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Merge pull request #2241 from skidau/hwnd-hotkey
Updated the hwnd for hotkeys.
This commit is contained in:
commit
e08762dd36
@ -26,6 +26,7 @@
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#include "Core/CoreTiming.h"
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#include "Core/DSPEmulator.h"
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#include "Core/Host.h"
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#include "Core/HotkeyManager.h"
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#include "Core/MemTools.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayProto.h"
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@ -96,6 +97,7 @@ static bool s_is_stopping = false;
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static bool s_hardware_initialized = false;
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static bool s_is_started = false;
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static void* s_window_handle = nullptr;
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static bool s_window_handle_changed = false;
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static std::string s_state_filename;
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static std::thread s_emu_thread;
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static StoppedCallbackFunc s_on_stopped_callback = nullptr;
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@ -228,7 +230,12 @@ bool Init()
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!!SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.AR"));
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}
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s_window_handle = Host_GetRenderHandle();
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s_window_handle_changed = false;
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if (s_window_handle != Host_GetRenderHandle())
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{
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s_window_handle = Host_GetRenderHandle();
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s_window_handle_changed = true;
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}
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// Start the emu thread
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s_emu_thread = std::thread(EmuThread);
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@ -430,7 +437,11 @@ void EmuThread()
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else
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{
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// Update references in case controllers were refreshed
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g_controller_interface.Initialize(s_window_handle);
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if (s_window_handle_changed)
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{
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g_controller_interface.Initialize(s_window_handle);
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HotkeyManagerEmu::LoadConfig();
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}
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Pad::LoadConfig();
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Keyboard::LoadConfig();
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}
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