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win32 example
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2607 8ced0084-cf51-0410-be5f-012b33b47a6e
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SConstruct
25
SConstruct
@ -85,7 +85,6 @@ if sys.platform == 'darwin':
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for dstNode in target:
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writePlist(properties, str(dstNode))
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builders['Plist'] = Builder(action = createPlist)
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compileFlags += [ '-I/opt/local/include' ]
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if sys.platform == 'win32':
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env_home = os.environ['USERPROFILE']
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@ -213,28 +212,18 @@ if sys.platform == 'darwin':
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env['HAVE_SDL'] = conf.CheckSDL('1.0.0')
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# Bluetooth for wii support
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if sys.platform == 'win32':
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env['HAVE_BLUEZ'] = 0
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else:
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env['HAVE_BLUEZ'] = conf.CheckPKG('bluez')
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env['HAVE_BLUEZ'] = conf.CheckPKG('bluez')
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# needed for sound
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if sys.platform == 'win32':
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env['HAVE_AO'] = 0
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else:
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env['HAVE_AO'] = conf.CheckPKG('ao')
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env['HAVE_AO'] = conf.CheckPKG('ao')
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# needed for mic
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if sys.platform == 'win32':
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env['HAVE_PORTAUDIO'] = 0
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else:
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env['HAVE_PORTAUDIO'] = conf.CheckPortaudio(1890)
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env['HAVE_PORTAUDIO'] = conf.CheckPortaudio(1890)
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# sfml
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env['HAVE_SFML'] = 0
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if sys.platform != 'win32':
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if conf.CheckPKG('sfml') and conf.CheckCHeader("SFML/Audio.hpp"):
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env['HAVE_SFML'] = 1;
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if conf.CheckPKG('sfml') and conf.CheckCHeader("SFML/Audio.hpp"):
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env['HAVE_SFML'] = 1;
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#osx 64 specifics
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if sys.platform == 'darwin':
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@ -246,9 +235,7 @@ if sys.platform == 'darwin':
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if not env['osx'] == '32x11':
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env['HAVE_X11'] = 0
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env['HAVE_COCOA'] = 1
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elif sys.platform == 'win32':
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env['HAVE_X11'] = 0
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env['HAVE_COCOA'] = 0
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else:
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env['HAVE_X11'] = conf.CheckPKG('x11')
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env['HAVE_COCOA'] = 0
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@ -89,6 +89,8 @@ def ConfigPKG(context, name):
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def CheckPKG(context, name):
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context.Message( 'Checking for %s... ' % name )
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if platform.system().lower() == 'windows':
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return 0
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ret = 1
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if not CheckFramework(context, name):
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if not ConfigPKG(context, name.lower()):
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@ -101,6 +103,8 @@ def CheckPKG(context, name):
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def CheckSDL(context, version):
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context.Message( 'Checking for sdl lib version > %s... ' % version)
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if platform.system().lower() == 'windows':
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return 1
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sdl_config = context.env.WhereIs('sdl-config')
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if sdl_config == None:
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ret = 0
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@ -51,7 +51,7 @@ else:
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if gfxenv['HAVE_WX']:
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files += [
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'GUI/ConfigDlg.cpp',
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'Debugger/Debugger.cpp',
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'Debugger/Debugger.cpp',
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]
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if gfxenv['HAVE_COCOA']:
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@ -67,13 +67,11 @@ conf = gfxenv.Configure(custom_tests = tests,
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if sys.platform == 'darwin':
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# Use libraries from MacPorts.
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compileFlags.append('-I/opt/local/include')
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linkFlags.append('-L/opt/local/lib')
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conf.CheckPKG('OpenGL')
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if not conf.CheckPKG('Cg'):
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print name + " must have Cg framework from nvidia to be build"
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Return()
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conf.CheckPKG('OpenGL')
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if not conf.CheckPKG('Cg'):
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print name + " must have Cg framework from nvidia to be build"
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Return()
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elif sys.platform == 'win32':
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print name + " is assuming that you have opengl, glu, cg, and cggl"
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else:
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@ -81,15 +79,26 @@ else:
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print name + " must have opengl and glu to be build"
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Return()
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if not conf.CheckPKG('Cg') or not conf.CheckPKG('CgGL'):
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if not conf.CheckPKG('Cg') or not conf.CheckPKG('CgGL'):
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print name + " must have cg and cggl to be build"
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Return()
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if sys.platform == 'win32':
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print name + " is assuming that you have glew"
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print name + " is assuming that you have glew"
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else:
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if not conf.CheckPKG('GLEW'):
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print name + " must have glew to be build"
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Return()
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if not conf.CheckPKG('GLEW'):
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print name + " must have glew to be build"
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Return()
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if sys.platform == 'win32':
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files += [
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'OS/Win32.cpp'
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]
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libs += [
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env['base_dir'] + '/Externals/Cg/'
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]
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gfxenv['CPPPATH'] += libs
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# check for xxf86vm
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@ -128,8 +137,7 @@ gfxenv.Append(
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LINKFLAGS = linkFlags,
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)
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if sys.platform != 'win32':
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gfxenv.SharedLibrary(
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gfxenv.SharedLibrary(
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env['plugin_dir']+name,
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files,
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LIBS = libs + gfxenv['LIBS']
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