mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-17 12:58:55 +02:00
Refactor ClearRegion
And fix bug where opengl was getting the wrong coordinates
This commit is contained in:
@ -16,6 +16,7 @@
|
||||
#include "VideoCommon/AbstractShader.h"
|
||||
#include "VideoCommon/AbstractStagingTexture.h"
|
||||
#include "VideoCommon/AbstractTexture.h"
|
||||
#include "VideoCommon/BPFunctions.h"
|
||||
#include "VideoCommon/DriverDetails.h"
|
||||
#include "VideoCommon/FramebufferShaderGen.h"
|
||||
#include "VideoCommon/RenderBase.h"
|
||||
@ -787,36 +788,34 @@ void FramebufferManager::PopulateEFBCache(bool depth, u32 tile_index, bool async
|
||||
data.tiles[tile_index].present = true;
|
||||
}
|
||||
|
||||
void FramebufferManager::ClearEFB(const MathUtil::Rectangle<int>& rc, bool clear_color,
|
||||
bool clear_alpha, bool clear_z, u32 color, u32 z)
|
||||
void FramebufferManager::ClearEFB(const MathUtil::Rectangle<int>& rc, bool color_enable,
|
||||
bool alpha_enable, bool z_enable, u32 color, u32 z)
|
||||
{
|
||||
FlushEFBPokes();
|
||||
FlagPeekCacheAsOutOfDate();
|
||||
g_gfx->BeginUtilityDrawing();
|
||||
|
||||
// Set up uniforms.
|
||||
struct Uniforms
|
||||
// Native -> EFB coordinates
|
||||
MathUtil::Rectangle<int> target_rc = g_renderer->ConvertEFBRectangle(rc);
|
||||
target_rc = g_gfx->ConvertFramebufferRectangle(target_rc, m_efb_framebuffer.get());
|
||||
target_rc.ClampUL(0, 0, g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight());
|
||||
|
||||
// Determine whether the EFB has an alpha channel. If it doesn't, we can clear the alpha
|
||||
// channel to 0xFF.
|
||||
// On backends that don't allow masking Alpha clears, this allows us to use the fast path
|
||||
// almost all the time
|
||||
if (bpmem.zcontrol.pixel_format == PixelFormat::RGB565_Z16 ||
|
||||
bpmem.zcontrol.pixel_format == PixelFormat::RGB8_Z24 ||
|
||||
bpmem.zcontrol.pixel_format == PixelFormat::Z24)
|
||||
{
|
||||
float clear_color[4];
|
||||
float clear_depth;
|
||||
float padding1, padding2, padding3;
|
||||
};
|
||||
static_assert(std::is_standard_layout<Uniforms>::value);
|
||||
Uniforms uniforms = {{static_cast<float>((color >> 16) & 0xFF) / 255.0f,
|
||||
static_cast<float>((color >> 8) & 0xFF) / 255.0f,
|
||||
static_cast<float>((color >> 0) & 0xFF) / 255.0f,
|
||||
static_cast<float>((color >> 24) & 0xFF) / 255.0f},
|
||||
static_cast<float>(z & 0xFFFFFF) / 16777216.0f};
|
||||
if (!g_ActiveConfig.backend_info.bSupportsReversedDepthRange)
|
||||
uniforms.clear_depth = 1.0f - uniforms.clear_depth;
|
||||
g_vertex_manager->UploadUtilityUniforms(&uniforms, sizeof(uniforms));
|
||||
// Force alpha writes, and clear the alpha channel.
|
||||
alpha_enable = true;
|
||||
color &= 0x00FFFFFF;
|
||||
}
|
||||
|
||||
const auto target_rc = g_gfx->ConvertFramebufferRectangle(g_renderer->ConvertEFBRectangle(rc),
|
||||
m_efb_framebuffer.get());
|
||||
g_gfx->SetPipeline(m_efb_clear_pipelines[clear_color][clear_alpha][clear_z].get());
|
||||
g_gfx->SetViewportAndScissor(target_rc);
|
||||
g_gfx->Draw(0, 3);
|
||||
g_gfx->EndUtilityDrawing();
|
||||
g_gfx->ClearRegion(target_rc, color_enable, alpha_enable, z_enable, color, z);
|
||||
|
||||
// Scissor rect must be restored.
|
||||
BPFunctions::SetScissorAndViewport();
|
||||
}
|
||||
|
||||
bool FramebufferManager::CompileClearPipelines()
|
||||
@ -849,9 +848,9 @@ bool FramebufferManager::CompileClearPipelines()
|
||||
config.depth_state.testenable = depth_enable != 0;
|
||||
config.depth_state.updateenable = depth_enable != 0;
|
||||
|
||||
m_efb_clear_pipelines[color_enable][alpha_enable][depth_enable] =
|
||||
m_clear_pipelines[color_enable][alpha_enable][depth_enable] =
|
||||
g_gfx->CreatePipeline(config);
|
||||
if (!m_efb_clear_pipelines[color_enable][alpha_enable][depth_enable])
|
||||
if (!m_clear_pipelines[color_enable][alpha_enable][depth_enable])
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@ -868,12 +867,18 @@ void FramebufferManager::DestroyClearPipelines()
|
||||
{
|
||||
for (u32 depth_enable = 0; depth_enable < 2; depth_enable++)
|
||||
{
|
||||
m_efb_clear_pipelines[color_enable][alpha_enable][depth_enable].reset();
|
||||
m_clear_pipelines[color_enable][alpha_enable][depth_enable].reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AbstractPipeline* FramebufferManager::GetClearPipeline(bool colorEnable, bool alphaEnable,
|
||||
bool zEnable) const
|
||||
{
|
||||
return m_clear_pipelines[colorEnable][alphaEnable][zEnable].get();
|
||||
}
|
||||
|
||||
void FramebufferManager::PokeEFBColor(u32 x, u32 y, u32 color)
|
||||
{
|
||||
// Flush if we exceeded the number of vertices per batch.
|
||||
|
Reference in New Issue
Block a user