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OGL: Move copy_image variable into backend.
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@ -84,7 +84,6 @@ void InitBackendInfo()
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g_Config.backend_info.bSupportsPostProcessing = false;
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g_Config.backend_info.bSupportsPostProcessing = false;
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g_Config.backend_info.bSupportsPaletteConversion = true;
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g_Config.backend_info.bSupportsPaletteConversion = true;
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g_Config.backend_info.bSupportsClipControl = true;
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g_Config.backend_info.bSupportsClipControl = true;
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g_Config.backend_info.bSupportsCopySubImage = true;
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IDXGIFactory* factory;
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IDXGIFactory* factory;
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IDXGIAdapter* ad;
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IDXGIAdapter* ad;
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@ -469,7 +469,7 @@ Renderer::Renderer()
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g_Config.backend_info.bSupportsGeometryShaders = GLExtensions::Version() >= 320;
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g_Config.backend_info.bSupportsGeometryShaders = GLExtensions::Version() >= 320;
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g_Config.backend_info.bSupportsPaletteConversion = GLExtensions::Supports("GL_ARB_texture_buffer_object");
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g_Config.backend_info.bSupportsPaletteConversion = GLExtensions::Supports("GL_ARB_texture_buffer_object");
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g_Config.backend_info.bSupportsClipControl = GLExtensions::Supports("GL_ARB_clip_control");
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g_Config.backend_info.bSupportsClipControl = GLExtensions::Supports("GL_ARB_clip_control");
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g_Config.backend_info.bSupportsCopySubImage = GLExtensions::Supports("GL_ARB_copy_image") ||
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g_ogl_config.bSupportsCopySubImage = GLExtensions::Supports("GL_ARB_copy_image") ||
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GLExtensions::Supports("GL_NV_copy_image") ||
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GLExtensions::Supports("GL_NV_copy_image") ||
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GLExtensions::Supports("GL_EXT_copy_image") ||
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GLExtensions::Supports("GL_EXT_copy_image") ||
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GLExtensions::Supports("GL_OES_copy_image");
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GLExtensions::Supports("GL_OES_copy_image");
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@ -603,7 +603,7 @@ Renderer::Renderer()
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g_ogl_config.bSupportSampleShading ? "" : "SSAA ",
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g_ogl_config.bSupportSampleShading ? "" : "SSAA ",
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g_ActiveConfig.backend_info.bSupportsGSInstancing ? "" : "GSInstancing ",
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g_ActiveConfig.backend_info.bSupportsGSInstancing ? "" : "GSInstancing ",
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g_ActiveConfig.backend_info.bSupportsClipControl ? "" : "ClipControl ",
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g_ActiveConfig.backend_info.bSupportsClipControl ? "" : "ClipControl ",
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g_ActiveConfig.backend_info.bSupportsCopySubImage ? "" : "CopyImageSubData "
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g_ogl_config.bSupportsCopySubImage ? "" : "CopyImageSubData "
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);
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);
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s_last_multisample_mode = g_ActiveConfig.iMultisampleMode;
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s_last_multisample_mode = g_ActiveConfig.iMultisampleMode;
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@ -36,6 +36,7 @@ struct VideoConfig
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bool bSupportViewportFloat;
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bool bSupportViewportFloat;
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bool bSupportsAEP;
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bool bSupportsAEP;
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bool bSupportsDebug;
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bool bSupportsDebug;
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bool bSupportsCopySubImage;
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const char* gl_vendor;
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const char* gl_vendor;
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const char* gl_renderer;
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const char* gl_renderer;
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@ -147,7 +147,7 @@ void TextureCache::TCacheEntry::CopyRectangleFromTexture(
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TCacheEntry* srcentry = (TCacheEntry*)source;
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TCacheEntry* srcentry = (TCacheEntry*)source;
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if (srcrect.GetWidth() == dstrect.GetWidth()
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if (srcrect.GetWidth() == dstrect.GetWidth()
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&& srcrect.GetHeight() == dstrect.GetHeight()
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&& srcrect.GetHeight() == dstrect.GetHeight()
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&& g_ActiveConfig.backend_info.bSupportsCopySubImage)
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&& g_ogl_config.bSupportsCopySubImage)
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{
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{
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glCopyImageSubData(
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glCopyImageSubData(
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srcentry->texture,
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srcentry->texture,
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@ -167,9 +167,11 @@ void TextureCache::TCacheEntry::CopyRectangleFromTexture(
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1);
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1);
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return;
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return;
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}
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}
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else if (!config.rendertarget)
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else if (!framebuffer)
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{
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{
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return;
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glGenFramebuffers(1, &framebuffer);
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FramebufferManager::SetFramebuffer(framebuffer);
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FramebufferManager::FramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_ARRAY, texture, 0);
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}
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}
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g_renderer->ResetAPIState();
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g_renderer->ResetAPIState();
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FramebufferManager::SetFramebuffer(framebuffer);
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FramebufferManager::SetFramebuffer(framebuffer);
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@ -160,7 +160,6 @@ struct VideoConfig final
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bool bSupportsPostProcessing;
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bool bSupportsPostProcessing;
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bool bSupportsPaletteConversion;
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bool bSupportsPaletteConversion;
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bool bSupportsClipControl; // Needed by VertexShaderGen, so must stay in VideoCommon
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bool bSupportsClipControl; // Needed by VertexShaderGen, so must stay in VideoCommon
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bool bSupportsCopySubImage; // Needed for partial texture updates
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} backend_info;
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} backend_info;
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// Utility
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// Utility
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