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DolphinQt: Set window decorations for all top-level QWidgets.
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@ -51,6 +51,7 @@
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#include "DolphinQt/QtUtils/ModalMessageBox.h"
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#include "DolphinQt/QtUtils/QueueOnObject.h"
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#include "DolphinQt/QtUtils/RunOnObject.h"
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#include "DolphinQt/QtUtils/SetWindowDecorations.h"
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#include "DolphinQt/Resources.h"
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#include "DolphinQt/Settings.h"
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#include "DolphinQt/Settings/GameCubePane.h"
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@ -213,6 +214,7 @@ void NetPlayDialog::CreateMainLayout()
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m_game_digest_menu->addAction(tr("Other game..."), this, [this] {
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GameListDialog gld(m_game_list_model, this);
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SetQWidgetWindowDecorations(&gld);
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if (gld.exec() != QDialog::Accepted)
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return;
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Settings::Instance().GetNetPlayServer()->ComputeGameDigest(
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@ -335,6 +337,7 @@ void NetPlayDialog::ConnectWidgets()
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Settings::Instance().GetNetPlayServer()->KickPlayer(id);
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});
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connect(m_assign_ports_button, &QPushButton::clicked, [this] {
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SetQWidgetWindowDecorations(m_pad_mapping);
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m_pad_mapping->exec();
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Settings::Instance().GetNetPlayServer()->SetPadMapping(m_pad_mapping->GetGCPadArray());
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@ -380,6 +383,7 @@ void NetPlayDialog::ConnectWidgets()
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connect(m_game_button, &QPushButton::clicked, [this] {
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GameListDialog gld(m_game_list_model, this);
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SetQWidgetWindowDecorations(&gld);
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if (gld.exec() == QDialog::Accepted)
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{
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Settings& settings = Settings::Instance();
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