mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-10 08:09:26 +01:00
Added AchievementSettingsWidget
AchievementSettingsWidget is a dialog widget in AchievementsWindow for handling RetroAchievements settings in the user interface. This class contains the physical layout, widget connections, load/save functions and button responses. AchievementsWindow now has a tabbed list that this is inserted into; other tabs will be in a later pull request.
This commit is contained in:
parent
e1e662b86a
commit
df38573ff6
@ -44,6 +44,11 @@ bool IsSettingSaveable(const Config::Location& config_location)
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&Config::RA_ENABLED.GetLocation(),
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&Config::RA_USERNAME.GetLocation(),
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&Config::RA_API_TOKEN.GetLocation(),
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&Config::RA_ACHIEVEMENTS_ENABLED.GetLocation(),
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&Config::RA_LEADERBOARDS_ENABLED.GetLocation(),
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&Config::RA_RICH_PRESENCE_ENABLED.GetLocation(),
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&Config::RA_UNOFFICIAL_ENABLED.GetLocation(),
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&Config::RA_ENCORE_ENABLED.GetLocation(),
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};
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return std::any_of(begin(s_setting_saveable), end(s_setting_saveable),
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239
Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp
Normal file
239
Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp
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@ -0,0 +1,239 @@
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// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#ifdef USE_RETRO_ACHIEVEMENTS
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#include "DolphinQt/Achievements/AchievementSettingsWidget.h"
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#include <QGroupBox>
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#include <QLabel>
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#include <QLineEdit>
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#include <QPushButton>
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#include <QString>
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#include <QVBoxLayout>
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#include "Core/AchievementManager.h"
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#include "Core/Config/AchievementSettings.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Core.h"
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#include "DolphinQt/Achievements/AchievementsWindow.h"
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#include "DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.h"
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#include "DolphinQt/Config/ToolTipControls/ToolTipCheckBox.h"
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#include "DolphinQt/QtUtils/ModalMessageBox.h"
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#include "DolphinQt/QtUtils/NonDefaultQPushButton.h"
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#include "DolphinQt/QtUtils/SignalBlocking.h"
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#include "DolphinQt/Settings.h"
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static constexpr bool hardcore_mode_enabled = false;
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AchievementSettingsWidget::AchievementSettingsWidget(QWidget* parent,
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AchievementsWindow* parent_window)
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: QWidget(parent), parent_window(parent_window)
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{
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CreateLayout();
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LoadSettings();
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ConnectWidgets();
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connect(&Settings::Instance(), &Settings::ConfigChanged, this,
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&AchievementSettingsWidget::LoadSettings);
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}
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void AchievementSettingsWidget::CreateLayout()
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{
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m_common_layout = new QVBoxLayout();
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m_common_integration_enabled_input =
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new ToolTipCheckBox(tr("Enable RetroAchievements.org Integration"));
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m_common_integration_enabled_input->SetDescription(
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tr("Enable integration with RetroAchievements for earning achievements and competing in "
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"leaderboards.<br><br>Must log in with a RetroAchievements account to use. Dolphin does "
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"not save your password locally and uses an API token to maintain login."));
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m_common_username_label = new QLabel(tr("Username"));
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m_common_username_input = new QLineEdit(QStringLiteral(""));
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m_common_password_label = new QLabel(tr("Password"));
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m_common_password_input = new QLineEdit(QStringLiteral(""));
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m_common_password_input->setEchoMode(QLineEdit::Password);
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m_common_login_button = new QPushButton(tr("Login"));
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m_common_logout_button = new QPushButton(tr("Logout"));
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m_common_login_failed = new QLabel(tr("Login Failed"));
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m_common_login_failed->setStyleSheet(QStringLiteral("QLabel { color : red; }"));
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m_common_login_failed->setVisible(false);
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m_common_achievements_enabled_input = new ToolTipCheckBox(tr("Enable Achievements"));
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m_common_achievements_enabled_input->SetDescription(tr("Enable unlocking achievements.<br>"));
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m_common_leaderboards_enabled_input = new ToolTipCheckBox(tr("Enable Leaderboards"));
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m_common_leaderboards_enabled_input->SetDescription(
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tr("Enable competing in RetroAchievements leaderboards.<br><br>Hardcore Mode must be enabled "
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"to use."));
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m_common_rich_presence_enabled_input = new ToolTipCheckBox(tr("Enable Rich Presence"));
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m_common_rich_presence_enabled_input->SetDescription(
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tr("Enable detailed rich presence on the RetroAchievements website.<br><br>This provides a "
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"detailed description of what the player is doing in game to the website. If this is "
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"disabled, the website will only report what game is being played.<br><br>This has no "
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"bearing on Discord rich presence."));
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m_common_unofficial_enabled_input = new ToolTipCheckBox(tr("Enable Unofficial Achievements"));
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m_common_unofficial_enabled_input->SetDescription(
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tr("Enable unlocking unofficial achievements as well as official "
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"achievements.<br><br>Unofficial achievements may be optional or unfinished achievements "
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"that have not been deemed official by RetroAchievements and may be useful for testing or "
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"simply for fun."));
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m_common_encore_enabled_input = new ToolTipCheckBox(tr("Enable Encore Achievements"));
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m_common_encore_enabled_input->SetDescription(tr(
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"Enable unlocking achievements in Encore Mode.<br><br>Encore Mode re-enables achievements "
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"the player has already unlocked on the site so that the player will be notified if they "
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"meet the unlock conditions again, useful for custom speedrun criteria or simply for fun."));
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m_common_layout->addWidget(m_common_integration_enabled_input);
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m_common_layout->addWidget(m_common_username_label);
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m_common_layout->addWidget(m_common_username_input);
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m_common_layout->addWidget(m_common_password_label);
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m_common_layout->addWidget(m_common_password_input);
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m_common_layout->addWidget(m_common_login_button);
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m_common_layout->addWidget(m_common_logout_button);
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m_common_layout->addWidget(m_common_login_failed);
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m_common_layout->addWidget(m_common_achievements_enabled_input);
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m_common_layout->addWidget(m_common_leaderboards_enabled_input);
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m_common_layout->addWidget(m_common_rich_presence_enabled_input);
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m_common_layout->addWidget(m_common_unofficial_enabled_input);
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m_common_layout->addWidget(m_common_encore_enabled_input);
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m_common_layout->setAlignment(Qt::AlignTop);
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setLayout(m_common_layout);
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}
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void AchievementSettingsWidget::ConnectWidgets()
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{
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connect(m_common_integration_enabled_input, &QCheckBox::toggled, this,
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&AchievementSettingsWidget::ToggleRAIntegration);
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connect(m_common_login_button, &QPushButton::pressed, this, &AchievementSettingsWidget::Login);
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connect(m_common_logout_button, &QPushButton::pressed, this, &AchievementSettingsWidget::Logout);
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connect(m_common_achievements_enabled_input, &QCheckBox::toggled, this,
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&AchievementSettingsWidget::ToggleAchievements);
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connect(m_common_leaderboards_enabled_input, &QCheckBox::toggled, this,
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&AchievementSettingsWidget::ToggleLeaderboards);
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connect(m_common_rich_presence_enabled_input, &QCheckBox::toggled, this,
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&AchievementSettingsWidget::ToggleRichPresence);
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connect(m_common_unofficial_enabled_input, &QCheckBox::toggled, this,
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&AchievementSettingsWidget::ToggleUnofficial);
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connect(m_common_encore_enabled_input, &QCheckBox::toggled, this,
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&AchievementSettingsWidget::ToggleEncore);
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}
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void AchievementSettingsWidget::OnControllerInterfaceConfigure()
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{
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ControllerInterfaceWindow* window = new ControllerInterfaceWindow(this);
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window->setAttribute(Qt::WA_DeleteOnClose, true);
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window->setWindowModality(Qt::WindowModality::WindowModal);
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window->show();
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}
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void AchievementSettingsWidget::LoadSettings()
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{
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bool enabled = Config::Get(Config::RA_ENABLED);
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bool achievements_enabled = Config::Get(Config::RA_ACHIEVEMENTS_ENABLED);
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bool logged_out = Config::Get(Config::RA_API_TOKEN).empty();
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std::string username = Config::Get(Config::RA_USERNAME);
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SignalBlocking(m_common_integration_enabled_input)->setChecked(enabled);
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SignalBlocking(m_common_username_label)->setEnabled(enabled);
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if (!username.empty())
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SignalBlocking(m_common_username_input)->setText(QString::fromStdString(username));
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SignalBlocking(m_common_username_input)->setEnabled(enabled && logged_out);
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SignalBlocking(m_common_password_label)->setVisible(logged_out);
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SignalBlocking(m_common_password_label)->setEnabled(enabled);
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SignalBlocking(m_common_password_input)->setVisible(logged_out);
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SignalBlocking(m_common_password_input)->setEnabled(enabled);
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SignalBlocking(m_common_login_button)->setVisible(logged_out);
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SignalBlocking(m_common_login_button)->setEnabled(enabled && !Core::IsRunning());
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SignalBlocking(m_common_logout_button)->setVisible(!logged_out);
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SignalBlocking(m_common_logout_button)->setEnabled(enabled);
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SignalBlocking(m_common_achievements_enabled_input)->setChecked(achievements_enabled);
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SignalBlocking(m_common_achievements_enabled_input)->setEnabled(enabled);
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SignalBlocking(m_common_leaderboards_enabled_input)
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->setChecked(Config::Get(Config::RA_LEADERBOARDS_ENABLED));
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SignalBlocking(m_common_leaderboards_enabled_input)->setEnabled(enabled && hardcore_mode_enabled);
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SignalBlocking(m_common_rich_presence_enabled_input)
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->setChecked(Config::Get(Config::RA_RICH_PRESENCE_ENABLED));
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SignalBlocking(m_common_rich_presence_enabled_input)->setEnabled(enabled);
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SignalBlocking(m_common_unofficial_enabled_input)
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->setChecked(Config::Get(Config::RA_UNOFFICIAL_ENABLED));
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SignalBlocking(m_common_unofficial_enabled_input)->setEnabled(enabled && achievements_enabled);
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SignalBlocking(m_common_encore_enabled_input)->setChecked(Config::Get(Config::RA_ENCORE_ENABLED));
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SignalBlocking(m_common_encore_enabled_input)->setEnabled(enabled && achievements_enabled);
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}
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void AchievementSettingsWidget::SaveSettings()
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{
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Config::ConfigChangeCallbackGuard config_guard;
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Config::SetBaseOrCurrent(Config::RA_ENABLED, m_common_integration_enabled_input->isChecked());
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Config::SetBaseOrCurrent(Config::RA_ACHIEVEMENTS_ENABLED,
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m_common_achievements_enabled_input->isChecked());
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Config::SetBaseOrCurrent(Config::RA_LEADERBOARDS_ENABLED,
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m_common_leaderboards_enabled_input->isChecked());
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Config::SetBaseOrCurrent(Config::RA_RICH_PRESENCE_ENABLED,
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m_common_rich_presence_enabled_input->isChecked());
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Config::SetBaseOrCurrent(Config::RA_UNOFFICIAL_ENABLED,
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m_common_unofficial_enabled_input->isChecked());
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Config::SetBaseOrCurrent(Config::RA_ENCORE_ENABLED, m_common_encore_enabled_input->isChecked());
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Config::Save();
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}
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void AchievementSettingsWidget::ToggleRAIntegration()
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{
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SaveSettings();
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if (Config::Get(Config::RA_ENABLED))
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AchievementManager::GetInstance()->Init();
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else
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AchievementManager::GetInstance()->Shutdown();
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}
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void AchievementSettingsWidget::Login()
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{
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Config::SetBaseOrCurrent(Config::RA_USERNAME, m_common_username_input->text().toStdString());
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AchievementManager::GetInstance()->Login(m_common_password_input->text().toStdString());
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m_common_password_input->setText(QString());
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m_common_login_failed->setVisible(Config::Get(Config::RA_API_TOKEN).empty());
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SaveSettings();
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}
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void AchievementSettingsWidget::Logout()
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{
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AchievementManager::GetInstance()->Logout();
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SaveSettings();
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}
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void AchievementSettingsWidget::ToggleAchievements()
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{
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SaveSettings();
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AchievementManager::GetInstance()->ActivateDeactivateAchievements();
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}
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void AchievementSettingsWidget::ToggleLeaderboards()
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{
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SaveSettings();
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AchievementManager::GetInstance()->ActivateDeactivateLeaderboards();
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}
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void AchievementSettingsWidget::ToggleRichPresence()
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{
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SaveSettings();
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AchievementManager::GetInstance()->ActivateDeactivateRichPresence();
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}
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void AchievementSettingsWidget::ToggleUnofficial()
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{
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SaveSettings();
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AchievementManager::GetInstance()->ActivateDeactivateAchievements();
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}
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void AchievementSettingsWidget::ToggleEncore()
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{
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SaveSettings();
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AchievementManager::GetInstance()->ActivateDeactivateAchievements();
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}
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#endif // USE_RETRO_ACHIEVEMENTS
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@ -0,0 +1,62 @@
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// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#ifdef USE_RETRO_ACHIEVEMENTS
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#include <QWidget>
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class AchievementsWindow;
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class QGroupBox;
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class QVBoxLayout;
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class QLabel;
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class QLineEdit;
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class QPushButton;
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class ToolTipCheckBox;
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class AchievementSettingsWidget final : public QWidget
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{
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Q_OBJECT
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public:
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explicit AchievementSettingsWidget(QWidget* parent, AchievementsWindow* parent_window);
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private:
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void OnControllerInterfaceConfigure();
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void CreateLayout();
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void ConnectWidgets();
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void LoadSettings();
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void SaveSettings();
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void ToggleRAIntegration();
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void Login();
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void Logout();
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void ToggleAchievements();
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void ToggleLeaderboards();
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void ToggleRichPresence();
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void ToggleHardcore();
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void ToggleBadgeIcons();
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void ToggleUnofficial();
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void ToggleEncore();
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AchievementsWindow* parent_window;
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QGroupBox* m_common_box;
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QVBoxLayout* m_common_layout;
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ToolTipCheckBox* m_common_integration_enabled_input;
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QLabel* m_common_login_failed;
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QLabel* m_common_username_label;
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QLineEdit* m_common_username_input;
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QLabel* m_common_password_label;
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QLineEdit* m_common_password_input;
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QPushButton* m_common_login_button;
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QPushButton* m_common_logout_button;
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ToolTipCheckBox* m_common_achievements_enabled_input;
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ToolTipCheckBox* m_common_leaderboards_enabled_input;
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ToolTipCheckBox* m_common_rich_presence_enabled_input;
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ToolTipCheckBox* m_common_unofficial_enabled_input;
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ToolTipCheckBox* m_common_encore_enabled_input;
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};
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#endif // USE_RETRO_ACHIEVEMENTS
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#ifdef USE_RETRO_ACHIEVEMENTS
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#include "DolphinQt/Achievements/AchievementsWindow.h"
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#include <QVBoxLayout>
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#include <QDialogButtonBox>
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#include <QTabWidget>
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#include <QVBoxLayout>
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#include "DolphinQt/Achievements/AchievementSettingsWidget.h"
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#include "DolphinQt/QtUtils/WrapInScrollArea.h"
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AchievementsWindow::AchievementsWindow(QWidget* parent) : QDialog(parent)
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@ -28,8 +30,14 @@ void AchievementsWindow::CreateMainLayout()
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{
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auto* layout = new QVBoxLayout();
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m_tab_widget = new QTabWidget();
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m_tab_widget->addTab(
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GetWrappedWidget(new AchievementSettingsWidget(m_tab_widget, this), this, 125, 100),
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tr("Settings"));
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m_button_box = new QDialogButtonBox(QDialogButtonBox::Close);
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layout->addWidget(m_tab_widget);
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layout->addWidget(m_button_box);
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WrapInScrollArea(this, layout);
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#ifdef USE_RETRO_ACHIEVEMENTS
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#include <QDialog>
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class QTabWidget;
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class QDialogButtonBox;
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class AchievementsWindow : public QDialog
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void showEvent(QShowEvent* event);
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void ConnectWidgets();
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QTabWidget* m_tab_widget;
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QDialogButtonBox* m_button_box;
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};
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@ -27,6 +27,8 @@ add_executable(dolphin-emu
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CheatSearchWidget.h
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CheatsManager.cpp
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CheatsManager.h
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Achievements/AchievementSettingsWidget.cpp
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Achievements/AchievementSettingsWidget.h
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Achievements/AchievementsWindow.cpp
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Achievements/AchievementsWindow.h
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Config/ARCodeWidget.cpp
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<ClCompile Include="CheatSearchFactoryWidget.cpp" />
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<ClCompile Include="CheatSearchWidget.cpp" />
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<ClCompile Include="CheatsManager.cpp" />
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<ClCompile Include="Achievements\AchievementSettingsWidget.cpp" />
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<ClCompile Include="Achievements\AchievementsWindow.cpp" />
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<ClCompile Include="Config\ARCodeWidget.cpp" />
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<ClCompile Include="Config\CheatCodeEditor.cpp" />
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@ -253,6 +254,7 @@
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<QtMoc Include="CheatSearchFactoryWidget.h" />
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<QtMoc Include="CheatSearchWidget.h" />
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<QtMoc Include="CheatsManager.h" />
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<QtMoc Include="Achievements\AchievementSettingsWidget.h" />
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<QtMoc Include="Achievements\AchievementsWindow.h" />
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<QtMoc Include="Config\ARCodeWidget.h" />
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<QtMoc Include="Config\CheatWarningWidget.h" />
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