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Input: Improve Controller Interface devices threading
This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635 though I felt like there was something more we could do, and wasn't too happy with the likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
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@ -222,7 +222,7 @@ bool Joystick::IsValid() const
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return SUCCEEDED(m_device->Acquire());
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}
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void Joystick::UpdateInput()
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Core::DeviceRemoval Joystick::UpdateInput()
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{
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HRESULT hr = 0;
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@ -261,6 +261,8 @@ void Joystick::UpdateInput()
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// try reacquire if input lost
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if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
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m_device->Acquire();
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return Core::DeviceRemoval::Keep;
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}
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// get name
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