Input: Improve Controller Interface devices threading

This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635
though I felt like there was something more we could do, and wasn't too happy with the
likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
This commit is contained in:
Filoppi
2023-05-24 22:58:30 +03:00
parent e498759d14
commit e456bef163
25 changed files with 125 additions and 58 deletions

View File

@ -205,7 +205,7 @@ void KeyboardMouse::UpdateCursorInput()
m_state_in.cursor.y = (ControlState(point.y) / win_height * 2 - 1) * window_scale.y;
}
void KeyboardMouse::UpdateInput()
Core::DeviceRemoval KeyboardMouse::UpdateInput()
{
UpdateCursorInput();
@ -254,6 +254,8 @@ void KeyboardMouse::UpdateInput()
else
INFO_LOG_FMT(CONTROLLERINTERFACE, "Keyboard device failed to re-acquire, we'll retry later");
}
return Core::DeviceRemoval::Keep;
}
std::string KeyboardMouse::GetName() const