DolphinQt: Set window decorations for all top-level QWidgets.

This commit is contained in:
Admiral H. Curtiss
2023-07-31 00:42:15 +02:00
parent e8d23af0f2
commit e2fb8fab2f
43 changed files with 187 additions and 13 deletions

View File

@ -51,6 +51,7 @@
#include "DolphinQt/QtUtils/ModalMessageBox.h"
#include "DolphinQt/QtUtils/QueueOnObject.h"
#include "DolphinQt/QtUtils/RunOnObject.h"
#include "DolphinQt/QtUtils/SetWindowDecorations.h"
#include "DolphinQt/Resources.h"
#include "DolphinQt/Settings.h"
#include "DolphinQt/Settings/GameCubePane.h"
@ -213,6 +214,7 @@ void NetPlayDialog::CreateMainLayout()
m_game_digest_menu->addAction(tr("Other game..."), this, [this] {
GameListDialog gld(m_game_list_model, this);
SetQWidgetWindowDecorations(&gld);
if (gld.exec() != QDialog::Accepted)
return;
Settings::Instance().GetNetPlayServer()->ComputeGameDigest(
@ -335,6 +337,7 @@ void NetPlayDialog::ConnectWidgets()
Settings::Instance().GetNetPlayServer()->KickPlayer(id);
});
connect(m_assign_ports_button, &QPushButton::clicked, [this] {
SetQWidgetWindowDecorations(m_pad_mapping);
m_pad_mapping->exec();
Settings::Instance().GetNetPlayServer()->SetPadMapping(m_pad_mapping->GetGCPadArray());
@ -380,6 +383,7 @@ void NetPlayDialog::ConnectWidgets()
connect(m_game_button, &QPushButton::clicked, [this] {
GameListDialog gld(m_game_list_model, this);
SetQWidgetWindowDecorations(&gld);
if (gld.exec() == QDialog::Accepted)
{
Settings& settings = Settings::Instance();