Update stereoscopic.glsl

This commit is contained in:
myownfriend 2014-05-21 00:00:18 -04:00
parent 349a7b59ea
commit e43df47cd1

View File

@ -10,23 +10,22 @@ uniform vec4 resolution;
void main() void main()
{ {
float4 c0 = texture(samp9, uv0).rgba; // Source Color // Source Color
float sep = 5.0; float4 c0 = texture(samp9, uv0).rgba;
float red = c0.r; float sep = 5.0;
float green = c0.g; float red = c0.r;
float blue = c0.b; float green = c0.g;
float blue = c0.b;
// Left Eye (Red)
float4 c1 = texture(samp9, uv0 + float2(sep,0.0)*resolution.zw).rgba;
red = max(c0.r, c1.r);
// Right Eye (Cyan) // Left Eye (Red)
float4 c2 = texture(samp9, uv0 + float2(-sep,0.0)*resolution.zw).rgba; float4 c1 = texture(samp9, uv0 + float2(sep,0.0)*resolution.zw).rgba;
float cyan = (c2.g + c2.b) / 2.0; red = max(c0.r, c1.r);
green = max(c0.g, cyan);
blue = max(c0.b, cyan);
// Right Eye (Cyan)
ocol0 = float4(red, green, blue, c0.a); float4 c2 = texture(samp9, uv0 + float2(-sep,0.0)*resolution.zw).rgba;
float cyan = (c2.g + c2.b) / 2.0;
green = max(c0.g, cyan);
blue = max(c0.b, cyan);
ocol0 = float4(red, green, blue, c0.a);
} }