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Input: Improve Controller Interface devices threading
This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635 though I felt like there was something more we could do, and wasn't too happy with the likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
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@ -128,7 +128,7 @@ private:
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};
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public:
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void UpdateInput() override;
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Core::DeviceRemoval UpdateInput() override;
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Device(std::string name, int index, std::string server_address, u16 server_port, u32 client_uid);
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@ -614,7 +614,7 @@ std::string Device::GetSource() const
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return std::string(DUALSHOCKUDP_SOURCE_NAME);
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}
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void Device::UpdateInput()
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Core::DeviceRemoval Device::UpdateInput()
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{
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// Regularly tell the UDP server to feed us controller data
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const auto now = SteadyClock::now();
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@ -660,6 +660,8 @@ void Device::UpdateInput()
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m_prev_touch_valid = true;
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}
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}
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return Core::DeviceRemoval::Keep;
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}
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std::optional<int> Device::GetPreferredId() const
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