win32 example

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2607 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee 2009-03-07 22:12:01 +00:00
parent cad0ca3f5d
commit e1d2ff6f3f
3 changed files with 35 additions and 36 deletions

View File

@ -85,7 +85,6 @@ if sys.platform == 'darwin':
for dstNode in target:
writePlist(properties, str(dstNode))
builders['Plist'] = Builder(action = createPlist)
compileFlags += [ '-I/opt/local/include' ]
if sys.platform == 'win32':
env_home = os.environ['USERPROFILE']
@ -213,28 +212,18 @@ if sys.platform == 'darwin':
env['HAVE_SDL'] = conf.CheckSDL('1.0.0')
# Bluetooth for wii support
if sys.platform == 'win32':
env['HAVE_BLUEZ'] = 0
else:
env['HAVE_BLUEZ'] = conf.CheckPKG('bluez')
env['HAVE_BLUEZ'] = conf.CheckPKG('bluez')
# needed for sound
if sys.platform == 'win32':
env['HAVE_AO'] = 0
else:
env['HAVE_AO'] = conf.CheckPKG('ao')
env['HAVE_AO'] = conf.CheckPKG('ao')
# needed for mic
if sys.platform == 'win32':
env['HAVE_PORTAUDIO'] = 0
else:
env['HAVE_PORTAUDIO'] = conf.CheckPortaudio(1890)
env['HAVE_PORTAUDIO'] = conf.CheckPortaudio(1890)
# sfml
env['HAVE_SFML'] = 0
if sys.platform != 'win32':
if conf.CheckPKG('sfml') and conf.CheckCHeader("SFML/Audio.hpp"):
env['HAVE_SFML'] = 1;
if conf.CheckPKG('sfml') and conf.CheckCHeader("SFML/Audio.hpp"):
env['HAVE_SFML'] = 1;
#osx 64 specifics
if sys.platform == 'darwin':
@ -246,9 +235,7 @@ if sys.platform == 'darwin':
if not env['osx'] == '32x11':
env['HAVE_X11'] = 0
env['HAVE_COCOA'] = 1
elif sys.platform == 'win32':
env['HAVE_X11'] = 0
env['HAVE_COCOA'] = 0
else:
env['HAVE_X11'] = conf.CheckPKG('x11')
env['HAVE_COCOA'] = 0

View File

@ -89,6 +89,8 @@ def ConfigPKG(context, name):
def CheckPKG(context, name):
context.Message( 'Checking for %s... ' % name )
if platform.system().lower() == 'windows':
return 0
ret = 1
if not CheckFramework(context, name):
if not ConfigPKG(context, name.lower()):
@ -101,6 +103,8 @@ def CheckPKG(context, name):
def CheckSDL(context, version):
context.Message( 'Checking for sdl lib version > %s... ' % version)
if platform.system().lower() == 'windows':
return 1
sdl_config = context.env.WhereIs('sdl-config')
if sdl_config == None:
ret = 0

View File

@ -51,7 +51,7 @@ else:
if gfxenv['HAVE_WX']:
files += [
'GUI/ConfigDlg.cpp',
'Debugger/Debugger.cpp',
'Debugger/Debugger.cpp',
]
if gfxenv['HAVE_COCOA']:
@ -60,36 +60,45 @@ if gfxenv['HAVE_COCOA']:
'-x',
'objective-c++',
]
tests = {'CheckPKG' : utils.CheckPKG}
conf = gfxenv.Configure(custom_tests = tests,
config_h=env['base_dir']+"Source/Core/Common/Src/Config.h")
if sys.platform == 'darwin':
conf.CheckPKG('OpenGL')
if not conf.CheckPKG('Cg'):
print name + " must have Cg framework from nvidia to be build"
Return()
# Use libraries from MacPorts.
compileFlags.append('-I/opt/local/include')
linkFlags.append('-L/opt/local/lib')
conf.CheckPKG('OpenGL')
if not conf.CheckPKG('Cg'):
print name + " must have Cg framework from nvidia to be build"
Return()
elif sys.platform == 'win32':
print name + " is assuming that you have opengl, glu, cg, and cggl"
else:
if not (conf.CheckPKG('GL') and conf.CheckPKG('GLU')):
print name + " must have opengl and glu to be build"
Return()
if not conf.CheckPKG('Cg') or not conf.CheckPKG('CgGL'):
if not conf.CheckPKG('Cg') or not conf.CheckPKG('CgGL'):
print name + " must have cg and cggl to be build"
Return()
if sys.platform == 'win32':
print name + " is assuming that you have glew"
print name + " is assuming that you have glew"
else:
if not conf.CheckPKG('GLEW'):
print name + " must have glew to be build"
Return()
if not conf.CheckPKG('GLEW'):
print name + " must have glew to be build"
Return()
if sys.platform == 'win32':
files += [
'OS/Win32.cpp'
]
libs += [
env['base_dir'] + '/Externals/Cg/'
]
gfxenv['CPPPATH'] += libs
# check for xxf86vm
@ -128,8 +137,7 @@ gfxenv.Append(
LINKFLAGS = linkFlags,
)
if sys.platform != 'win32':
gfxenv.SharedLibrary(
gfxenv.SharedLibrary(
env['plugin_dir']+name,
files,
LIBS = libs + gfxenv['LIBS']