mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-02-13 15:59:23 +01:00
VertexShaderGen: Fix D3D X3014 compile error
float2 requires 2 parameters in HLSL apparently.
This commit is contained in:
parent
15a009706d
commit
e0d4dc6fed
@ -388,7 +388,9 @@ ShaderCode GenerateVertexShaderCode(APIType api_type, const vertex_shader_uid_da
|
||||
if (texinfo.texgentype == XF_TEXGEN_REGULAR)
|
||||
{
|
||||
out.Write("if(o.tex%d.z == 0.0f)\n", i);
|
||||
out.Write("\to.tex%d.xy = clamp(o.tex%d.xy / 2.0f, float2(-1.0f), float2(1.0f));\n", i, i);
|
||||
out.Write(
|
||||
"\to.tex%d.xy = clamp(o.tex%d.xy / 2.0f, float2(-1.0f,-1.0f), float2(1.0f,1.0f));\n", i,
|
||||
i);
|
||||
}
|
||||
|
||||
out.Write("}\n");
|
||||
|
Loading…
x
Reference in New Issue
Block a user