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VideoCommon: move custom texture data to assets
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@ -633,6 +633,7 @@
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<ClInclude Include="VideoCommon\AbstractTexture.h" />
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<ClInclude Include="VideoCommon\Assets\CustomAsset.h" />
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<ClInclude Include="VideoCommon\Assets\CustomAssetLibrary.h" />
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<ClInclude Include="VideoCommon\Assets\CustomTextureData.h" />
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<ClInclude Include="VideoCommon\AsyncRequests.h" />
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<ClInclude Include="VideoCommon\AsyncShaderCompiler.h" />
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<ClInclude Include="VideoCommon\BoundingBox.h" />
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@ -665,7 +666,6 @@
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\PrintAction.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\ScaleAction.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\SkipAction.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\CustomTextureData.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\FBInfo.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModAction.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModActionData.h" />
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@ -1245,6 +1245,7 @@
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<ClCompile Include="VideoCommon\AbstractTexture.cpp" />
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<ClCompile Include="VideoCommon\Assets\CustomAsset.cpp" />
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<ClCompile Include="VideoCommon\Assets\CustomAssetLibrary.cpp" />
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<ClCompile Include="VideoCommon\Assets\CustomTextureData.cpp" />
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<ClCompile Include="VideoCommon\AsyncRequests.cpp" />
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<ClCompile Include="VideoCommon\AsyncShaderCompiler.cpp" />
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<ClCompile Include="VideoCommon\BoundingBox.cpp" />
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@ -1272,7 +1273,6 @@
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\PrintAction.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\ScaleAction.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\SkipAction.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\CustomTextureData.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\FBInfo.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModActionFactory.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModManager.cpp" />
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@ -6,7 +6,7 @@
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#include <algorithm>
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#include "Common/Logging/Log.h"
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#include "VideoCommon/GraphicsModSystem/Runtime/CustomTextureData.h"
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#include "VideoCommon/Assets/CustomTextureData.h"
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namespace VideoCommon
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{
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@ -1,7 +1,7 @@
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// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/GraphicsModSystem/Runtime/CustomTextureData.h"
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#include "VideoCommon/Assets/CustomTextureData.h"
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#include <algorithm>
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#include <cstddef>
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@ -12,6 +12,8 @@ add_library(videocommon
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Assets/CustomAsset.h
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Assets/CustomAssetLibrary.cpp
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Assets/CustomAssetLibrary.h
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Assets/CustomTextureData.cpp
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Assets/CustomTextureData.h
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AsyncRequests.cpp
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AsyncRequests.h
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AsyncShaderCompiler.cpp
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@ -69,8 +71,6 @@ add_library(videocommon
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GraphicsModSystem/Runtime/Actions/ScaleAction.h
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GraphicsModSystem/Runtime/Actions/SkipAction.cpp
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GraphicsModSystem/Runtime/Actions/SkipAction.h
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GraphicsModSystem/Runtime/CustomTextureData.cpp
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GraphicsModSystem/Runtime/CustomTextureData.h
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GraphicsModSystem/Runtime/FBInfo.cpp
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GraphicsModSystem/Runtime/FBInfo.h
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GraphicsModSystem/Runtime/GraphicsModAction.h
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@ -9,7 +9,7 @@
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/GraphicsModSystem/Runtime/CustomTextureData.h"
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#include "VideoCommon/Assets/CustomTextureData.h"
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#include "VideoCommon/TextureConfig.h"
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#include "VideoCommon/TextureInfo.h"
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@ -36,9 +36,9 @@
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#include "VideoCommon/AbstractFramebuffer.h"
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#include "VideoCommon/AbstractGfx.h"
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#include "VideoCommon/AbstractStagingTexture.h"
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#include "VideoCommon/Assets/CustomTextureData.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/GraphicsModSystem/Runtime/CustomTextureData.h"
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#include "VideoCommon/GraphicsModSystem/Runtime/FBInfo.h"
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#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h"
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#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.h"
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