From dfae87d69a7c7136b4f7b8af45af62bb45967e4f Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 14 Jul 2019 13:36:41 +1000 Subject: [PATCH] TextureConversionShader: Swap bytes for RG8/GB8 format Matches the software renderer. --- Source/Core/VideoCommon/TextureConversionShader.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp index 69a42e26d5..9348413fd1 100644 --- a/Source/Core/VideoCommon/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/TextureConversionShader.cpp @@ -824,13 +824,13 @@ const char* GenerateEncodingShader(const EFBCopyParams& params, APIType api_type if (params.depth) WriteZ16Encoder(p, api_type, params); // Z16H else - WriteCC8Encoder(p, "rg", api_type, params); + WriteCC8Encoder(p, "gr", api_type, params); break; case EFBCopyFormat::GB8: if (params.depth) WriteZ16LEncoder(p, api_type, params); // Z16L else - WriteCC8Encoder(p, "gb", api_type, params); + WriteCC8Encoder(p, "bg", api_type, params); break; case EFBCopyFormat::XFB: WriteXFBEncoder(p, api_type, params);