Merge pull request #7955 from Techjar/netplay-golf-mode

NetPlay golf mode
This commit is contained in:
spycrab 2019-04-05 17:25:23 +02:00 committed by GitHub
commit e44433c2f6
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GPG Key ID: 4AEE18F83AFDEB23
22 changed files with 522 additions and 138 deletions

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@ -55,5 +55,8 @@ const ConfigInfo<bool> NETPLAY_HOST_INPUT_AUTHORITY{{System::Main, "NetPlay", "H
false}; false};
const ConfigInfo<bool> NETPLAY_SYNC_ALL_WII_SAVES{{System::Main, "NetPlay", "SyncAllWiiSaves"}, const ConfigInfo<bool> NETPLAY_SYNC_ALL_WII_SAVES{{System::Main, "NetPlay", "SyncAllWiiSaves"},
false}; false};
const ConfigInfo<bool> NETPLAY_GOLF_MODE{{System::Main, "NetPlay", "GolfMode"}, false};
const ConfigInfo<bool> NETPLAY_GOLF_MODE_OVERLAY{{System::Main, "NetPlay", "GolfModeOverlay"},
true};
} // namespace Config } // namespace Config

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@ -45,5 +45,7 @@ extern const ConfigInfo<bool> NETPLAY_REDUCE_POLLING_RATE;
extern const ConfigInfo<bool> NETPLAY_STRICT_SETTINGS_SYNC; extern const ConfigInfo<bool> NETPLAY_STRICT_SETTINGS_SYNC;
extern const ConfigInfo<bool> NETPLAY_HOST_INPUT_AUTHORITY; extern const ConfigInfo<bool> NETPLAY_HOST_INPUT_AUTHORITY;
extern const ConfigInfo<bool> NETPLAY_SYNC_ALL_WII_SAVES; extern const ConfigInfo<bool> NETPLAY_SYNC_ALL_WII_SAVES;
extern const ConfigInfo<bool> NETPLAY_GOLF_MODE;
extern const ConfigInfo<bool> NETPLAY_GOLF_MODE_OVERLAY;
} // namespace Config } // namespace Config

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@ -20,7 +20,7 @@
#include "InputCommon/GCPadStatus.h" #include "InputCommon/GCPadStatus.h"
// clang-format off // clang-format off
constexpr std::array<const char*, 132> s_hotkey_labels{{ constexpr std::array<const char*, 133> s_hotkey_labels{{
_trans("Open"), _trans("Open"),
_trans("Change Disc"), _trans("Change Disc"),
_trans("Eject Disc"), _trans("Eject Disc"),
@ -32,6 +32,7 @@ constexpr std::array<const char*, 132> s_hotkey_labels{{
_trans("Take Screenshot"), _trans("Take Screenshot"),
_trans("Exit"), _trans("Exit"),
_trans("Activate NetPlay Chat"), _trans("Activate NetPlay Chat"),
_trans("Control NetPlay Golf Mode"),
_trans("Volume Down"), _trans("Volume Down"),
_trans("Volume Up"), _trans("Volume Up"),
@ -275,7 +276,7 @@ struct HotkeyGroupInfo
}; };
constexpr std::array<HotkeyGroupInfo, NUM_HOTKEY_GROUPS> s_groups_info = { constexpr std::array<HotkeyGroupInfo, NUM_HOTKEY_GROUPS> s_groups_info = {
{{_trans("General"), HK_OPEN, HK_ACTIVATE_CHAT}, {{_trans("General"), HK_OPEN, HK_REQUEST_GOLF_CONTROL},
{_trans("Volume"), HK_VOLUME_DOWN, HK_VOLUME_TOGGLE_MUTE}, {_trans("Volume"), HK_VOLUME_DOWN, HK_VOLUME_TOGGLE_MUTE},
{_trans("Emulation Speed"), HK_DECREASE_EMULATION_SPEED, HK_TOGGLE_THROTTLE}, {_trans("Emulation Speed"), HK_DECREASE_EMULATION_SPEED, HK_TOGGLE_THROTTLE},
{_trans("Frame Advance"), HK_FRAME_ADVANCE, HK_FRAME_ADVANCE_RESET_SPEED}, {_trans("Frame Advance"), HK_FRAME_ADVANCE, HK_FRAME_ADVANCE_RESET_SPEED},

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@ -15,7 +15,7 @@ namespace ControllerEmu
{ {
class ControllerEmu; class ControllerEmu;
class Buttons; class Buttons;
} } // namespace ControllerEmu
enum Hotkey enum Hotkey
{ {
@ -30,6 +30,7 @@ enum Hotkey
HK_SCREENSHOT, HK_SCREENSHOT,
HK_EXIT, HK_EXIT,
HK_ACTIVATE_CHAT, HK_ACTIVATE_CHAT,
HK_REQUEST_GOLF_CONTROL,
HK_VOLUME_DOWN, HK_VOLUME_DOWN,
HK_VOLUME_UP, HK_VOLUME_UP,
@ -236,4 +237,4 @@ void GetStatus();
bool IsEnabled(); bool IsEnabled();
void Enable(bool enable_toggle); void Enable(bool enable_toggle);
bool IsPressed(int Id, bool held); bool IsPressed(int Id, bool held);
} } // namespace HotkeyManagerEmu

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@ -442,6 +442,30 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
} }
break; break;
case NP_MSG_PAD_HOST_DATA:
{
while (!packet.endOfPacket())
{
PadIndex map;
packet >> map;
GCPadStatus pad;
packet >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >>
pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight >> pad.isConnected;
// Trusting server for good map value (>=0 && <4)
// write to last status
m_last_pad_status[map] = pad;
if (!m_first_pad_status_received[map])
{
m_first_pad_status_received[map] = true;
m_first_pad_status_received_event.Set();
}
}
}
break;
case NP_MSG_WIIMOTE_DATA: case NP_MSG_WIIMOTE_DATA:
{ {
PadIndex map; PadIndex map;
@ -471,15 +495,6 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
} }
break; break;
case NP_MSG_PAD_FIRST_RECEIVED:
{
PadIndex map;
packet >> map;
packet >> m_first_pad_status_received[map];
m_first_pad_status_received_event.Set();
}
break;
case NP_MSG_HOST_INPUT_AUTHORITY: case NP_MSG_HOST_INPUT_AUTHORITY:
{ {
packet >> m_host_input_authority; packet >> m_host_input_authority;
@ -487,6 +502,43 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
} }
break; break;
case NP_MSG_GOLF_SWITCH:
{
PlayerId pid;
packet >> pid;
const PlayerId previous_golfer = m_current_golfer;
m_current_golfer = pid;
m_dialog->OnGolferChanged(m_local_player->pid == pid, pid != 0 ? m_players[pid].name : "");
if (m_local_player->pid == previous_golfer)
{
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_GOLF_RELEASE);
Send(spac);
}
else if (m_local_player->pid == pid)
{
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_GOLF_ACQUIRE);
Send(spac);
// Pads are already calibrated so we can just ignore this
m_first_pad_status_received.fill(true);
m_wait_on_input = false;
m_wait_on_input_event.Set();
}
}
break;
case NP_MSG_GOLF_PREPARE:
{
m_wait_on_input_received = true;
m_wait_on_input = true;
}
break;
case NP_MSG_CHANGE_GAME: case NP_MSG_CHANGE_GAME:
{ {
{ {
@ -622,6 +674,8 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
for (int& extension : m_net_settings.m_WiimoteExtension) for (int& extension : m_net_settings.m_WiimoteExtension)
packet >> extension; packet >> extension;
packet >> m_net_settings.m_GolfMode;
m_net_settings.m_IsHosting = m_local_player->IsHost(); m_net_settings.m_IsHosting = m_local_player->IsHost();
m_net_settings.m_HostInputAuthority = m_host_input_authority; m_net_settings.m_HostInputAuthority = m_host_input_authority;
} }
@ -1375,6 +1429,8 @@ bool NetPlayClient::StartGame(const std::string& path)
} }
m_timebase_frame = 0; m_timebase_frame = 0;
m_current_golfer = 1;
m_wait_on_input = false;
m_is_running.Set(); m_is_running.Set();
NetPlay_Enable(this); NetPlay_Enable(this);
@ -1686,6 +1742,27 @@ bool NetPlayClient::GetNetPads(const int pad_nb, const bool batching, GCPadStatu
// specific pad arbitrarily. In this case, we poll just that pad // specific pad arbitrarily. In this case, we poll just that pad
// and send it. // and send it.
// When here when told to so we don't deadlock in certain situations
while (m_wait_on_input)
{
if (!m_is_running.IsSet())
{
return false;
}
if (m_wait_on_input_received)
{
// Tell the server we've acknowledged the message
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_GOLF_PREPARE);
Send(spac);
m_wait_on_input_received = false;
}
m_wait_on_input_event.Wait();
}
if (IsFirstInGamePad(pad_nb) && batching) if (IsFirstInGamePad(pad_nb) && batching)
{ {
sf::Packet packet; sf::Packet packet;
@ -1720,22 +1797,30 @@ bool NetPlayClient::GetNetPads(const int pad_nb, const bool batching, GCPadStatu
SendPadHostPoll(pad_nb); SendPadHostPoll(pad_nb);
} }
if (m_host_input_authority && !m_local_player->IsHost()) if (m_host_input_authority)
{ {
// CoreTiming acts funny and causes what looks like frame skip if if (m_local_player->pid != m_current_golfer)
// we toggle the emulation speed too quickly, so to prevent this
// we wait until the buffer has been over for at least 1 second.
const bool buffer_over_target = m_pad_buffer[pad_nb].Size() > m_target_buffer_size + 1;
if (!buffer_over_target)
m_buffer_under_target_last = std::chrono::steady_clock::now();
std::chrono::duration<double> time_diff =
std::chrono::steady_clock::now() - m_buffer_under_target_last;
if (time_diff.count() >= 1.0 || !buffer_over_target)
{ {
// run fast if the buffer is overfilled, otherwise run normal speed // CoreTiming acts funny and causes what looks like frame skip if
SConfig::GetInstance().m_EmulationSpeed = buffer_over_target ? 0.0f : 1.0f; // we toggle the emulation speed too quickly, so to prevent this
// we wait until the buffer has been over for at least 1 second.
const bool buffer_over_target = m_pad_buffer[pad_nb].Size() > m_target_buffer_size + 1;
if (!buffer_over_target)
m_buffer_under_target_last = std::chrono::steady_clock::now();
std::chrono::duration<double> time_diff =
std::chrono::steady_clock::now() - m_buffer_under_target_last;
if (time_diff.count() >= 1.0 || !buffer_over_target)
{
// run fast if the buffer is overfilled, otherwise run normal speed
SConfig::GetInstance().m_EmulationSpeed = buffer_over_target ? 0.0f : 1.0f;
}
}
else
{
// Set normal speed when we're the host, otherwise it can get stuck at unlimited
SConfig::GetInstance().m_EmulationSpeed = 1.0f;
} }
} }
@ -1865,9 +1950,18 @@ bool NetPlayClient::PollLocalPad(const int local_pad, sf::Packet& packet)
if (m_host_input_authority) if (m_host_input_authority)
{ {
// add to packet if (m_local_player->pid != m_current_golfer)
AddPadStateToPacket(ingame_pad, pad_status, packet); {
data_added = true; // add to packet
AddPadStateToPacket(ingame_pad, pad_status, packet);
data_added = true;
}
else
{
// set locally
m_last_pad_status[ingame_pad] = pad_status;
m_first_pad_status_received[ingame_pad] = true;
}
} }
else else
{ {
@ -1889,9 +1983,12 @@ bool NetPlayClient::PollLocalPad(const int local_pad, sf::Packet& packet)
void NetPlayClient::SendPadHostPoll(const PadIndex pad_num) void NetPlayClient::SendPadHostPoll(const PadIndex pad_num)
{ {
if (!m_local_player->IsHost()) if (m_local_player->pid != m_current_golfer)
return; return;
sf::Packet packet;
packet << static_cast<MessageId>(NP_MSG_PAD_HOST_DATA);
if (pad_num < 0) if (pad_num < 0)
{ {
for (size_t i = 0; i < m_pad_map.size(); i++) for (size_t i = 0; i < m_pad_map.size(); i++)
@ -1907,6 +2004,16 @@ void NetPlayClient::SendPadHostPoll(const PadIndex pad_num)
m_first_pad_status_received_event.Wait(); m_first_pad_status_received_event.Wait();
} }
} }
for (size_t i = 0; i < m_pad_map.size(); i++)
{
if (m_pad_map[i] == 0 || m_pad_buffer[i].Size() > 0)
continue;
const GCPadStatus& pad_status = m_last_pad_status[i];
m_pad_buffer[i].Push(pad_status);
AddPadStateToPacket(static_cast<int>(i), pad_status, packet);
}
} }
else if (m_pad_map[pad_num] != 0) else if (m_pad_map[pad_num] != 0)
{ {
@ -1917,11 +2024,15 @@ void NetPlayClient::SendPadHostPoll(const PadIndex pad_num)
m_first_pad_status_received_event.Wait(); m_first_pad_status_received_event.Wait();
} }
if (m_pad_buffer[pad_num].Size() == 0)
{
const GCPadStatus& pad_status = m_last_pad_status[pad_num];
m_pad_buffer[pad_num].Push(pad_status);
AddPadStateToPacket(pad_num, pad_status, packet);
}
} }
sf::Packet packet;
packet << static_cast<MessageId>(NP_MSG_PAD_HOST_POLL);
packet << pad_num;
SendAsync(std::move(packet)); SendAsync(std::move(packet));
} }
@ -1934,6 +2045,7 @@ bool NetPlayClient::StopGame()
m_gc_pad_event.Set(); m_gc_pad_event.Set();
m_wii_pad_event.Set(); m_wii_pad_event.Set();
m_first_pad_status_received_event.Set(); m_first_pad_status_received_event.Set();
m_wait_on_input_event.Set();
NetPlay_Disable(); NetPlay_Disable();
@ -1957,6 +2069,7 @@ void NetPlayClient::Stop()
m_gc_pad_event.Set(); m_gc_pad_event.Set();
m_wii_pad_event.Set(); m_wii_pad_event.Set();
m_first_pad_status_received_event.Set(); m_first_pad_status_received_event.Set();
m_wait_on_input_event.Set();
// Tell the server to stop if we have a pad mapped in game. // Tell the server to stop if we have a pad mapped in game.
if (LocalPlayerHasControllerMapped()) if (LocalPlayerHasControllerMapped())
@ -1979,15 +2092,35 @@ void NetPlayClient::SendPowerButtonEvent()
SendAsync(std::move(packet)); SendAsync(std::move(packet));
} }
void NetPlayClient::RequestGolfControl(const PlayerId pid)
{
if (!m_host_input_authority || !m_net_settings.m_GolfMode)
return;
sf::Packet packet;
packet << static_cast<MessageId>(NP_MSG_GOLF_REQUEST);
packet << pid;
SendAsync(std::move(packet));
}
void NetPlayClient::RequestGolfControl()
{
RequestGolfControl(m_local_player->pid);
}
// called from ---GUI--- thread
std::string NetPlayClient::GetCurrentGolfer()
{
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
if (m_players.count(m_current_golfer))
return m_players[m_current_golfer].name;
return "";
}
// called from ---GUI--- thread // called from ---GUI--- thread
bool NetPlayClient::LocalPlayerHasControllerMapped() const bool NetPlayClient::LocalPlayerHasControllerMapped() const
{ {
const auto mapping_matches_player_id = [this](const PlayerId& mapping) { return PlayerHasControllerMapped(m_local_player->pid);
return mapping == m_local_player->pid;
};
return std::any_of(m_pad_map.begin(), m_pad_map.end(), mapping_matches_player_id) ||
std::any_of(m_wiimote_map.begin(), m_wiimote_map.end(), mapping_matches_player_id);
} }
bool NetPlayClient::IsFirstInGamePad(int ingame_pad) const bool NetPlayClient::IsFirstInGamePad(int ingame_pad) const
@ -2040,6 +2173,19 @@ int NetPlayClient::LocalPadToInGamePad(int local_pad) const
return ingame_pad; return ingame_pad;
} }
bool NetPlayClient::PlayerHasControllerMapped(const PlayerId pid) const
{
const auto mapping_matches_player_id = [pid](const PlayerId& mapping) { return mapping == pid; };
return std::any_of(m_pad_map.begin(), m_pad_map.end(), mapping_matches_player_id) ||
std::any_of(m_wiimote_map.begin(), m_wiimote_map.end(), mapping_matches_player_id);
}
bool NetPlayClient::IsLocalPlayer(const PlayerId pid) const
{
return pid == m_local_player->pid;
}
void NetPlayClient::SendTimeBase() void NetPlayClient::SendTimeBase()
{ {
std::lock_guard<std::mutex> lk(crit_netplay_client); std::lock_guard<std::mutex> lk(crit_netplay_client);

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@ -54,6 +54,7 @@ public:
virtual void OnTraversalError(TraversalClient::FailureReason error) = 0; virtual void OnTraversalError(TraversalClient::FailureReason error) = 0;
virtual void OnTraversalStateChanged(TraversalClient::State state) = 0; virtual void OnTraversalStateChanged(TraversalClient::State state) = 0;
virtual void OnSaveDataSyncFailure() = 0; virtual void OnSaveDataSyncFailure() = 0;
virtual void OnGolferChanged(bool is_golfer, const std::string& golfer_name) = 0;
virtual bool IsRecording() = 0; virtual bool IsRecording() = 0;
virtual std::string FindGame(const std::string& game) = 0; virtual std::string FindGame(const std::string& game) = 0;
@ -111,6 +112,9 @@ public:
void SendChatMessage(const std::string& msg); void SendChatMessage(const std::string& msg);
void RequestStopGame(); void RequestStopGame();
void SendPowerButtonEvent(); void SendPowerButtonEvent();
void RequestGolfControl(PlayerId pid);
void RequestGolfControl();
std::string GetCurrentGolfer();
// Send and receive pads values // Send and receive pads values
bool WiimoteUpdate(int _number, u8* data, const u8 size, u8 reporting_mode); bool WiimoteUpdate(int _number, u8* data, const u8 size, u8 reporting_mode);
@ -128,6 +132,10 @@ public:
int InGamePadToLocalPad(int ingame_pad) const; int InGamePadToLocalPad(int ingame_pad) const;
int LocalPadToInGamePad(int localPad) const; int LocalPadToInGamePad(int localPad) const;
bool PlayerHasControllerMapped(PlayerId pid) const;
bool LocalPlayerHasControllerMapped() const;
bool IsLocalPlayer(PlayerId pid) const;
static void SendTimeBase(); static void SendTimeBase();
bool DoAllPlayersHaveGame(); bool DoAllPlayersHaveGame();
@ -158,6 +166,7 @@ protected:
std::array<Common::SPSCQueue<GCPadStatus>, 4> m_pad_buffer; std::array<Common::SPSCQueue<GCPadStatus>, 4> m_pad_buffer;
std::array<Common::SPSCQueue<NetWiimote>, 4> m_wiimote_buffer; std::array<Common::SPSCQueue<NetWiimote>, 4> m_wiimote_buffer;
std::array<GCPadStatus, 4> m_last_pad_status{};
std::array<bool, 4> m_first_pad_status_received{}; std::array<bool, 4> m_first_pad_status_received{};
std::chrono::time_point<std::chrono::steady_clock> m_buffer_under_target_last; std::chrono::time_point<std::chrono::steady_clock> m_buffer_under_target_last;
@ -178,6 +187,12 @@ protected:
// speeding up the game to drain the buffer. // speeding up the game to drain the buffer.
unsigned int m_target_buffer_size = 20; unsigned int m_target_buffer_size = 20;
bool m_host_input_authority = false; bool m_host_input_authority = false;
PlayerId m_current_golfer = 1;
// This bool will stall the client at the start of GetNetPads, used for switching input control
// without deadlocking. Use the correspondingly named Event to wake it up.
bool m_wait_on_input;
bool m_wait_on_input_received;
Player* m_local_player = nullptr; Player* m_local_player = nullptr;
@ -199,8 +214,6 @@ private:
Failure Failure
}; };
bool LocalPlayerHasControllerMapped() const;
void SendStartGamePacket(); void SendStartGamePacket();
void SendStopGamePacket(); void SendStopGamePacket();
@ -238,6 +251,7 @@ private:
Common::Event m_gc_pad_event; Common::Event m_gc_pad_event;
Common::Event m_wii_pad_event; Common::Event m_wii_pad_event;
Common::Event m_first_pad_status_received_event; Common::Event m_first_pad_status_received_event;
Common::Event m_wait_on_input_event;
u8 m_sync_save_data_count = 0; u8 m_sync_save_data_count = 0;
u8 m_sync_save_data_success_count = 0; u8 m_sync_save_data_success_count = 0;
u16 m_sync_gecko_codes_count = 0; u16 m_sync_gecko_codes_count = 0;

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@ -83,6 +83,9 @@ struct NetSettings
std::string m_SaveDataRegion; std::string m_SaveDataRegion;
bool m_SyncAllWiiSaves; bool m_SyncAllWiiSaves;
std::array<int, 4> m_WiimoteExtension; std::array<int, 4> m_WiimoteExtension;
bool m_GolfMode;
// These aren't sent over the network directly
bool m_IsHosting; bool m_IsHosting;
bool m_HostInputAuthority; bool m_HostInputAuthority;
}; };
@ -123,12 +126,17 @@ enum
NP_MSG_PAD_DATA = 0x60, NP_MSG_PAD_DATA = 0x60,
NP_MSG_PAD_MAPPING = 0x61, NP_MSG_PAD_MAPPING = 0x61,
NP_MSG_PAD_BUFFER = 0x62, NP_MSG_PAD_BUFFER = 0x62,
NP_MSG_PAD_HOST_POLL = 0x63, NP_MSG_PAD_HOST_DATA = 0x63,
NP_MSG_PAD_FIRST_RECEIVED = 0x64,
NP_MSG_WIIMOTE_DATA = 0x70, NP_MSG_WIIMOTE_DATA = 0x70,
NP_MSG_WIIMOTE_MAPPING = 0x71, NP_MSG_WIIMOTE_MAPPING = 0x71,
NP_MSG_GOLF_REQUEST = 0x90,
NP_MSG_GOLF_SWITCH = 0x91,
NP_MSG_GOLF_ACQUIRE = 0x92,
NP_MSG_GOLF_RELEASE = 0x93,
NP_MSG_GOLF_PREPARE = 0x94,
NP_MSG_START_GAME = 0xA0, NP_MSG_START_GAME = 0xA0,
NP_MSG_CHANGE_GAME = 0xA1, NP_MSG_CHANGE_GAME = 0xA1,
NP_MSG_STOP_GAME = 0xA2, NP_MSG_STOP_GAME = 0xA2,

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@ -527,12 +527,16 @@ void NetPlayServer::AdjustPadBufferSize(unsigned int size)
m_target_buffer_size = size; m_target_buffer_size = size;
// tell clients to change buffer size // not needed on clients with host input authority
sf::Packet spac; if (!m_host_input_authority)
spac << static_cast<MessageId>(NP_MSG_PAD_BUFFER); {
spac << static_cast<u32>(m_target_buffer_size); // tell clients to change buffer size
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_PAD_BUFFER);
spac << static_cast<u32>(m_target_buffer_size);
SendAsyncToClients(std::move(spac)); SendAsyncToClients(std::move(spac));
}
} }
void NetPlayServer::SetHostInputAuthority(const bool enable) void NetPlayServer::SetHostInputAuthority(const bool enable)
@ -652,7 +656,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
break; break;
sf::Packet spac; sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_PAD_DATA); spac << static_cast<MessageId>(m_host_input_authority ? NP_MSG_PAD_HOST_DATA : NP_MSG_PAD_DATA);
while (!packet.endOfPacket()) while (!packet.endOfPacket())
{ {
@ -670,59 +674,48 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
packet >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >> packet >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >>
pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight >> pad.isConnected; pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight >> pad.isConnected;
if (m_host_input_authority) spac << map << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY
{
m_last_pad_status[map] = pad;
if (!m_first_pad_status_received[map])
{
m_first_pad_status_received[map] = true;
SendFirstReceivedToHost(map, true);
}
}
else
{
spac << map << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY
<< pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight
<< pad.isConnected;
}
}
if (!m_host_input_authority)
SendToClients(spac, player.pid);
}
break;
case NP_MSG_PAD_HOST_POLL:
{
PadIndex pad_num;
packet >> pad_num;
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_PAD_DATA);
if (pad_num < 0)
{
for (size_t i = 0; i < m_pad_map.size(); i++)
{
if (m_pad_map[i] == 0)
continue;
const GCPadStatus& pad = m_last_pad_status[i];
spac << static_cast<PadIndex>(i) << pad.button << pad.analogA << pad.analogB << pad.stickX
<< pad.stickY << pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight
<< pad.isConnected;
}
}
else if (m_pad_map.at(pad_num) != 0)
{
const GCPadStatus& pad = m_last_pad_status[pad_num];
spac << pad_num << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY
<< pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight << pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight
<< pad.isConnected; << pad.isConnected;
} }
SendToClients(spac); if (m_host_input_authority)
{
// Prevent crash before game stop if the golfer disconnects
if (m_current_golfer != 0 && m_players.find(m_current_golfer) != m_players.end())
Send(m_players.at(m_current_golfer).socket, spac);
}
else
{
SendToClients(spac, player.pid);
}
}
break;
case NP_MSG_PAD_HOST_DATA:
{
// Kick player if they're not the golfer.
if (m_current_golfer != 0 && player.pid != m_current_golfer)
return 1;
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_PAD_DATA);
while (!packet.endOfPacket())
{
PadIndex map;
packet >> map;
GCPadStatus pad;
packet >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >>
pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight >> pad.isConnected;
spac << map << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY
<< pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight
<< pad.isConnected;
}
SendToClients(spac, player.pid);
} }
break; break;
@ -758,6 +751,63 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
} }
break; break;
case NP_MSG_GOLF_REQUEST:
{
PlayerId pid;
packet >> pid;
// Check if player ID is valid and sender isn't a spectator
if (!m_players.count(pid) || !PlayerHasControllerMapped(player.pid))
break;
if (m_host_input_authority && m_settings.m_GolfMode && m_pending_golfer == 0 &&
m_current_golfer != pid && PlayerHasControllerMapped(pid))
{
m_pending_golfer = pid;
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_GOLF_PREPARE);
Send(m_players[pid].socket, spac);
}
}
break;
case NP_MSG_GOLF_RELEASE:
{
if (m_pending_golfer == 0)
break;
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_GOLF_SWITCH);
spac << static_cast<PlayerId>(m_pending_golfer);
SendToClients(spac);
}
break;
case NP_MSG_GOLF_ACQUIRE:
{
if (m_pending_golfer == 0)
break;
m_current_golfer = m_pending_golfer;
m_pending_golfer = 0;
}
break;
case NP_MSG_GOLF_PREPARE:
{
if (m_pending_golfer == 0)
break;
m_current_golfer = 0;
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_GOLF_SWITCH);
spac << static_cast<PlayerId>(0);
SendToClients(spac);
}
break;
case NP_MSG_PONG: case NP_MSG_PONG:
{ {
const u32 ping = (u32)m_ping_timer.GetTimeElapsed(); const u32 ping = (u32)m_ping_timer.GetTimeElapsed();
@ -1141,7 +1191,8 @@ bool NetPlayServer::StartGame()
if (!m_host_input_authority) if (!m_host_input_authority)
AdjustPadBufferSize(m_target_buffer_size); AdjustPadBufferSize(m_target_buffer_size);
m_first_pad_status_received.fill(false); m_current_golfer = 1;
m_pending_golfer = 0;
const sf::Uint64 initial_rtc = GetInitialNetPlayRTC(); const sf::Uint64 initial_rtc = GetInitialNetPlayRTC();
@ -1227,6 +1278,8 @@ bool NetPlayServer::StartGame()
spac << extension; spac << extension;
} }
spac << m_settings.m_GolfMode;
SendAsyncToClients(std::move(spac)); SendAsyncToClients(std::move(spac));
m_start_pending = false; m_start_pending = false;
@ -1720,15 +1773,6 @@ bool NetPlayServer::CompressBufferIntoPacket(const std::vector<u8>& in_buffer, s
return true; return true;
} }
void NetPlayServer::SendFirstReceivedToHost(const PadIndex map, const bool state)
{
sf::Packet pac;
pac << static_cast<MessageId>(NP_MSG_PAD_FIRST_RECEIVED);
pac << map;
pac << state;
Send(m_players.at(1).socket, pac);
}
u64 NetPlayServer::GetInitialNetPlayRTC() const u64 NetPlayServer::GetInitialNetPlayRTC() const
{ {
const auto& config = SConfig::GetInstance(); const auto& config = SConfig::GetInstance();
@ -1771,6 +1815,14 @@ void NetPlayServer::KickPlayer(PlayerId player)
} }
} }
bool NetPlayServer::PlayerHasControllerMapped(const PlayerId pid) const
{
const auto mapping_matches_player_id = [pid](const PlayerId& mapping) { return mapping == pid; };
return std::any_of(m_pad_map.begin(), m_pad_map.end(), mapping_matches_player_id) ||
std::any_of(m_wiimote_map.begin(), m_wiimote_map.end(), mapping_matches_player_id);
}
u16 NetPlayServer::GetPort() const u16 NetPlayServer::GetPort() const
{ {
return m_server->address.port; return m_server->address.port;

View File

@ -118,7 +118,6 @@ private:
void CheckSyncAndStartGame(); void CheckSyncAndStartGame();
bool CompressFileIntoPacket(const std::string& file_path, sf::Packet& packet); bool CompressFileIntoPacket(const std::string& file_path, sf::Packet& packet);
bool CompressBufferIntoPacket(const std::vector<u8>& in_buffer, sf::Packet& packet); bool CompressBufferIntoPacket(const std::vector<u8>& in_buffer, sf::Packet& packet);
void SendFirstReceivedToHost(PadIndex map, bool state);
u64 GetInitialNetPlayRTC() const; u64 GetInitialNetPlayRTC() const;
@ -138,6 +137,8 @@ private:
void ChunkedDataThreadFunc(); void ChunkedDataThreadFunc();
void ChunkedDataSend(sf::Packet&& packet, PlayerId pid, const TargetMode target_mode); void ChunkedDataSend(sf::Packet&& packet, PlayerId pid, const TargetMode target_mode);
bool PlayerHasControllerMapped(PlayerId pid) const;
NetSettings m_settings; NetSettings m_settings;
bool m_is_running = false; bool m_is_running = false;
@ -155,15 +156,14 @@ private:
bool m_codes_synced = true; bool m_codes_synced = true;
bool m_start_pending = false; bool m_start_pending = false;
bool m_host_input_authority = false; bool m_host_input_authority = false;
PlayerId m_current_golfer = 1;
PlayerId m_pending_golfer = 0;
std::map<PlayerId, Client> m_players; std::map<PlayerId, Client> m_players;
std::unordered_map<u32, std::vector<std::pair<PlayerId, u64>>> m_timebase_by_frame; std::unordered_map<u32, std::vector<std::pair<PlayerId, u64>>> m_timebase_by_frame;
bool m_desync_detected; bool m_desync_detected;
std::array<GCPadStatus, 4> m_last_pad_status{};
std::array<bool, 4> m_first_pad_status_received{};
struct struct
{ {
std::recursive_mutex game; std::recursive_mutex game;

View File

@ -200,6 +200,9 @@ void HotkeyScheduler::Run()
if (IsHotkey(HK_ACTIVATE_CHAT)) if (IsHotkey(HK_ACTIVATE_CHAT))
emit ActivateChat(); emit ActivateChat();
if (IsHotkey(HK_REQUEST_GOLF_CONTROL))
emit RequestGolfControl();
// Recording // Recording
if (IsHotkey(HK_START_RECORDING)) if (IsHotkey(HK_START_RECORDING))
emit StartRecording(); emit StartRecording();

View File

@ -27,6 +27,7 @@ signals:
void ExitHotkey(); void ExitHotkey();
void ActivateChat(); void ActivateChat();
void RequestGolfControl();
void FullScreenHotkey(); void FullScreenHotkey();
void StopHotkey(); void StopHotkey();
void ResetHotkey(); void ResetHotkey();

View File

@ -494,6 +494,8 @@ void MainWindow::ConnectHotkeys()
connect(m_hotkey_scheduler, &HotkeyScheduler::ExitHotkey, this, &MainWindow::close); connect(m_hotkey_scheduler, &HotkeyScheduler::ExitHotkey, this, &MainWindow::close);
connect(m_hotkey_scheduler, &HotkeyScheduler::TogglePauseHotkey, this, &MainWindow::TogglePause); connect(m_hotkey_scheduler, &HotkeyScheduler::TogglePauseHotkey, this, &MainWindow::TogglePause);
connect(m_hotkey_scheduler, &HotkeyScheduler::ActivateChat, this, &MainWindow::OnActivateChat); connect(m_hotkey_scheduler, &HotkeyScheduler::ActivateChat, this, &MainWindow::OnActivateChat);
connect(m_hotkey_scheduler, &HotkeyScheduler::RequestGolfControl, this,
&MainWindow::OnRequestGolfControl);
connect(m_hotkey_scheduler, &HotkeyScheduler::RefreshGameListHotkey, this, connect(m_hotkey_scheduler, &HotkeyScheduler::RefreshGameListHotkey, this,
&MainWindow::RefreshGameList); &MainWindow::RefreshGameList);
connect(m_hotkey_scheduler, &HotkeyScheduler::StopHotkey, this, &MainWindow::RequestStop); connect(m_hotkey_scheduler, &HotkeyScheduler::StopHotkey, this, &MainWindow::RequestStop);
@ -1284,8 +1286,7 @@ bool MainWindow::NetPlayJoin()
if (server) if (server)
{ {
server->SetHostInputAuthority(host_input_authority); server->SetHostInputAuthority(host_input_authority);
if (!host_input_authority) server->AdjustPadBufferSize(Config::Get(Config::NETPLAY_BUFFER_SIZE));
server->AdjustPadBufferSize(Config::Get(Config::NETPLAY_BUFFER_SIZE));
} }
// Create Client // Create Client
@ -1605,6 +1606,13 @@ void MainWindow::OnActivateChat()
g_netplay_chat_ui->Activate(); g_netplay_chat_ui->Activate();
} }
void MainWindow::OnRequestGolfControl()
{
auto client = Settings::Instance().GetNetPlayClient();
if (client)
client->RequestGolfControl();
}
void MainWindow::ShowTASInput() void MainWindow::ShowTASInput()
{ {
for (int i = 0; i < num_gc_controllers; i++) for (int i = 0; i < num_gc_controllers; i++)

View File

@ -170,6 +170,7 @@ private:
void OnStopRecording(); void OnStopRecording();
void OnExportRecording(); void OnExportRecording();
void OnActivateChat(); void OnActivateChat();
void OnRequestGolfControl();
void ShowTASInput(); void ShowTASInput();
void ChangeDisc(); void ChangeDisc();

View File

@ -55,6 +55,7 @@
#include "UICommon/UICommon.h" #include "UICommon/UICommon.h"
#include "VideoCommon/NetPlayChatUI.h" #include "VideoCommon/NetPlayChatUI.h"
#include "VideoCommon/NetPlayGolfUI.h"
#include "VideoCommon/RenderBase.h" #include "VideoCommon/RenderBase.h"
#include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoConfig.h"
@ -85,6 +86,8 @@ NetPlayDialog::NetPlayDialog(QWidget* parent)
const bool strict_settings_sync = Config::Get(Config::NETPLAY_STRICT_SETTINGS_SYNC); const bool strict_settings_sync = Config::Get(Config::NETPLAY_STRICT_SETTINGS_SYNC);
const bool host_input_authority = Config::Get(Config::NETPLAY_HOST_INPUT_AUTHORITY); const bool host_input_authority = Config::Get(Config::NETPLAY_HOST_INPUT_AUTHORITY);
const bool sync_all_wii_saves = Config::Get(Config::NETPLAY_SYNC_ALL_WII_SAVES); const bool sync_all_wii_saves = Config::Get(Config::NETPLAY_SYNC_ALL_WII_SAVES);
const bool golf_mode = Config::Get(Config::NETPLAY_GOLF_MODE);
const bool golf_mode_overlay = Config::Get(Config::NETPLAY_GOLF_MODE_OVERLAY);
m_buffer_size_box->setValue(buffer_size); m_buffer_size_box->setValue(buffer_size);
m_save_sd_action->setChecked(write_save_sdcard_data); m_save_sd_action->setChecked(write_save_sdcard_data);
@ -96,6 +99,8 @@ NetPlayDialog::NetPlayDialog(QWidget* parent)
m_strict_settings_sync_action->setChecked(strict_settings_sync); m_strict_settings_sync_action->setChecked(strict_settings_sync);
m_host_input_authority_action->setChecked(host_input_authority); m_host_input_authority_action->setChecked(host_input_authority);
m_sync_all_wii_saves_action->setChecked(sync_all_wii_saves); m_sync_all_wii_saves_action->setChecked(sync_all_wii_saves);
m_golf_mode_action->setChecked(golf_mode);
m_golf_mode_overlay_action->setChecked(golf_mode_overlay);
ConnectWidgets(); ConnectWidgets();
@ -144,10 +149,14 @@ void NetPlayDialog::CreateMainLayout()
m_reduce_polling_rate_action->setCheckable(true); m_reduce_polling_rate_action->setCheckable(true);
m_host_input_authority_action = m_network_menu->addAction(tr("Host Input Authority")); m_host_input_authority_action = m_network_menu->addAction(tr("Host Input Authority"));
m_host_input_authority_action->setCheckable(true); m_host_input_authority_action->setCheckable(true);
m_golf_mode_action = m_network_menu->addAction(tr("Golf Mode"));
m_golf_mode_action->setCheckable(true);
m_other_menu = m_menu_bar->addMenu(tr("Other")); m_other_menu = m_menu_bar->addMenu(tr("Other"));
m_record_input_action = m_other_menu->addAction(tr("Record Inputs")); m_record_input_action = m_other_menu->addAction(tr("Record Inputs"));
m_record_input_action->setCheckable(true); m_record_input_action->setCheckable(true);
m_golf_mode_overlay_action = m_other_menu->addAction(tr("Show Golf Mode Overlay"));
m_golf_mode_overlay_action->setCheckable(true);
m_game_button->setDefault(false); m_game_button->setDefault(false);
m_game_button->setAutoDefault(false); m_game_button->setAutoDefault(false);
@ -300,16 +309,18 @@ void NetPlayDialog::ConnectWidgets()
auto client = Settings::Instance().GetNetPlayClient(); auto client = Settings::Instance().GetNetPlayClient();
auto server = Settings::Instance().GetNetPlayServer(); auto server = Settings::Instance().GetNetPlayServer();
if (server) if (server && !m_host_input_authority)
server->AdjustPadBufferSize(value); server->AdjustPadBufferSize(value);
else else
client->AdjustPadBufferSize(value); client->AdjustPadBufferSize(value);
}); });
connect(m_host_input_authority_action, &QAction::toggled, [](bool checked) { connect(m_host_input_authority_action, &QAction::toggled, this, [=](bool checked) {
auto server = Settings::Instance().GetNetPlayServer(); auto server = Settings::Instance().GetNetPlayServer();
if (server) if (server)
server->SetHostInputAuthority(checked); server->SetHostInputAuthority(checked);
m_golf_mode_action->setEnabled(checked);
}); });
connect(m_start_button, &QPushButton::clicked, this, &NetPlayDialog::OnStart); connect(m_start_button, &QPushButton::clicked, this, &NetPlayDialog::OnStart);
@ -355,6 +366,8 @@ void NetPlayDialog::ConnectWidgets()
connect(m_strict_settings_sync_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings); connect(m_strict_settings_sync_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_host_input_authority_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings); connect(m_host_input_authority_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_sync_all_wii_saves_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings); connect(m_sync_all_wii_saves_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_golf_mode_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_golf_mode_overlay_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
} }
void NetPlayDialog::SendMessage(const std::string& msg) void NetPlayDialog::SendMessage(const std::string& msg)
@ -482,6 +495,7 @@ void NetPlayDialog::OnStart()
settings.m_SyncCodes = m_sync_codes_action->isChecked(); settings.m_SyncCodes = m_sync_codes_action->isChecked();
settings.m_SyncAllWiiSaves = settings.m_SyncAllWiiSaves =
m_sync_all_wii_saves_action->isChecked() && m_sync_save_data_action->isChecked(); m_sync_all_wii_saves_action->isChecked() && m_sync_save_data_action->isChecked();
settings.m_GolfMode = m_golf_mode_action->isChecked();
// Unload GameINI to restore things to normal // Unload GameINI to restore things to normal
Config::RemoveLayer(Config::LayerType::GlobalGame); Config::RemoveLayer(Config::LayerType::GlobalGame);
@ -539,8 +553,6 @@ void NetPlayDialog::show(std::string nickname, bool use_traversal)
m_game_button->setEnabled(is_hosting); m_game_button->setEnabled(is_hosting);
m_kick_button->setEnabled(false); m_kick_button->setEnabled(false);
m_buffer_label->setText(is_hosting ? tr("Buffer:") : tr("Max Buffer:"));
QDialog::show(); QDialog::show();
UpdateGUI(); UpdateGUI();
} }
@ -817,6 +829,7 @@ void NetPlayDialog::SetOptionsEnabled(bool enabled)
m_strict_settings_sync_action->setEnabled(enabled); m_strict_settings_sync_action->setEnabled(enabled);
m_host_input_authority_action->setEnabled(enabled); m_host_input_authority_action->setEnabled(enabled);
m_sync_all_wii_saves_action->setEnabled(enabled && m_sync_save_data_action->isChecked()); m_sync_all_wii_saves_action->setEnabled(enabled && m_sync_save_data_action->isChecked());
m_golf_mode_action->setEnabled(enabled && m_host_input_authority_action->isChecked());
} }
m_record_input_action->setEnabled(enabled); m_record_input_action->setEnabled(enabled);
@ -829,6 +842,11 @@ void NetPlayDialog::OnMsgStartGame()
g_netplay_chat_ui = g_netplay_chat_ui =
std::make_unique<NetPlayChatUI>([this](const std::string& message) { SendMessage(message); }); std::make_unique<NetPlayChatUI>([this](const std::string& message) { SendMessage(message); });
if (Settings::Instance().GetNetPlayClient()->GetNetSettings().m_GolfMode)
{
g_netplay_golf_ui = std::make_unique<NetPlayGolfUI>(Settings::Instance().GetNetPlayClient());
}
QueueOnObject(this, [this] { QueueOnObject(this, [this] {
auto client = Settings::Instance().GetNetPlayClient(); auto client = Settings::Instance().GetNetPlayClient();
@ -841,6 +859,7 @@ void NetPlayDialog::OnMsgStartGame()
void NetPlayDialog::OnMsgStopGame() void NetPlayDialog::OnMsgStopGame()
{ {
g_netplay_chat_ui.reset(); g_netplay_chat_ui.reset();
g_netplay_golf_ui.reset();
QueueOnObject(this, [this] { UpdateDiscordPresence(); }); QueueOnObject(this, [this] { UpdateDiscordPresence(); });
} }
@ -857,9 +876,8 @@ void NetPlayDialog::OnPadBufferChanged(u32 buffer)
const QSignalBlocker blocker(m_buffer_size_box); const QSignalBlocker blocker(m_buffer_size_box);
m_buffer_size_box->setValue(buffer); m_buffer_size_box->setValue(buffer);
}); });
DisplayMessage(m_host_input_authority && !IsHosting() ? DisplayMessage(m_host_input_authority ? tr("Max buffer size changed to %1").arg(buffer) :
tr("Max buffer size changed to %1").arg(buffer) : tr("Buffer size changed to %1").arg(buffer),
tr("Buffer size changed to %1").arg(buffer),
"darkcyan"); "darkcyan");
m_buffer_size = static_cast<int>(buffer); m_buffer_size = static_cast<int>(buffer);
@ -867,6 +885,10 @@ void NetPlayDialog::OnPadBufferChanged(u32 buffer)
void NetPlayDialog::OnHostInputAuthorityChanged(bool enabled) void NetPlayDialog::OnHostInputAuthorityChanged(bool enabled)
{ {
m_host_input_authority = enabled;
DisplayMessage(enabled ? tr("Host input authority enabled") : tr("Host input authority disabled"),
"");
QueueOnObject(this, [this, enabled] { QueueOnObject(this, [this, enabled] {
const bool is_hosting = IsHosting(); const bool is_hosting = IsHosting();
const bool enable_buffer = is_hosting != enabled; const bool enable_buffer = is_hosting != enabled;
@ -878,8 +900,9 @@ void NetPlayDialog::OnHostInputAuthorityChanged(bool enabled)
m_buffer_size_box->setHidden(false); m_buffer_size_box->setHidden(false);
m_buffer_label->setHidden(false); m_buffer_label->setHidden(false);
QSignalBlocker blocker(m_host_input_authority_action); const QSignalBlocker blocker(m_host_input_authority_action);
m_host_input_authority_action->setChecked(enabled); m_host_input_authority_action->setChecked(enabled);
m_golf_mode_action->setEnabled(enabled);
} }
else else
{ {
@ -887,15 +910,12 @@ void NetPlayDialog::OnHostInputAuthorityChanged(bool enabled)
m_buffer_label->setEnabled(true); m_buffer_label->setEnabled(true);
m_buffer_size_box->setHidden(!enable_buffer); m_buffer_size_box->setHidden(!enable_buffer);
m_buffer_label->setHidden(!enable_buffer); m_buffer_label->setHidden(!enable_buffer);
if (enabled)
m_buffer_size_box->setValue(Config::Get(Config::NETPLAY_CLIENT_BUFFER_SIZE));
} }
});
DisplayMessage(enabled ? tr("Host input authority enabled") : tr("Host input authority disabled"),
"");
m_host_input_authority = enabled; m_buffer_label->setText(enabled ? tr("Max Buffer:") : tr("Buffer:"));
if (enabled)
m_buffer_size_box->setValue(Config::Get(Config::NETPLAY_CLIENT_BUFFER_SIZE));
});
} }
void NetPlayDialog::OnDesync(u32 frame, const std::string& player) void NetPlayDialog::OnDesync(u32 frame, const std::string& player)
@ -958,6 +978,20 @@ void NetPlayDialog::OnSaveDataSyncFailure()
QueueOnObject(this, [this] { SetOptionsEnabled(true); }); QueueOnObject(this, [this] { SetOptionsEnabled(true); });
} }
void NetPlayDialog::OnGolferChanged(const bool is_golfer, const std::string& golfer_name)
{
if (m_host_input_authority)
{
QueueOnObject(this, [this, is_golfer] {
m_buffer_size_box->setEnabled(!is_golfer);
m_buffer_label->setEnabled(!is_golfer);
});
}
if (!golfer_name.empty())
DisplayMessage(tr("%1 is now golfing").arg(QString::fromStdString(golfer_name)), "");
}
bool NetPlayDialog::IsRecording() bool NetPlayDialog::IsRecording()
{ {
std::optional<bool> is_recording = RunOnObject(m_record_input_action, &QAction::isChecked); std::optional<bool> is_recording = RunOnObject(m_record_input_action, &QAction::isChecked);
@ -1002,14 +1036,10 @@ void NetPlayDialog::SaveSettings()
Config::ConfigChangeCallbackGuard config_guard; Config::ConfigChangeCallbackGuard config_guard;
if (m_host_input_authority) if (m_host_input_authority)
{ Config::SetBase(Config::NETPLAY_CLIENT_BUFFER_SIZE, m_buffer_size_box->value());
if (!IsHosting())
Config::SetBase(Config::NETPLAY_CLIENT_BUFFER_SIZE, m_buffer_size_box->value());
}
else else
{
Config::SetBase(Config::NETPLAY_BUFFER_SIZE, m_buffer_size_box->value()); Config::SetBase(Config::NETPLAY_BUFFER_SIZE, m_buffer_size_box->value());
}
Config::SetBase(Config::NETPLAY_WRITE_SAVE_SDCARD_DATA, m_save_sd_action->isChecked()); Config::SetBase(Config::NETPLAY_WRITE_SAVE_SDCARD_DATA, m_save_sd_action->isChecked());
Config::SetBase(Config::NETPLAY_LOAD_WII_SAVE, m_load_wii_action->isChecked()); Config::SetBase(Config::NETPLAY_LOAD_WII_SAVE, m_load_wii_action->isChecked());
Config::SetBase(Config::NETPLAY_SYNC_SAVES, m_sync_save_data_action->isChecked()); Config::SetBase(Config::NETPLAY_SYNC_SAVES, m_sync_save_data_action->isChecked());
@ -1019,6 +1049,8 @@ void NetPlayDialog::SaveSettings()
Config::SetBase(Config::NETPLAY_STRICT_SETTINGS_SYNC, m_strict_settings_sync_action->isChecked()); Config::SetBase(Config::NETPLAY_STRICT_SETTINGS_SYNC, m_strict_settings_sync_action->isChecked());
Config::SetBase(Config::NETPLAY_HOST_INPUT_AUTHORITY, m_host_input_authority_action->isChecked()); Config::SetBase(Config::NETPLAY_HOST_INPUT_AUTHORITY, m_host_input_authority_action->isChecked());
Config::SetBase(Config::NETPLAY_SYNC_ALL_WII_SAVES, m_sync_all_wii_saves_action->isChecked()); Config::SetBase(Config::NETPLAY_SYNC_ALL_WII_SAVES, m_sync_all_wii_saves_action->isChecked());
Config::SetBase(Config::NETPLAY_GOLF_MODE, m_golf_mode_action->isChecked());
Config::SetBase(Config::NETPLAY_GOLF_MODE_OVERLAY, m_golf_mode_overlay_action->isChecked());
} }
void NetPlayDialog::ShowMD5Dialog(const std::string& file_identifier) void NetPlayDialog::ShowMD5Dialog(const std::string& file_identifier)

View File

@ -58,6 +58,7 @@ public:
void OnTraversalError(TraversalClient::FailureReason error) override; void OnTraversalError(TraversalClient::FailureReason error) override;
void OnTraversalStateChanged(TraversalClient::State state) override; void OnTraversalStateChanged(TraversalClient::State state) override;
void OnSaveDataSyncFailure() override; void OnSaveDataSyncFailure() override;
void OnGolferChanged(bool is_golfer, const std::string& golfer_name) override;
bool IsRecording() override; bool IsRecording() override;
std::string FindGame(const std::string& game) override; std::string FindGame(const std::string& game) override;
@ -131,6 +132,8 @@ private:
QAction* m_strict_settings_sync_action; QAction* m_strict_settings_sync_action;
QAction* m_host_input_authority_action; QAction* m_host_input_authority_action;
QAction* m_sync_all_wii_saves_action; QAction* m_sync_all_wii_saves_action;
QAction* m_golf_mode_action;
QAction* m_golf_mode_overlay_action;
QPushButton* m_quit_button; QPushButton* m_quit_button;
QSplitter* m_splitter; QSplitter* m_splitter;

View File

@ -28,6 +28,7 @@
#include "InputCommon/InputConfig.h" #include "InputCommon/InputConfig.h"
#include "VideoCommon/NetPlayChatUI.h" #include "VideoCommon/NetPlayChatUI.h"
#include "VideoCommon/NetPlayGolfUI.h"
#include "VideoCommon/RenderBase.h" #include "VideoCommon/RenderBase.h"
Settings::Settings() Settings::Settings()
@ -298,6 +299,7 @@ void Settings::ResetNetPlayClient(NetPlay::NetPlayClient* client)
m_client.reset(client); m_client.reset(client);
g_netplay_chat_ui.reset(); g_netplay_chat_ui.reset();
g_netplay_golf_ui.reset();
} }
std::shared_ptr<NetPlay::NetPlayServer> Settings::GetNetPlayServer() std::shared_ptr<NetPlay::NetPlayServer> Settings::GetNetPlayServer()

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@ -23,6 +23,7 @@ add_library(videocommon
IndexGenerator.cpp IndexGenerator.cpp
LightingShaderGen.cpp LightingShaderGen.cpp
NetPlayChatUI.cpp NetPlayChatUI.cpp
NetPlayGolfUI.cpp
OnScreenDisplay.cpp OnScreenDisplay.cpp
OpcodeDecoding.cpp OpcodeDecoding.cpp
PerfQueryBase.cpp PerfQueryBase.cpp

View File

@ -0,0 +1,66 @@
// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Common/StringUtil.h"
#include "Core/NetPlayClient.h"
#include "VideoCommon/NetPlayGolfUI.h"
#include <imgui.h>
constexpr float DEFAULT_WINDOW_WIDTH = 220.0f;
constexpr float DEFAULT_WINDOW_HEIGHT = 45.0f;
std::unique_ptr<NetPlayGolfUI> g_netplay_golf_ui;
NetPlayGolfUI::NetPlayGolfUI(std::shared_ptr<NetPlay::NetPlayClient> netplay_client)
{
m_netplay_client = netplay_client;
}
void NetPlayGolfUI::Display()
{
auto client = m_netplay_client.lock();
if (!client)
return;
const float scale = ImGui::GetIO().DisplayFramebufferScale.x;
ImGui::SetNextWindowPos(ImVec2((20.0f + DEFAULT_WINDOW_WIDTH) * scale, 10.0f * scale),
ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSizeConstraints(
ImVec2(DEFAULT_WINDOW_WIDTH * scale, DEFAULT_WINDOW_HEIGHT * scale),
ImGui::GetIO().DisplaySize);
// TODO: Translate these strings once imgui has multilingual fonts
if (!ImGui::Begin("Golf Mode", nullptr, ImGuiWindowFlags_None))
{
ImGui::End();
return;
}
ImGui::Text("Current Golfer: %s", client->GetCurrentGolfer().c_str());
if (client->LocalPlayerHasControllerMapped())
{
if (ImGui::Button("Take Control"))
{
client->RequestGolfControl();
}
for (auto player : client->GetPlayers())
{
if (client->IsLocalPlayer(player->pid) || !client->PlayerHasControllerMapped(player->pid))
continue;
if (ImGui::Button(StringFromFormat("Give Control to %s", player->name.c_str()).c_str()))
{
client->RequestGolfControl(player->pid);
}
}
}
ImGui::End();
}

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@ -0,0 +1,27 @@
// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
namespace NetPlay
{
class NetPlayClient;
}
class NetPlayGolfUI
{
public:
explicit NetPlayGolfUI(std::shared_ptr<NetPlay::NetPlayClient> netplay_client);
~NetPlayGolfUI() = default;
void Display();
private:
std::weak_ptr<NetPlay::NetPlayClient> m_netplay_client;
};
extern std::unique_ptr<NetPlayGolfUI> g_netplay_golf_ui;

View File

@ -37,6 +37,7 @@
#include "Common/Timer.h" #include "Common/Timer.h"
#include "Core/Analytics.h" #include "Core/Analytics.h"
#include "Core/Config/NetplaySettings.h"
#include "Core/Config/SYSCONFSettings.h" #include "Core/Config/SYSCONFSettings.h"
#include "Core/ConfigManager.h" #include "Core/ConfigManager.h"
#include "Core/Core.h" #include "Core/Core.h"
@ -58,6 +59,7 @@
#include "VideoCommon/FramebufferManager.h" #include "VideoCommon/FramebufferManager.h"
#include "VideoCommon/ImageWrite.h" #include "VideoCommon/ImageWrite.h"
#include "VideoCommon/NetPlayChatUI.h" #include "VideoCommon/NetPlayChatUI.h"
#include "VideoCommon/NetPlayGolfUI.h"
#include "VideoCommon/OnScreenDisplay.h" #include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/PixelEngine.h" #include "VideoCommon/PixelEngine.h"
#include "VideoCommon/PixelShaderManager.h" #include "VideoCommon/PixelShaderManager.h"
@ -532,6 +534,9 @@ void Renderer::DrawDebugText()
if (g_ActiveConfig.bShowNetPlayMessages && g_netplay_chat_ui) if (g_ActiveConfig.bShowNetPlayMessages && g_netplay_chat_ui)
g_netplay_chat_ui->Display(); g_netplay_chat_ui->Display();
if (Config::Get(Config::NETPLAY_GOLF_MODE_OVERLAY) && g_netplay_golf_ui)
g_netplay_golf_ui->Display();
if (g_ActiveConfig.bOverlayProjStats) if (g_ActiveConfig.bOverlayProjStats)
Statistics::DisplayProj(); Statistics::DisplayProj();
} }

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@ -58,6 +58,7 @@
<ClCompile Include="ImageWrite.cpp" /> <ClCompile Include="ImageWrite.cpp" />
<ClCompile Include="IndexGenerator.cpp" /> <ClCompile Include="IndexGenerator.cpp" />
<ClCompile Include="NetPlayChatUI.cpp" /> <ClCompile Include="NetPlayChatUI.cpp" />
<ClCompile Include="NetPlayGolfUI.cpp" />
<ClCompile Include="OnScreenDisplay.cpp" /> <ClCompile Include="OnScreenDisplay.cpp" />
<ClCompile Include="OpcodeDecoding.cpp" /> <ClCompile Include="OpcodeDecoding.cpp" />
<ClCompile Include="PerfQueryBase.cpp" /> <ClCompile Include="PerfQueryBase.cpp" />
@ -122,6 +123,7 @@
<ClInclude Include="FramebufferShaderGen.h" /> <ClInclude Include="FramebufferShaderGen.h" />
<ClInclude Include="GXPipelineTypes.h" /> <ClInclude Include="GXPipelineTypes.h" />
<ClInclude Include="NetPlayChatUI.h" /> <ClInclude Include="NetPlayChatUI.h" />
<ClInclude Include="NetPlayGolfUI.h" />
<ClInclude Include="ShaderCache.h" /> <ClInclude Include="ShaderCache.h" />
<ClInclude Include="UberShaderCommon.h" /> <ClInclude Include="UberShaderCommon.h" />
<ClInclude Include="UberShaderPixel.h" /> <ClInclude Include="UberShaderPixel.h" />
@ -192,4 +194,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>
</Project> </Project>

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@ -200,6 +200,9 @@
<ClCompile Include="NetPlayChatUI.cpp"> <ClCompile Include="NetPlayChatUI.cpp">
<Filter>Util</Filter> <Filter>Util</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="NetPlayGolfUI.cpp">
<Filter>Util</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="CommandProcessor.h" /> <ClInclude Include="CommandProcessor.h" />
@ -392,8 +395,11 @@
<ClInclude Include="NetPlayChatUI.h"> <ClInclude Include="NetPlayChatUI.h">
<Filter>Util</Filter> <Filter>Util</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="NetPlayGolfUI.h">
<Filter>Util</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Text Include="CMakeLists.txt" /> <Text Include="CMakeLists.txt" />
</ItemGroup> </ItemGroup>
</Project> </Project>