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VideoCommon: Rename TextureConversionShader namespace.
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@ -22,7 +22,7 @@
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static char text[16384];
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static bool IntensityConstantAdded = false;
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namespace TextureConversionShader
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namespace TextureConversionShaderTiled
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{
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u16 GetEncodedSampleCount(EFBCopyFormat format)
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{
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