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MemArena: Fix the launching of non-Wii games
When we cleaned up the code to calculate the shm_position and total_mem in one step, we sometimes skipped over certain views because they were Wii-only. When looking at the total memory, we'd look at the last field, whether or not it was skipped. Since Wii-only fields are the last view, this meant that the shm_position was 0, since it was skipped, causing us to map a 0-sized field. Fix this by explicitly returning the total size from MemoryMap_InitializeViews. Additionally, the shm_position was being calculated incorrectly because it was adding up the shm_position *before* the mirror, rather than after it. Fix this by adopting a scheme similar to what we had before.
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@ -222,9 +222,10 @@ bail:
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return false;
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}
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static void MemoryMap_InitializeViews(MemoryView *views, int num_views, u32 flags)
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static u32 MemoryMap_InitializeViews(MemoryView *views, int num_views, u32 flags)
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{
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u32 shm_position = 0;
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u32 last_position;
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for (int i = 0; i < num_views; i++)
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{
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@ -233,17 +234,19 @@ static void MemoryMap_InitializeViews(MemoryView *views, int num_views, u32 flag
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SKIP(flags, views[i].flags);
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if (views[i].flags & MV_MIRROR_PREVIOUS)
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shm_position = last_position;
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views[i].shm_position = shm_position;
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if (!(views[i].flags & MV_MIRROR_PREVIOUS))
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shm_position += views[i].size;
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last_position = shm_position;
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shm_position += views[i].size;
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}
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return shm_position;
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}
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u8 *MemoryMap_Setup(MemoryView *views, int num_views, u32 flags, MemArena *arena)
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{
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MemoryMap_InitializeViews(views, num_views, flags);
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u32 total_mem = views[num_views - 1].shm_position;
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u32 total_mem = MemoryMap_InitializeViews(views, num_views, flags);
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arena->GrabSHMSegment(total_mem);
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