPLOC)
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@ -103,9 +94,6 @@ u32 PerfQuery::GetQueryResult(PerfQueryType type)
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void PerfQuery::FlushOne()
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{
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if (!ShouldEmulate())
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return;
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auto& entry = m_query_buffer[m_query_read_pos];
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UINT64 result = 0;
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@ -126,18 +114,12 @@ void PerfQuery::FlushOne()
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// TODO: could selectively flush things, but I don't think that will do much
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void PerfQuery::FlushResults()
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{
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if (!ShouldEmulate())
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return;
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while (!IsFlushed())
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FlushOne();
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}
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void PerfQuery::WeakFlush()
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{
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if (!ShouldEmulate())
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return;
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while (!IsFlushed())
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{
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auto& entry = m_query_buffer[m_query_read_pos];
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@ -162,9 +144,6 @@ void PerfQuery::WeakFlush()
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bool PerfQuery::IsFlushed() const
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{
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if (!ShouldEmulate())
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return true;
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return 0 == m_query_count;
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}
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@ -7,7 +7,6 @@
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#include "Timer.h"
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#include "Debugger.h"
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#include "EmuWindow.h"
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#include "Fifo.h"
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#include "OnScreenDisplay.h"
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@ -303,9 +302,10 @@ bool Renderer::CheckForResize()
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return false;
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}
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void Renderer::SetScissorRect(const TargetRectangle& rc)
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void Renderer::SetScissorRect(const EFBRectangle& rc)
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{
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D3D::context->RSSetScissorRects(1, rc.AsRECT());
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TargetRectangle trc = ConvertEFBRectangle(rc);
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D3D::context->RSSetScissorRects(1, trc.AsRECT());
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}
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void Renderer::SetColorMask()
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@ -475,8 +475,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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}
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// Called from VertexShaderManager
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void Renderer::UpdateViewport()
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void Renderer::SetViewport()
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{
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// reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
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// [0] = width/2
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@ -486,6 +485,10 @@ void Renderer::UpdateViewport()
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// [4] = yorig + height/2 + 342
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// [5] = 16777215 * farz
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// D3D crashes for zero viewports
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if (xfregs.viewport.wd == 0 || xfregs.viewport.ht == 0)
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return;
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int scissorXOff = bpmem.scissorOffset.x * 2;
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int scissorYOff = bpmem.scissorOffset.y * 2;
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@ -724,7 +727,7 @@ void formatBufferDump(const u8* in, u8* out, int w, int h, int p)
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}
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// This function has the final picture. We adjust the aspect ratio here.
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void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc,float Gamma)
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void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc,float Gamma)
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{
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if (g_bSkipCurrentFrame || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight)
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{
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@ -944,9 +947,6 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangle& r
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OSD::DrawMessages();
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D3D::EndFrame();
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frameCount++;
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GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true);
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TextureCache::Cleanup();
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@ -973,11 +973,6 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangle& r
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if (XFBWrited)
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s_fps = UpdateFPSCounter();
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// Begin new frame
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// Set default viewport and scissor, for the clear to work correctly
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// New frame
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stats.ResetFrame();
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// Flip/present backbuffer to frontbuffer here
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D3D::Present();
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@ -1017,10 +1012,7 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangle& r
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RestoreAPIState();
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D3D::BeginFrame();
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D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV());
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UpdateViewport();
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Core::Callback_VideoCopiedToXFB(XFBWrited || (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB));
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XFBWrited = false;
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SetViewport();
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}
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// ALWAYS call RestoreAPIState for each ResetAPIState call you're doing
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@ -1037,7 +1029,7 @@ void Renderer::RestoreAPIState()
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D3D::stateman->PopBlendState();
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D3D::stateman->PopDepthState();
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D3D::stateman->PopRasterizerState();
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UpdateViewport();
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SetViewport();
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BPFunctions::SetScissor();
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}
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@ -13,7 +13,7 @@ public:
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void SetColorMask();
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void SetBlendMode(bool forceUpdate);
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void SetScissorRect(const TargetRectangle& rc);
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void SetScissorRect(const EFBRectangle& rc);
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void SetGenerationMode();
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void SetDepthMode();
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void SetLogicOpMode();
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@ -21,6 +21,7 @@ public:
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void SetLineWidth();
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void SetSamplerState(int stage,int texindex);
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void SetInterlacingMode();
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void SetViewport();
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// TODO: Fix confusing names (see ResetAPIState and RestoreAPIState)
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void ApplyState(bool bUseDstAlpha);
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@ -38,14 +39,12 @@ public:
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
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void Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma);
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void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma);
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z);
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void ReinterpretPixelData(unsigned int convtype);
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void UpdateViewport();
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bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
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static bool CheckForResize();
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@ -197,11 +197,8 @@ void VertexManager::Draw(UINT stride)
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}
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}
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void VertexManager::vFlush()
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void VertexManager::vFlush(bool useDstAlpha)
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{
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bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate &&
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bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
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if (!PixelShaderCache::SetShader(
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useDstAlpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE,
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g_nativeVertexFmt->m_components))
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@ -219,11 +216,7 @@ void VertexManager::vFlush()
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g_nativeVertexFmt->SetupVertexPointers();
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g_renderer->ApplyState(useDstAlpha);
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g_perf_query->EnableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
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Draw(stride);
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g_perf_query->DisableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
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GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
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g_renderer->RestoreState();
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}
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@ -30,7 +30,7 @@ private:
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void PrepareDrawBuffers();
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void Draw(u32 stride);
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// temp
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void vFlush();
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void vFlush(bool useDstAlpha);
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u32 m_vertex_buffer_cursor;
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u32 m_vertex_draw_offset;
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@ -28,9 +28,6 @@ PerfQuery::~PerfQuery()
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void PerfQuery::EnableQuery(PerfQueryGroup type)
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{
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if (!ShouldEmulate())
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return;
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// Is this sane?
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if (m_query_count > m_query_buffer.size() / 2)
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WeakFlush();
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@ -55,9 +52,6 @@ void PerfQuery::EnableQuery(PerfQueryGroup type)
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void PerfQuery::DisableQuery(PerfQueryGroup type)
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{
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if (!ShouldEmulate())
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return;
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// stop query
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if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
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{
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@ -67,17 +61,11 @@ void PerfQuery::DisableQuery(PerfQueryGroup type)
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bool PerfQuery::IsFlushed() const
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{
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if (!ShouldEmulate())
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return true;
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return 0 == m_query_count;
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}
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void PerfQuery::FlushOne()
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{
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if (!ShouldEmulate())
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return;
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auto& entry = m_query_buffer[m_query_read_pos];
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GLuint result = 0;
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@ -93,18 +81,12 @@ void PerfQuery::FlushOne()
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// TODO: could selectively flush things, but I don't think that will do much
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void PerfQuery::FlushResults()
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{
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if (!ShouldEmulate())
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return;
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while (!IsFlushed())
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FlushOne();
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}
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void PerfQuery::WeakFlush()
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{
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if (!ShouldEmulate())
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return;
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while (!IsFlushed())
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{
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auto& entry = m_query_buffer[m_query_read_pos];
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@ -131,9 +113,6 @@ void PerfQuery::ResetQuery()
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u32 PerfQuery::GetQueryResult(PerfQueryType type)
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{
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if (!ShouldEmulate())
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return 0;
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u32 result = 0;
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if (type == PQ_ZCOMP_INPUT_ZCOMPLOC || type == PQ_ZCOMP_OUTPUT_ZCOMPLOC)
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@ -44,7 +44,6 @@
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#include "StringUtil.h"
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#include "FramebufferManager.h"
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#include "Fifo.h"
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#include "Debugger.h"
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#include "Core.h"
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#include "Movie.h"
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#include "BPFunctions.h"
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@ -862,9 +861,10 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
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// Renderer::GetTargetHeight() = the fixed ini file setting
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// donkopunchstania - it appears scissorBR is the bottom right pixel inside the scissor box
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// therefore the width and height are (scissorBR + 1) - scissorTL
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void Renderer::SetScissorRect(const TargetRectangle& rc)
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void Renderer::SetScissorRect(const EFBRectangle& rc)
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{
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glScissor(rc.left, rc.bottom, rc.GetWidth(), rc.GetHeight());
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TargetRectangle trc = g_renderer->ConvertEFBRectangle(rc);
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glScissor(trc.left, trc.bottom, trc.GetWidth(), trc.GetHeight());
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}
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void Renderer::SetColorMask()
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@ -1077,8 +1077,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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return 0;
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}
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// Called from VertexShaderManager
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void Renderer::UpdateViewport()
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void Renderer::SetViewport()
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{
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// reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
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// [0] = width/2
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@ -1276,7 +1275,7 @@ void DumpFrame(const std::vector<u8>& data, int w, int h)
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}
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// This function has the final picture. We adjust the aspect ratio here.
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void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc,float Gamma)
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void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc,float Gamma)
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{
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static int w = 0, h = 0;
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if (g_bSkipCurrentFrame || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight)
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@ -1592,15 +1591,6 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangle& r
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// Clean out old stuff from caches. It's not worth it to clean out the shader caches.
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TextureCache::Cleanup();
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frameCount++;
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GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true);
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// Begin new frame
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// Set default viewport and scissor, for the clear to work correctly
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// New frame
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stats.ResetFrame();
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// Render to the framebuffer.
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FramebufferManager::SetFramebuffer(0);
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@ -1618,8 +1608,6 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangle& r
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// Renderer::SetZBufferRender();
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// SaveTexture("tex.png", GL_TEXTURE_2D, s_FakeZTarget,
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// GetTargetWidth(), GetTargetHeight());
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Core::Callback_VideoCopiedToXFB(XFBWrited || (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB));
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XFBWrited = false;
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// Invalidate EFB cache
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ClearEFBCache();
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@ -1650,7 +1638,7 @@ void Renderer::RestoreAPIState()
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SetDepthMode();
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SetBlendMode(true);
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SetLogicOpMode();
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UpdateViewport();
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SetViewport();
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
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glPolygonMode(GL_FRONT_AND_BACK, g_ActiveConfig.bWireFrame ? GL_LINE : GL_FILL);
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|
@ -46,7 +46,7 @@ public:
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void SetColorMask() override;
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void SetBlendMode(bool forceUpdate) override;
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void SetScissorRect(const TargetRectangle& rc) override;
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void SetScissorRect(const EFBRectangle& rc) override;
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void SetGenerationMode() override;
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void SetDepthMode() override;
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void SetLogicOpMode() override;
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@ -54,6 +54,7 @@ public:
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void SetLineWidth() override;
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void SetSamplerState(int stage,int texindex) override;
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void SetInterlacingMode() override;
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void SetViewport() override;
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// TODO: Implement and use these
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void ApplyState(bool bUseDstAlpha) override {}
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@ -70,14 +71,12 @@ public:
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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void Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma) override;
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void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma) override;
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) override;
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void ReinterpretPixelData(unsigned int convtype) override;
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void UpdateViewport() override;
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bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
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private:
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|
@ -25,9 +25,7 @@
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#include "VertexManager.h"
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#include "IndexGenerator.h"
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#include "FileUtil.h"
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#include "Debugger.h"
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#include "StreamBuffer.h"
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#include "PerfQueryBase.h"
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#include "Render.h"
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#include "main.h"
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@ -131,7 +129,7 @@ void VertexManager::Draw(u32 stride)
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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void VertexManager::vFlush()
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void VertexManager::vFlush(bool useDstAlpha)
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{
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GLVertexFormat *nativeVertexFmt = (GLVertexFormat*)g_nativeVertexFmt;
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u32 stride = nativeVertexFmt->GetVertexStride();
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@ -144,9 +142,6 @@ void VertexManager::vFlush()
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PrepareDrawBuffers(stride);
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GL_REPORT_ERRORD();
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bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate
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&& bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
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||||
// Makes sure we can actually do Dual source blending
|
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bool dualSourcePossible = g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
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@ -177,10 +172,7 @@ void VertexManager::vFlush()
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g_nativeVertexFmt->SetupVertexPointers();
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GL_REPORT_ERRORD();
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g_perf_query->EnableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
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Draw(stride);
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g_perf_query->DisableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
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//ERROR_LOG(VIDEO, "PerfQuery result: %d", g_perf_query->GetQueryResult(bpmem.zcontrol.early_ztest ? PQ_ZCOMP_OUTPUT_ZCOMPLOC : PQ_ZCOMP_OUTPUT));
|
||||
|
||||
// run through vertex groups again to set alpha
|
||||
if (useDstAlpha && !dualSourcePossible)
|
||||
@ -200,7 +192,6 @@ void VertexManager::vFlush()
|
||||
if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
|
||||
glEnable(GL_BLEND);
|
||||
}
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
|
||||
|
@ -43,7 +43,7 @@ protected:
|
||||
virtual void ResetBuffer(u32 stride);
|
||||
private:
|
||||
void Draw(u32 stride);
|
||||
void vFlush() override;
|
||||
void vFlush(bool useDstAlpha) override;
|
||||
void PrepareDrawBuffers(u32 stride);
|
||||
NativeVertexFormat *m_CurrentVertexFmt;
|
||||
};
|
||||
|
@ -97,7 +97,7 @@ std::string VideoBackend::GetName()
|
||||
|
||||
std::string VideoBackend::GetDisplayName()
|
||||
{
|
||||
if (g_renderer && GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
|
||||
if (GLInterface != nullptr && GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
|
||||
return "OpenGLES";
|
||||
else
|
||||
return "OpenGL";
|
||||
|
@ -47,8 +47,7 @@ void SetScissor()
|
||||
if (rc.left > rc.right) rc.right = rc.left;
|
||||
if (rc.top > rc.bottom) rc.bottom = rc.top;
|
||||
|
||||
TargetRectangle trc = g_renderer->ConvertEFBRectangle(rc);
|
||||
g_renderer->SetScissorRect(trc);
|
||||
g_renderer->SetScissorRect(rc);
|
||||
}
|
||||
|
||||
void SetLineWidth()
|
||||
|
@ -423,7 +423,8 @@ void BPWritten(const BPCmd& bp)
|
||||
|
||||
case BPMEM_CLEAR_PIXEL_PERF:
|
||||
// GXClearPixMetric writes 0xAAA here, Sunshine alternates this register between values 0x000 and 0xAAA
|
||||
g_perf_query->ResetQuery();
|
||||
if(PerfQueryBase::ShouldEmulate())
|
||||
g_perf_query->ResetQuery();
|
||||
break;
|
||||
|
||||
case BPMEM_PRELOAD_ADDR:
|
||||
|
@ -72,7 +72,7 @@ void VideoFifo_CheckSwapRequest()
|
||||
if (Common::AtomicLoadAcquire(s_swapRequested))
|
||||
{
|
||||
EFBRectangle rc;
|
||||
g_renderer->Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight,rc);
|
||||
Renderer::Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight,rc);
|
||||
Common::AtomicStoreRelease(s_swapRequested, false);
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
PerfQueryBase* g_perf_query = 0;
|
||||
|
||||
bool PerfQueryBase::ShouldEmulate() const
|
||||
bool PerfQueryBase::ShouldEmulate()
|
||||
{
|
||||
return g_ActiveConfig.bPerfQueriesEnable;
|
||||
}
|
||||
|
@ -29,7 +29,7 @@ public:
|
||||
|
||||
// Checks if performance queries are enabled in the gameini configuration.
|
||||
// NOTE: Called from CPU+GPU thread
|
||||
bool ShouldEmulate() const;
|
||||
static bool ShouldEmulate();
|
||||
|
||||
// Begin querying the specified value for the following host GPU commands
|
||||
virtual void EnableQuery(PerfQueryGroup type) {}
|
||||
|
@ -30,6 +30,9 @@
|
||||
#include "XFMemory.h"
|
||||
#include "FifoPlayer/FifoRecorder.h"
|
||||
#include "AVIDump.h"
|
||||
#include "Debugger.h"
|
||||
#include "Statistics.h"
|
||||
#include "Core.h"
|
||||
|
||||
#include <cmath>
|
||||
#include <string>
|
||||
@ -117,7 +120,7 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
|
||||
}
|
||||
else
|
||||
{
|
||||
g_renderer->Swap(xfbAddr, fbWidth, fbHeight,sourceRc,Gamma);
|
||||
Swap(xfbAddr, fbWidth, fbHeight,sourceRc,Gamma);
|
||||
Common::AtomicStoreRelease(s_swapRequested, false);
|
||||
}
|
||||
}
|
||||
@ -509,8 +512,19 @@ void Renderer::RecordVideoMemory()
|
||||
FifoRecorder::GetInstance().SetVideoMemory(bpMem, cpMem, xfMem, xfRegs, sizeof(XFRegisters) / 4);
|
||||
}
|
||||
|
||||
void UpdateViewport()
|
||||
void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc, float Gamma)
|
||||
{
|
||||
if (xfregs.viewport.wd != 0 && xfregs.viewport.ht != 0)
|
||||
g_renderer->UpdateViewport();
|
||||
// TODO: merge more generic parts into VideoCommon
|
||||
g_renderer->SwapImpl(xfbAddr, fbWidth, fbHeight, rc, Gamma);
|
||||
|
||||
frameCount++;
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true);
|
||||
|
||||
// Begin new frame
|
||||
// Set default viewport and scissor, for the clear to work correctly
|
||||
// New frame
|
||||
stats.ResetFrame();
|
||||
|
||||
Core::Callback_VideoCopiedToXFB(XFBWrited || (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB));
|
||||
XFBWrited = false;
|
||||
}
|
||||
|
@ -49,7 +49,7 @@ public:
|
||||
|
||||
virtual void SetColorMask() = 0;
|
||||
virtual void SetBlendMode(bool forceUpdate) = 0;
|
||||
virtual void SetScissorRect(const TargetRectangle& rc) = 0;
|
||||
virtual void SetScissorRect(const EFBRectangle& rc) = 0;
|
||||
virtual void SetGenerationMode() = 0;
|
||||
virtual void SetDepthMode() = 0;
|
||||
virtual void SetLogicOpMode() = 0;
|
||||
@ -57,6 +57,7 @@ public:
|
||||
virtual void SetLineWidth() = 0;
|
||||
virtual void SetSamplerState(int stage,int texindex) = 0;
|
||||
virtual void SetInterlacingMode() = 0;
|
||||
virtual void SetViewport() = 0;
|
||||
|
||||
virtual void ApplyState(bool bUseDstAlpha) = 0;
|
||||
virtual void RestoreState() = 0;
|
||||
@ -105,9 +106,8 @@ public:
|
||||
virtual void RestoreAPIState() = 0;
|
||||
|
||||
// Finish up the current frame, print some stats
|
||||
virtual void Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma = 1.0f) = 0;
|
||||
|
||||
virtual void UpdateViewport() = 0;
|
||||
static void Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma = 1.0f);
|
||||
virtual void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma = 1.0f) = 0;
|
||||
|
||||
virtual bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc) = 0;
|
||||
|
||||
@ -160,4 +160,3 @@ private:
|
||||
|
||||
extern Renderer *g_renderer;
|
||||
|
||||
void UpdateViewport();
|
||||
|
@ -11,6 +11,8 @@
|
||||
#include "RenderBase.h"
|
||||
#include "BPStructs.h"
|
||||
#include "XFMemory.h"
|
||||
#include "Debugger.h"
|
||||
#include "PerfQueryBase.h"
|
||||
|
||||
#include "VertexManagerBase.h"
|
||||
#include "MainBase.h"
|
||||
@ -216,8 +218,16 @@ void VertexManager::Flush()
|
||||
VertexShaderManager::SetConstants();
|
||||
PixelShaderManager::SetConstants();
|
||||
|
||||
// TODO: need to merge more stuff into VideoCommon
|
||||
g_vertex_manager->vFlush();
|
||||
bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate
|
||||
&& bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
|
||||
|
||||
if(PerfQueryBase::ShouldEmulate())
|
||||
g_perf_query->EnableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
|
||||
g_vertex_manager->vFlush(useDstAlpha);
|
||||
if(PerfQueryBase::ShouldEmulate())
|
||||
g_perf_query->DisableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
|
||||
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
|
||||
|
||||
IsFlushed = true;
|
||||
}
|
||||
|
@ -58,7 +58,7 @@ private:
|
||||
|
||||
//virtual void Draw(u32 stride, bool alphapass) = 0;
|
||||
// temp
|
||||
virtual void vFlush() = 0;
|
||||
virtual void vFlush(bool useDstAlpha) = 0;
|
||||
};
|
||||
|
||||
extern VertexManager *g_vertex_manager;
|
||||
|
@ -18,6 +18,7 @@
|
||||
#include "XFMemory.h"
|
||||
#include "VideoCommon.h"
|
||||
#include "VertexManagerBase.h"
|
||||
#include "RenderBase.h"
|
||||
|
||||
#include "RenderBase.h"
|
||||
float GC_ALIGNED16(g_fProjectionMatrix[16]);
|
||||
@ -173,8 +174,6 @@ static void ViewportCorrectionMatrix(Matrix44& result)
|
||||
result.data[4*1+3] = (-intendedHt + 2.f * (Y - intendedY)) / Ht + 1.f;
|
||||
}
|
||||
|
||||
void UpdateViewport();
|
||||
|
||||
void VertexShaderManager::Init()
|
||||
{
|
||||
Dirty();
|
||||
@ -373,7 +372,7 @@ void VertexShaderManager::SetConstants()
|
||||
constants.depthparams[1] = xfregs.viewport.zRange / 16777216.0f;
|
||||
dirty = true;
|
||||
// This is so implementation-dependent that we can't have it here.
|
||||
UpdateViewport();
|
||||
g_renderer->SetViewport();
|
||||
|
||||
// Update projection if the viewport isn't 1:1 useable
|
||||
if(!g_ActiveConfig.backend_info.bSupportsOversizedViewports)
|
||||
|
Loading…
x
Reference in New Issue
Block a user