diff --git a/Source/Core/DolphinQt/Config/ARCodeWidget.cpp b/Source/Core/DolphinQt/Config/ARCodeWidget.cpp index 4609209bc5..6fbfcb4906 100644 --- a/Source/Core/DolphinQt/Config/ARCodeWidget.cpp +++ b/Source/Core/DolphinQt/Config/ARCodeWidget.cpp @@ -36,7 +36,7 @@ ARCodeWidget::ARCodeWidget(const UICommon::GameFile& game, bool restart_required // will always be stored in GS/${GAMEID}.ini game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"); - IniFile game_ini_default = SConfig::GetInstance().LoadDefaultGameIni(m_game_id, m_game_revision); + const IniFile game_ini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game_revision); m_ar_codes = ActionReplay::LoadCodes(game_ini_default, game_ini_local); UpdateList();