diff --git a/Source/Core/VideoCommon/DriverDetails.h b/Source/Core/VideoCommon/DriverDetails.h index 721447b979..53915b59ce 100644 --- a/Source/Core/VideoCommon/DriverDetails.h +++ b/Source/Core/VideoCommon/DriverDetails.h @@ -74,7 +74,7 @@ namespace DriverDetails // Bug: Centroid is broken in shaders // Affected devices: Qualcomm/Adreno // Started Version: 14 - // Ended Version: -1 + // Ended Version: 53 // Centroid in/out, used in the shaders, is used for multisample buffers to get the texel correctly // When MSAA is disabled, it acts like a regular in/out // Tends to cause the driver to render full white or black @@ -82,7 +82,7 @@ namespace DriverDetails // Bug: INFO_LOG_LENGTH broken // Affected devices: Qualcomm/Adreno // Started Version: ? (Noticed on v14) - // Ended Version: -1 + // Ended Version: 53 // When compiling a shader, it is important that when it fails, // you first get the length of the information log prior to grabbing it. // This allows you to allocate an array to store all of the log @@ -127,7 +127,7 @@ namespace DriverDetails // Bug : Can't draw on screen text and clear correctly. // Affected devices: Qualcomm/Adreno // Started Version: ? - // Ended Version: ? + // Ended Version: 53 // Current code for drawing on screen text and clearing the framebuffer doesn't work on Adreno // Drawing on screen text causes the whole screen to swizzle in a terrible fashion // Clearing the framebuffer causes one to never see a frame. @@ -142,14 +142,14 @@ namespace DriverDetails BUG_BROKENBUFFERSTREAM, // Bug: GLSL ES 3.0 textureSize causes abort // Affected devices: Adreno a3xx - // Started Version: v53 + // Started Version: -1 (Noticed in v53) // Ended Version: -1 // If a shader includes a textureSize function call then the shader compiler will call abort() BUG_BROKENTEXTURESIZE, // Bug: ARB_buffer_storage doesn't work with ARRAY_BUFFER type streams // Affected devices: Geforce 4xx+ // Started Version: -1 - // Ended Version: -1 + // Ended Version: 332.21 // The buffer_storage streaming method is required for greater speed gains in our buffer streaming // It reduces what is needed for streaming to basically a memcpy call // It seems to work for all buffer types except GL_ARRAY_BUFFER